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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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The Monarchs Erupt
- #PRIO-EN076 Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.
Card Ratings
Traditional: 1.25
Advanced:
1.86
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
July 2, 2014
Back to the main COTD
Page
|
Dark
Paladin |
The Monarchs Erupt doesn't provide much of an
eruption, let alone a reason to be played...or to
play Monarchs for that matter. This Trap (Continuous
Trap mind you) almost does one thing right. Negating
Monster effects is good. Negating ALL Monster
effects is incredible. Negating your own also
though, we're back to average. You can't have any
cards in your Extra Deck, you MUST control a Tribute
Summoned Monster, and you send this card to the
Graveyard at any given End Phase of yours if you
don't. The no Extra Deck thing is just nonsense. It
should only negate your opponent's effects, and it
most certainly should not be Continuous. Not enough
good, too many conditions, this thing is jank folks.
Ratings:
1/5 both Formats
Art: 3/5
|
Leo
Kearon |
The Monarchs Erupt
Continuous Trap
Activate this card only if you have no cards in your
Extra Deck and control a Tribute Summoned monster.
Negate the effects of all face-up monsters on the
field, except Tribute Summoned monsters. During your
End Phase, if you control no Tribute Summoned
monsters, send this card to the Graveyard.
Today we look at The Monarchs Erupt; another
continuous trap that is trying to stop the swarm of
special summoning monsters, (ah a bit late on that
and Pendulum Summons isn’t going to help).
The Monarchs Erupt can only be activated if you
have no extra deck and have a Tribute Summoned
Monster. Both conditions already hurt this card and
this card as the name suggests this clearly wants to
be used in a monarch deck. The Monarchs Erupt main
effect is that it negates all face-up monsters
effect baring Tribute Summoned monsters. This card
is very similar to Skill Drain but with one type of
monster being excluded and two conditions instead of
a cost. Still mass field effect negation as always
been a dangerous thing, and it does help that for
most monarch decks the tribute fodder monster have
effects that work in the grave.
Finally if you don’t have a Tribute Summoned
monster during your end phase this card is
destroyed. Self destruct effects are never a good
thing and it has the inherit problems of a
continuous deck, both again hurt this card’s
playability.
Overall a card might be useful in some Monarch
decks depending on your play style. Anything else
avoid.
Traditional: 1/5
Advanced: 2.5/5
|
Cyberplum |
Happy hump day folks. Today we look at the first
of two new trap cards to support the Monarch theme,
and in my opinion the more lackluster of the two,
The Monarchs Erupt.
With Macro at one, I'm sure most people would
agree the most popular and effective way to run
monarchs is with the frog engine, especially since
the release of Mega Mobius. Thus, you have to keep
the backrow to a minimum, pretty much only playing
normal and quick-play spells so as to utilize
Treeborn Frog. So already, a continuous trap card
would have to have an amazing effect to outweigh the
importance of your frogs reviving every turn.
Sadly, I don't think this is that amazing card.
First off, you can't have an extra deck. Everyone
plays rank 2 and rank 6 monsters, to use spare frogs
and used-up monarchs for a new purpose. Second, you
must control a tribute-summoned monster. Chances are
you're going to put that monster on the field by
tributing a frog, meaning of course you don't have
any backrow. So your monster would have to survive a
turn, which in this format isn't that likely, given
the extremely fast tempo of the game. Now granted
you negate all monster effects on the field,
excluding tribute-summoned monsters, but how many
effects activate in the hand or grave these days?
Fire Hand is enormously popular right now, Bujin
players can attack over your monster or use Quillin
in the grave, Sylvans can dump a Marshalleaf to pop
your monster, and then you lose this card too. It's
really not worth your time folks. Mega Mobius can
set you up for success by wrecking the backrow
freely, then attacking over nearly any other
monster. Skip this trap.
Traditional: 1/5
Advanced: 1.5/5
Art: 4/5
Thanks for reading!
|
Kingof
Lullaby |
This card is bad. Too situational and handicaps a
player from the very start. No matter what deck you
may run, you will always have something in your
Extra Deck. Choosing not to use an Extra Deck is
eliminating resources for you to depend on. Needing
a Tribute Summoned monster to activate and keep this
card on the field isn't too bad, but that restricts
it to only decks that do a lot of Tribute Summons.
Having this card on the field eliminates Treeborn
Frog from being used as continuous tribute fodder,
counter-productive. Negating all face-up monster
effects except tribute summoned monsters is a great
effect, if it didn't cost you so much to activate
this card.
Don't play this card...even in a Monarch or
tribute heavy deck, just don't.
Traditional-1/5
Advanced-1/5
Art-3/5
|
Baneful |
The Monarchs Erupt
The "no cards in your Extra Deck" restriction
isn't really a problem since Monarchs barely use
XYZ/Synchro's. As for the final effect which sends
this card to the graveyard when you don't have a
Tribute Summoned monster, its, fair of course, but
lenient. It's not like it dies instantly. If your
Monarch dies during your opponent's turn, you can
cripple them during their turn and then still keep
the effect for your next turn.
While its vulnerable to spell/trap removal like
MST and especially Wiretap, decks that rely on
monster effects as removal will have a tough time
getting around this. It wrecks Madolche and Geargia,
which rely on effects. Heck, even Bujins, Fire Kings
and such need them. As well as the upcoming and
insanely broken Shadolls. This is an era where
players would give an arm to get a quality
monster-effect negation card and Monarchs finally
have one.
As for weaknesses, this card may be problematic
against graveyard effects like Hands, but it will
still stop the Traptrix part of the HAT decks,
though this card won't be super-useful against
trap-heavy decks. I'm aware of its vulnerabilities
in the "Wiretap format". I'm aware of the dead-draw
risk. I'm aware that Monarchs are not high-tier
decks anymore. But the prospect of locking down the
opponent entirely with one card is too good to pass
up.
Monarch decks should ponder maining it, or at
least side it if they're tight on space. If you find
it too risky to main, then the side will allow you
to keep it for those difficult monster-spam
matchups.
Traditional – 2
Advanced – 3.5 (for Monarchs)
|
Terrorking |
As you get older, fairy tales get scarier, no?
Don't think so? Well clearly it means you're not
spending enough time thinking about the twisted
worlds that we went through in our childhood.
Hello and welcome to another Terrorking review.
This time, dearies, we look at The Monarchs Erupt.
It's a worse Skill Drain most of the time. If you
gear your deck towards Tribute monsters and forego
the massive toolbox that is the Extra Deck, you can
run this card and shut your opponent out. The
absolute best you can hope for with this card is
having it face-up with Vanity's Fiend (and for extra
points, have him targeted with Safe Zone). Not much
to talk about with this thing, is there? The main
thing with this is you have to decide what you
prefer: the Extra Deck that handles every problem
ever or do you want this Main Deck card you may or
may not draw into, and even then you need to set it
up. Well, do you?
Advanced: 2/5
Traditional: 1/5
|
That
Guy
With
The
Hat |
The Monarchs Erupt
You know what readers, I love Monarchs. I may not be
the most decorated duelist, I have exactly 1
regional top to my name, it came in 2007 but I did
it with Monarchs..not Perfect Circle/etc versions
but my own lil variant called Hydro-strike. Here we
have Monarchs Erupt, a veritable Skill Drain that
affects anything but tribute summoned monsters.
Skill Drain is awesome, it's one of the best anti
meta cards ever. This however, not so much. It's
requirements are a little on the heavy side. You
can't have a single extra deck monster and during
your end phase you must have a tribute summoned
monster or it destroys itself. They tried making
good support for the archtype, and they had in the
past, but this one fell flat on it's face in my
opinion. They could have dropped 1 of the 2 negative
requirements and made this card a LITTLE better but
as it's printed, I wouldn't even waste my time.
Traditional 1/5
Advanced 1.5/5
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