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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Cyber Valley
- #SDCR-EN006 You can use 1 of these effects.
● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
● You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
Card Ratings
Traditional: 2.67
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed:
March 13, 2014
Back to the main COTD
Page
|
Kingof
Lullaby |
Today we're reviewing a monster that was part of
the Diamond Dude Turbo deck in the past: Cyber
Valley. Valley follows the theme of the “Cyber
Dragon” deck, being a Light, Machine-Type. With a
level of 1 and 0ATK/0DEF, you are playing it for
it's effect(s). “You can use 1 of these effects.●
When this card is targeted for an attack by an
opponent's monster: You can banish this card; draw 1
card, then end the Battle Phase.● You can target 1
face-up monster you control and this card; banish
both that target and this card, then draw 2 cards.●
You can target 1 card in your Graveyard; banish this
card and 1 card from your hand, then place that
target on top of the Deck.”
Despite having the lowest stats possible for a
monster, Cyber Valley has enough effects and
possibilities to make up for that. If attacked, you
can banish Cyber Valley to end the Battle Phase and
draw a card. Even in a top-decking situation you
will at least be able to survive until next turn
without battle damage, and get a card for banishing
Cyber Valley, and this effect of Valley is
unaffected by Skill Drain. The second effect
possible is if you target 1 face-up monster you
control and your Cyber Valley; banish them both and
draw 2 cards. You can take control of your opponents
monster, summon Valley, banish them both and draw 2
cards. Tokens are also able to be banished, opening
more possibilities to draw and set up plays. The
final effect to choose from is when you target a
card in your grave, banish Valley and 1 card in your
hand, and you get to place the card you targeted in
the Graveyard on top of your Deck. If you need a
card that is in your grave, and you have a card in
your hand that you can spare, Valley is the key to
getting that card back. Any card is able to be
targeted, and if you have a way to get that card
immediately (a draw card in your hand after this
effect resolves) then you won't need to wait until
your next turn.
Cyber Valley is useless in terms of attacking for
the most part. Unless you have a way of powering it
up, it will never attack. If you can't steal a
monster from your opponents side of the field, you
will be down two monsters, with two cards in your
hand. If you used your Normal Summon on Valley that
turn, you'll have to Special Summon to regain field
advantage. For the third effect, if you don't have a
way of getting that card you put on top of your deck
right away, you have to wait, meanwhile you are down
a monster and a card in your hand. Though it could
be used in several decks because of its Battle
Fader-like effect to stop the Battle Phase, only a
deck built to plus off of Cyber Valley's effects is
suitable (Token, Final Countdown, D.D removal-theme,
etc.). It can help in a Cyber Dragon-themed
deck, but its playability is suited more for
Traditional Format.
Traditional- 4/5
Advanced- 2/5
Art- 2.5/5
|
Baneful |
Cyber Valley
Cyber Valley is an interesting card to say the
least. It's a defense wall that protects your life
points, slows down the opponent and even replaces
itself by allowing you to draw. On the down-side,
it's not always a reliable wall because it's
susceptible to removal (though, what card is it).
If you can give up another card, you get to draw
2. If what you banished is a floater (a card that
has paid for itself by already causing you to gain
advantage), it gives you even more draw power.
Though, by doing so, you sacrifice some field
presence.
It's weak stats prevent make it less versatile,
especially in a game that has adopted more
aggressive gameplay over the years. At the same
time, its stats/attribute/level open up lots of
different opportunities to search and summon it. The
fact that it banishes your monsters and itself can
set up interesting combos with cards in the vein of
Return of the Different Dimension, D.D. Survivor and
others.
It tries to a lot of things, and while each thing
it does may present a minor problem for you, it's
hard to name many cards that pull off everything
that this one does with such grace.
Traditional – 3.0 (Good)
Advanced – 4.0 (Great)
|
Terrorking |
With this review I have now saved you 50 times.
My power is immense, and I shall continue saving you
in the future. What this means, my guppy, is that
this is my 50th review. Bask in my glory and hope
that one day you will attain it.
Hello and welcome, you silly guppies, to my
review of a card that I very much enjoy due to its
usage in Final Countdown decks: Cyber Valley.The
card is simple and good at buying you a turn through
ending the battle Phase. You should use a few of him
since he has combo potential in being able to be
used as Fusion material for your various Fusion
monsters, or act as another target for Machine
Duplication in the event that you didn't draw Cyber
Dragon Core.
Trivia: "Cyber Valley" is apparently a shoddy
translation. It was supposed to be named "Cyber
Vary" because it has "various" effects.
Advanced: 3/5
Traditional: 1/5 (you can't buy time here; OTK or
bust)
|
tails512 |
Cyber Valley
Cyber Valley has lost much of the allure that it
once had. It used to be a solid stall card for
alternate win condition decks with its first effect
allowing you to end the battle phase and replace
itself by drawing 1 card. Now, however, summoning
Valley is painting a big target on the card. Your
opponent will be able to use monster destruction on
Valley that is otherwise ineffective against
alternate win condition decks. There are many cards
like Fire Fist Bear that can destroy Valley without
the need to attack it.
The second effect, where you can draw 2 cards, is
pretty good if you have easily expendable monsters
to use it with. In a deck that can easily summon
something like Scapegoat tokens, Cyber Valley
becomes essentially a normal summonable Pot of
Greed. Compared to Cardcar D, another monster that
allows you to draw 2 cards, Cyber Valley is less
consistent, as you need to have a second expendable
monster to banish, but Valley lets you special
summon and use your battle phase that turn.
The third effect is really bad and should rarely,
if ever, be used.
So Cyber Valley has 2 decent effects that often
aren’t as good as they used to be. There aren’t
really any decks at the moment that support Valley
though. Despite being a “Cyber” monster, Valley
contributes very little to a Cyber Dragon deck. The
only deck where it would really be worth it to play
Valley would be a deck that can fully maximize the
potential of its second effect. To my knowledge,
there isn’t really a deck at the moment where this
is true.
2/5 (ok)
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