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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Dimensional Prison
- #SDCR-EN033 

When an opponent's monster declares an attack: Target that attacking monster; banish that target.

Card Ratings
Traditional: 2.93
Advanced: 3.95 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
May 16, 2014

Back to the main COTD Page

 

Dark

Paladin
Friday
 
Dimensional Prison isn't new but it's still a good one.  A Normal Trap card to surprise the opponent with.  When your opponent declares an attack, you target their Monster, and it gets removed from play.  I wouldn't necessarily consider Dimensional Prison a "Staple Trap" but it's one that certainly benefits you.  It's a very balanced one-for-one without a cost.  It's easy enough to get too, having been re-released so many times (what four I think?) so if you aren't playing it, it has to be personal preference at this point.
 
Ratings:

Traditional:  2.25/5 
Advanced:   3.25/5
Art:  4/5
Leo
Kearon

Dimensional Prison
Normal Trap
When an opponent's monster declares an attack: Target that attacking monster; banish that target.
 
Wrapping up this week is a Trap card that isn’t part of Dragons of Legend, which makes me wonder why we are looking at this, but hey I didn’t decide the cards so here we are.
 
Dimensional Prison is very similar to Sakuretsu Armour but instead of destroying the monster, you banish it instead. This makes it in many ways better than Sakuretsu Armour; it can’t be stopped by Stardust Dragon, there is less chance the opponent will benefit from that monster going to the grave, there is less chance the opponent will be have a card to recover that monster. Of course you still have the benefits of removing a threat and stopping an attack.
 
Overall, a great card and easily a staple.
 
Traditional: 4.5/5
Advanced: 4.5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Today we're finishing up the week with an older card, but one still widely used throughout the meta: Dimensional Prison. A Normal Trap you can activate when an opponent's monster declares an attack, Dimensional Prison will then target the attacking monster and banish it.
 
A fairly simple card to understand is often a good card. Removing an attacking target is great. Cards that prevent destruction (Stardust Dragon) cannot counter this card because it doesn't “destroy” it “banishes”. It's a Trap Card, so you have to set it before activating, a downside to a format with multiple Mystical Space Typhoons being ran by several decks. It can be countered by cards like 7 Tools of the Bandit and Royal Decree, but often you'll get the opponent to use a card like Enemy Controller or Book of Moon to stop their monster from attacking and nullify your Dimensional Prison. This card costs nothing to activate and can take out anything that your opponent attacks you with and will get rid of it for you. This is an answer to any troublesome monster your opponent controls that they try to attack you with (most unable to stop this card from activating). I think every deck that runs a few trap cards could run Dimensional Prison. Some decks can run three, others just one, but everyone can run one. 
 
Traditional-3.5/5
Advanced-4/5- less cards to kill or stop it
Art-4/5
 
Until Next Time
KingofLullaby


Baneful

Dimensional Prison

Dimensional Prison is a perennial meta-favorite depending on the nature of the game in a particular given format. Above all, an undeniably effective timeless classic.

Surprisingly enough, it's been out since 2008 and it has not been reviewed yet on Pojo till now.

When it first came out, it was a great replacement for Sakuretsu Armor, which was just “Mirror Force lite”. When Stardust Dragon came out, D. Prison came back because it was one of the few cards out there that could reliably stop it. With the Fire/Ice Hand cards being insanely powerful, D-Prison again rises as the best card to deal with those threats.

DP has always been in constant debate against Mirror Force. Mirror Force can handle a swarm but Dimensional Prison removes the monster from play. MF is the good in general trap but DP is much more specified and more potent when used at the right time.

I guess the rise of D-Prison over the years has a good bit to do with the floater meta where graveyard power is a bigger thing. People don't care as much if their monsters are destroyed (though I guess you have to still destroy them) but banishing a certain monster can spell serious trouble.

Like the recently reviewed Fire Hands and other cards, certain cards can only be removed from the field. In the past it was Zenmaines (now it might be Silent Ark), but I'm sure every new format will present some monsters that cant simply just be destroyed.

So, I guess the overall point is that this card has never once, at any point, been a step below being very good. And on many occasions, it proves to be a great card. Not a must-have for all decks, but certainly must-have for all collections

Traditional: 1.5
Advanced: 4.0


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