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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Noble Knight Brothers
- #PRIO-EN081 This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
Card Ratings
Traditional: 2.15
Advanced:
3.60
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
May 29, 2014
Back to the main COTD
Page
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Dark
Paladin |
Thursday
Noble Knight Brothers, obviously only meant for
his Deck, is insanely awesome support for a theme.
Level 4, Light, Warrior, good things...1200 attack,
not so good, but also irrelevant given his plethora
of effects, but the 2400 defense is impressive. He
can only attack if you control three Noble Knight
Monsters...again, irrelevant. Makes him a horrible
late game Top Deck to finish with, but that's where
the 2400 defense shines. When you Normal Summon the
Brothers, you can Special Summon up to two Noble
Knight Monsters from your Hand. You're then
prohibited from Special Summoning for the rest of
the turn, but not other Noble Knight Monsters. So
he's not totally broken, so you can't just bust out
ANY Rank 4 in the game. But he does miracles for
Noble Knights, who are all ready powerful. OH, and
once per turn, you can target three Noble Knights
and/or Noble Arms cards in the Graveyard, shuffle
them back into the Deck, and then Draw one card. So
he can replenish resources while generating card
advantage too. Probably should have saved this card
for Friday.
Ratings:
Traditional: 3.25/5
Advanced: 4.25/5
Art: 5/5
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Leo
Kearon |
Noble Knight Brothers
LIGHT/Warrior/Effect/Level 4/1200/2400
This card can only attack while you control exactly
3 "Noble Knight" monsters (and no other monsters).
When this card is Normal Summoned: You can Special
Summon up to 2 "Noble Knight" monsters from your
hand, but cannot Special Summon monsters for the
rest of this turn, except "Noble Knight" monsters.
Once per turn: You can target 3 "Noble Knight"
and/or "Noble Arms" cards in your Graveyard; shuffle
all 3 into the Deck, then draw 1 card.
Another archetype getting support and today it is
Noble Knights with Noble Knight Brothers (what did
they run out of Arthurian names already?)
Anyway Statwise it is a LIGHT/Warrior a decent
combination with 1200 ATK (not great for a level 4)
and 2400 DEF, which is amazing for a level 4.
Effectwise first off this cannot attack unless
you have exactly 3 Noble Knight Cards and no other
monsters. This is a stupid condition, especially on
a monster with 1200 ATK. When this card is Normal
Summoned, you can Special Summon up to 2 Noble
Knights from your hand, this is a great effect; it
is Marauding Captain times two but with any level
restriction. However you can’t special summon
anything apart from Noble Knights. Finally you can
target 3 Noble Arms/Knights in your graveyard and
add them to your deck, and then draw a card. Making
this is mini Pot of Avarice as well. Of course this
card is clearly designed to work in a pure Noble
Knight Deck and it still has great DEF.
Overall stupid attacking condition aside this is
a very good card for pure Noble Knights decks,
anything else forget it.
Traditional: 2/5
Advanced: 3.25/5
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Kingof
Lullaby |
Hello Pojo Fans,
The Noble Knights get a very helpful card in
Primal Origin in the form of Noble Knight Brothers.
A Light, Warrior-Type monster, Level 4 with
1200ATK/2400DEF. Noble Knight Brothers cannot attack
unless you control exactly 3 "Noble Knight" monsters
(and no other monsters). When this card is Normal
Summoned: You can Special Summon up to 2 "Noble
Knight" monsters from your hand, but cannot Special
Summon monsters for the rest of this turn, except
"Noble Knight" monsters. Once per turn: You can
target 3 "Noble Knight" and/or "Noble Arms" cards in
your Graveyard; shuffle all 3 into the Deck, then
draw 1 card.
“NK Brothers” can be searched, summoned, and
supported by a host of cards. When you Normal Summon
NK Brothers, you can Special Summon up to two other
Noble Knight monsters from your hand. Now (with
presumably three Noble Knights on the field) you
will be able to attack with this monster, but with
its weak ATK, it will be used more for its great
effects. If you use that effect, you can only
Special Summon “Noble Knight” monsters for the rest
of the turn. Most “Noble Knight” monsters need a
“Noble Arms” card equipped to it to gain an effect,
so NK Brothers is the key to rushing the field with
several Noble Knights. Once per turn, you can target
three “Noble Knight” or “Noble Arms” in your
Graveyard, shuffle them into the Deck, and then draw
one card. This effect recycles Noble Knights that
have been used for Synchro/Xyz Summons, and Noble
Arms that weren't able to reattach themselves to a
Noble Knight on the field. The second effect of NK
Brothers makes it a 1-for-1 trade, that's good.
Summon NK Brothers, Special Summon two “Noble
Knights” use the second effect of NK Brothers to
recycle a few cards, then draw a card at the end.
Equip the other Noble Knights to gain even more
effects.
Strong defense, but low attack. The downside to
not being able to attack with this monster if you
don't possess exactly 3 “Noble Knight” monsters on
the field isn't much of one. Use NK Brothers in an
Xyz Summon for Artorigus, King of The Noble Knights
with one of the “Noble Knight” monsters you Special
Summon from NK Brother's effect (if you Special
Summon a level 4). There isn't much downside to this
card other than it's low ATK. If you are in a
top-decking war or you Special Summon it, you won't
get the first effect, but the second effect is
always an option. It's made for the Noble archtype,
and belongs in there.
Traditional-2/5 (5/5 in Noble Knights)
Advanced-3/5 (5/5 in Noble Knights)
Art-2/5
Until Next Time
KingofLullaby
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Baneful |
Noble Knight Brothers
In many ways, you could call Noble Knights the
modern-day Six Samurai. Not just because they're
warriors but they're combo-reliant; this fact
blesses them with intricate combos but also makes
them less consistent. You still run the risk of
over-extending and falling flat on your face.
Recent support for the deck type hasn't been that
good. Avalon manages to be worse than the Dark
Artist (at least Dark Artist can be searched via
Tour Guide). So in this sense, Brothers is a big
step up.
Okay, I may have been a bit negative but I want
to emphasize that this card is still very good. High
DEF can help early game and the shuffle-draw effect
can help mid to late game. The Special Summon 2
effect will obviously vary based on your opening
hand, but no matter what, there is always a play.
You can swarm, XYZ, trigger the other Noble Knights
effects. It's a card with a broad amount of uses
that someone better at Noble Knights than myself,
like Christian, can elaborate on.
Brothers sets the archetype up with very good
combo potential but its also apparent at this point
that Noble Knights doesn't need more combos. It
needs consistency. It needs Tenki. It needs
Abysslinde.
It lacks speed and it doesn't patch up the
archetypes weaknesses, but it does make it stronger.
For what it's worth, Brothers definitely adds more
depth to the archetype though and people who use the
deck type should pick up 1 or 2.
Traditional: 1.5
Advanced: 3.5
|
Terrorking |
Hello. I mean it. Hello. This is what I truly
mean. Indeed. I am truth. I tell the truth, as
always.
Today we look at Noble Knight Brothers. In any
other theme this would not be a good card, but for
Noble Knights that have trouble generating field
presence, this is a godsend. Think Marauding
Captain, but with high defense and an
advantage-generating effect. You can recycle your
spent Noble Arms in the Graveyard to your deck, and
then draw a card with his second effect. He has this
caveat of preventing you from special summoning
non-Noble Knights during the turn he uses his effect
to summon multiple knights to your field, but who
cares? You're using a Noble Knight deck if you're
using this guy, so chances are you'll be summoning
Noble Knights. Make your King Artorigus, Noble
Knight OF Artorigus or your Ignoble Knight OF High
Laundsallyn and give no cares.
Traditional: 1.5/5
Advanced: 3.5/5
|
Christian
Moss |
Today we are reviewing the best
new support for Noble Knights to be released in
Primal Origins. Noble Knight enthusiasts have
continued to be saddened and disappointed with the
new support for their Knights in each set. They
continue holding out that their archetype will
finally become relevant in the meta through some key
consistency boosting cards such as searchers, and
then are crushed and discouraged when cards like
Avalon and Noble Knights of the Round Table are
announced and released instead, and rightfully so.
Luckily the support in Primal Origins wasn't a total
loss, with the release of two solid support cards in
Noble Knight Eachtar and even more importantly,
Noble Knight Brothers, which will boost the utility
of the archetype to some degree even though it will
not propel the Knights to a higher tier within the
meta.
Noble Knight Brothers is a
light attribute level 4 warrior monster with a low
attack value of 1200 but an unprecedented defense
value of 2400. This is the highest defense we have
seen on a level 4 or lower monster without a
downside in their effects. You most likely will not
be using the defense stat often however as you will
need to normal summon this monster to gain his
effect.
Noble Knight Brothers opens up
a lot of potential options for the archetype by
first special summoning up to two Noble Knights from
your hand. The beauty of this effect is it happens
when Brothers is summoned, so any effect to destroy
him or return him to hand will not stop the
summoning effect. Also once per turn, he can recycle
either 3 Noble Knights or 3 Noble Arms from the
graveyard into the deck to let you draw a card. This
effect combos really well with Noble Knight Borz and
Noble Knight Drystan.
Summon Noble Knight Brothers to special summon Noble
Knight Borz and Drystan from your hand. Use Borz
effect to send two Noble Arms from your deck to your
grave and add one from the deck to your hand. Then
use Noble Knight Brothers to recycle the Noble Arms
back into your deck from the grave and draw another
card. This is a +2 of card resource and also allows
you to use Borz and Brothers effects turn after turn
until just about all the Noble Arms in your deck
have been added to your hand and Brothers has let
you draw significant amounts of cards. Drystan will
soft lock the field so that only he can be targeted
by effects or for battle by the opponent, and you
can equip noble arms to him to strengthen his
survivability and gain free card advantage through
destruction of opponents cards once per turn,
netting you a +3 in card advantage per turn if
executed properly. This is just one of the many
viable combos available with Brothers, as he mixes
well with many of the other Noble Knights and makes
a plethora of new plays with potential available.
Even by his own merit he allows
recycling, special summoning, and resource advantage
all rolled in to one monster with a whopping defense
value. The fact that he can't attack unless exactly
3 Noble Knights are on the field is a poorly
designed, irrelevant restriction without much
consequence as a majority of the time you wouldn't
want to be attacking with him regardless. Brothers
wasn't what the archetype so desperately needed to
become consistent, but he sure doesn't hurt their
cause either.
Ratings:
Traditional: 2.5/5
Advanced: 4/5
Mechanic Design: 4.5/5 (Great variety of effects
that help open the doors for the archetype to many
new beneficial combinations)
Art: 4/5 (The art style of the archetype continues
to shine through)
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