Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
|
|
Blackwing-Gale the Whirlwind
#CRMS-EN008 If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
Card Ratings
Traditional: 2.00
Advanced:
3.75
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Oct. 13, 2014
Back to the main COTD
Page
|
Baneful |
Blackwing – Gale the Whirlwind
A bit of an addendum to ban list week, Gale has not
been reviewed in 4+ years.
http://www.pojo.com/yu-gi-oh/cotd/2010/Jan/14.shtml
Back then it was given a generous score.
This was when Blackwings were new and
overpowered.
Due to power creep, however, having Gale at 1
seemed like a vestige of an old era.
There's many reasons why Gale works with Blackwings.
It Special Summons itself with ease and its a
LV3 Tuner for a Synchro Summon, two things that work
quite well together.
With its permanent stat-reducing effect you
can use every turn, it essentially is a 2600 ATK
monster you can summon so easily.
It also has low original ATK, making it
really easy to search via Black Whirlwind
Since splashable monsters have fallen out of favor,
you'll find Gale mostly in Blackwings.
And to Blackwing decks, Gale is essential.
Run the 2 copies you're allowed, and no less.
If and when Gale gets laxed to 3, use the
third copy as well.
Blackwings are a bit power creeped out but that
extra Gale could give them the edge they need.
Ratings
Power -- 4
Versatility -- 4
Dependability -- 3
Advantage -- 3
Speed -- 4
Traditional – 1.5
Advanced – 3.5
|
mkohl40 |
Blackwing Gale the whirlwind
This has been one of the most interesting cards in
advanced play for quite some time. The cards impact
has dwindled since the earlier days of just using it
to destroy Stardust Dragon. The card has made a
return to push blackwings in today's format. Sadly,
this card is not what it use to be.
Traditional 1/5
Advanced 3/5
|
T-REX |
Blackwing - Gale the Whirlwind
Once this card was highly relevant in not only
Blackwings, but also in Stun for the pure and simple
fact that it’s ability to lower an opponents
monsters attack in half was potentially even a game
changing effect.
Fast forward a few years and now poor o’l Gale has
been essentially creeped into obscurity. It does
however provide a decent boost to Blackwings, and
makes that Deck more competitive… If going “Retro”
is your style!
Gale’s first ability is that it can be Special
Summoned from the hand if you already control
another “Blackwing” monster, and this allows you to
easily Synchro Summon or occasionally Xyz Summon
with it.
Equally useful is that “Once per turn” you can
Target one monster your opponent controls and then
lower it’s ATK and DEF by half, this allows Gale to
run over most “Boss” monsters and significantly
weakens anything else. Even something as powerful as
a Black Luster Soldier – Envoy of the Beginning can
be reduced to a piddly 1500 ATK weakling.
And as Blackwings at least should play Zephyros one
option is that you could Summon Gale, ˝ somethings
ATK/ DEF, “Bounce” Gale, Summon Zephyros and then
Special Summon Gale and ˝ something elses ATK/DEF.
You could also achieve this same effect by using
Raptor Wing Strike to return Gale to your Deck, and
then by that cards effect, add the same one to your
hand again!
Adding Gale from your Deck to your hand also comes
quite easily once Black Whirlwind is in play as
plays for the turn normally start off by Summoning
Sirocco or more ideally Shura as Shura can also
Summon Gale (among several other targets) directly
from the Deck if it destroys an opponents monster by
battle.
And even after Gale is sent to the Graveyard it is
still able to be retrieved, either by Dark Eruption
or less ideally by Against the Wind so for the most
part you should always be able to have access to
Gale when you need it. This is of course made far
easier by the fact that it is now at 2.
And because it’s at 2, if for some reason you are
ever forced to Banish it via Allure of Darkness it’s
not such an inconvenience to you, and especially
less so because of the fact that many Blackwings are
Level 3 and this allows them to Summon Leviair the
Sea Dragon easily if they so need. Now while most
Blackwing Decks don’t normally use Leviair as Deck
space is so tight, it does combo very well because
of several cards that the Deck does/ can use. And
I’ve been on the receiving end of Leviair plays!
Traditional: 1.5. While it’s effects may be very
useful, the problem is that Blackwings aren’t
competitive here, and as such this effects this
cards actual playability here.
Advanced: 3.5. Good card for Stun, great card for
Blackwings (and why the slightly higher score than
is relevant to it’s current standing in the Meta),
and maybe useful for some Dark type Decks but apart
from that it won’t be seeing much if any play.
|
Leo
Kearon |
Blackwing - Gale the Whirlwind
Today we look at one of the most infamous Tuners in
Yu-Gi-Oh! Blackwing - Gale the Whirlwind, used by
Crow in the 5Ds anime, Blackwing - Gale the
Whirlwind made a massive impact on the game and it
is now back to semi-limited because of the new
Legendary Collection: Yu-Gi-Oh! 5Ds which is going
to be released soon.
Statwise it is a DARK/Winged-Beast like all
Blackwings and is a Level 3 Tuner which is good,
with 1300 ATK and 400 DEF, while stats aren’t that
important for a Tuner, the ATK anyway is quite good
for a level 3.
Of course it is its effects where Blackwing - Gale
the Whirlwind got its infamy. First like a lot of
the early Blackwings you can special summon it from
your hand if you control another Blackwing barring
another Gale. This makes Synchro summoning a lot
faster and it was one of the reasons why back in the
synchro era, Blackwings were so powerful.
The second effect is just as dangerous, which allows
you to target and half the ATK and DEF of an
opponent’s monster. This allowed Blackwing - Gale
the Whirlwind to on its own destroy any monster who
had 2600 ATK or less and of course if it was still
stronger you could simply Synchro Summon and have
that destroy the opponent’s weaken monster.
Furthermore the reduction is permanent, so even if
the monster survived you could the opponent wouldn’t
be able to fight back with it.
Overall, this returning to 2 gives Blackwings a big
boost, as well as any deck that either uses level 3
Tuners or DARK Tuners. Don’t underestimate this
card.
Traditional: 4/5
Advanced: 4/5
|
|