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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Hypnosister
- #DUEA-EN043 This card gains effects based on the total number of cards in both players' Pendulum Zones.
● 1 or more: This card gains 800 ATK and DEF.
● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
● 3 or more: Monsters your opponent controls must attack this card, if able.
● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
Card Ratings
Traditional: 1.00
Advanced:
2.20
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Oct. 20, 2014
Back to the main COTD
Page
|
Baneful |
Hypnosister
Only good in a Pendulum meta, and right now they're
not really being used at all.
The first effect makes it a burly 2100 ATK
monster which isn't bad but at the same time doesn't
make up for it being a weak monster otherwise.
The 2nd effect is a bit
situational, and if anything, it should banish the
Pendulum so it doesn't come back again.
The 3rd effect assumes 2100 ATK is
really flattering, which its not.
The 4th effect is where a little
card advantage comes in but too little too late.
Not good right now.
Might be playable a year from now, but
chances are that this will be obsolete by then.
Ratings
Power – 2
Versatility – 1
Dependability – 1
Advantage – 2
Traditional – 1
Advanced – 1.5
|
mkohl40
3rd Place YCS Indianapolis |
Hypnosister
This card is simply horrible. Having both players
attempting to play pendulums in a format where they
have just been released is horrible. The effect on
this card does not generate any real advantage if
its just your pendulums. Overall, I would never play
this card and its a horrible super rare.
Advanced: 1/5
Traditional 1/5
|
Dark
Paladin |
Monday
He's back! Retirement didn't suit Old Man
Paladin too well, so I've come back out of the
shadows. Pojo had a hard time keeping me in my
shackles and various other restraints. You
wouldn't believe the security around here. But
that's a story for another time. Hypnosister
is a very interesting card, that has two things
working against her. She's a Psychic Monster.
That's not at all a bad thing, but it does hurt her
playability, as you aren't very likely to use her,
even in a Psychic build. And she isn't the
most splashable piece of tech to be thrown in the
Deck either. But, having said those things,
she's not bad, and may get better over time.
She's Wind, which is moot in her case, the Level 4
helps, but the 1300 attack and 1400 defense make her
weak.
So she gains the following effects based on the
total number of cards in the players' Pendulum
Zones.
One or more: She gains 800 attack and defense
(2100-2200) respectively, explaining her initial
shortfall.
Two or more: At the start of the Damage Step, if
she battles a Pendulum Summoned Monster, that card
is destroyed.
Three or more: Monsters your opponent controls must
attack her, if able.
Four or more: If she destroys a card by Battle by
her own effect, you Draw a card.
Cumulative effects are good. But
realistically, and given the small enough number of
Pendulum cards, I don't see her as very good right
now. One and Two of her effects shouldn't be
too difficult to pull off, and I wouldn't fault
anyone for using her in the Side-Deck. But in
the now, I think she's something just to hold on to.
Ratings:
Traditional: 1/5
Advanced: 2.5/5 + X / 5 where X = 0.5
for each Pendulum staple we get at least before the
next Ban List
Art: 4.5/5
|
T-REX |
Hypnosister
Like Doomstar Magician this is a monster
specifically designed to deal with Pendulums as a
whole, and if Pendulums become really dominant this
card becomes useful, most especially in a Pendulum
Deck mirror match.
If there is only 1 single card in a Pendulum Zone,
this card gains 800 ATK making it a rather generous
2100 ATK… Most of the time I’d expect that there
would not just be a single card in the Pendulum Zone
unless it were to be something like Qliphort Tool
for example.
This said, once there are 2 Pendulum Zones filled
this card gains the hand effect of automatically
destroying Pendulum monsters that it attacks, or
that attack it at the start of the damage step and
this makes it essentially comparable in that regards
to both Ally of Justice Catastor and El Shaddoll
Construct. Except that it only works on Pendulum
Summoned monsters, so while it may well be very
effective against them, an opponent could simply
Synchro, Xyz or Tribute Summon themselves out of
trouble. And of course 2100 isn’t all that difficult
to get over either.
This means that against a Deck that isn’t completely
reliant on Pendulum Summoning, it will only last so
long.
Now if there are at least 3 Pendulum Zone cards, the
fun REALLY starts to happen because then monsters
your opponent controls MUST attack this card if they
are able to. I’m not 100% certain on the exact
rulings for this card, but as I read it your
opponent would be forced to enter their Battle Phase
and attack this card with any face-up ATK position
monsters that they control, and if they were all
Pendulum monsters the pain would be quite immense!
Finally if there are 4 Pendulum Zone cards, each
time this cards effect destroys an opponent’s
monster OR you destroy a monster by battle with this
card you’ll get to Draw a card, so this could all
add up quite quickly.
If this card were to become viable, you would want
to protect this card against Extra Deck monsters so
that you could lock your opponent out from Pendulum
Summoning effectively.
Traditional: 1. Even if Qliphort’s become good here,
this still wouldn’t be.
Advanced: 3. I see potential, but whether or not
that potential can ever be truly realised, that’s
another thing altogether. Time will tell… I expect
for the most part that it won’t see very much play.
|
Leo
Kearon |
Hypnosister
Another week of Randomness; starting off with
Hypnosister a monster clearly designed to battle
Pendulum Summoning.
Statwise, Hypnosister is a Level 4 WIND/Psychic so
it can fit into a couple of decks like Gusto, with
1300 ATK and 1400 DEF, we’re back in Original Series
acceptable level 4 stats here.
Effectwise, Hypnosister has 4 all with cumulate and
are all designed with Pendulum Monsters in mind. It
gains 800 ATK and DEF making it 2100 ATK and 2200
DEF for a level 4 which is incredible, it can
instantly destroy a pendulum summoned monster that
it battles, it forces the opponent to attack only
this card and they must attack and if it destroys a
monster you get to draw a card.
All four effects are great and there is no downside
to any of them. Of course this does require you and
your opponent to use Pendulum Monsters in order to
get the most out of this. Of course the monster can
be easily stopped even if your Opponent Pendulum
Summons; if the opponent uses his Pendulum Monsters
to Fusion/Ritual/Synchro/Xyz summon a monster with
more that 2100 ATK/2200 DEF this card can’t to
anything to stop it. Also the fact that very few
decks/archetypes are even using Pendulum Monsters at
the moment means this card won’t be seeing much
play.
Overall the effects are great but Pendulum Summoning
hasn’t kicked off as much as Synchro and Xyz has and
chances are there will be better anti-Pendulum cards
in the future.
Traditional: 1/5
Advanced: 2.75/5
|
Miguel |
A new week of reviews! First up is Hypnosister,
who's card art is the perfect combination of cute
and creepy. A level 4 WIND/Psychic type monster,
with ATK/DEF of 1300/1400. Hypnosister is a bit
different from her Psychic brethern, as her effects
are based on how many pendulum monsters are in both
players pendulum zones. 1 has her stats increased by
800, sending her to 2100/2200 for ATK/DEF, if there
are 2 monsters in pendulum zones, if this monster
attacks a pendulum summoned monster, destroy that
monster at the start of the damage step. 3 pendulum
monsters in the pendulum zones means any monsters
your opponent controls must attack this card first,
and 4 means if this card battles destroys an
opponent's monster and destroys it, by either it's
own card effect or battle, draw a card. Hypnosister,
under the right set of circumstances, can lock down
your opponent's pendulum strategies. Even with one
or two monsters in the pendulum zones and this card
can be hard to deal with. With 3 or 4 monsters, your
opponent will have to use some other way around
Hypnosister, especially if they rely on pendulum
summoning. It's hard to say if Hypnosister is worth
a spot or two in your deck or side deck as the
pendulum mechanic hasn't quite taken off......yet.
When it does, then Hypnosister will really shine.
Traditional: 1 (Nope)
Advanced: 2.5 (I hope we review this card after
pendulum summoning really takes off)
|
Kangarookas
YouTube |
Hypnosister is one of the many cards for Duelist
Alliance that was overlooked, and honestly, for good
reason. It’s one of the first cards to usher in the
era of Pendulum monsters, but I fear the effects
just aren’t relevant enough for Hypnosister to see
any play. It’s a Level 4 Psychic monster which bears
little weight pertaining to any other support, but
at least the art’s cool, right? Gotta love the black
cat and the trippy picture, right?
The first effect is neat, transforming the Level 4
monster into a semi-useable beatstick, but it pales
in comparison to a lot of other monsters that you
could have. 2100 ATK doesn’t progress your game, and
it’s entirely dependent upon how many Pendulum
monsters are faceup in the pendulum zones. Put a
second pendulum monster on the field and Hypnosister
turns into a Catastor against every Pendulum monster
that’s chilling as a monster.
I hoped that its effects would get drastically
better, but even if every Pendulum Zone is occupied,
you’ve barely done anything useful. If you want to
get down to it, I’d rather have a Brotherhood of the
Fire Fist – Bear equipped with a Horn of the Phantom
Beast.
Traditional – 1/5
Advanced – 1/5 |
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