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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Light-Imprisoning Mirror
- #GLAS-EN069 Negate all LIGHT monster effects activated on the field or in the Graveyard.
Card Ratings
Traditional: 2.63
Advanced:
3.69
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Oct. 29, 2014
Back to the main COTD
Page
|
Baneful |
Light-Imprisoning Mirror
Part two of the long-overdue Imprisoning Mirrors
reviews. Most of the points I made for Shadow
(SIM) apply just as much here. With the Light
mirror, you use it to stop three relevant decks:
Satellarknight, Lightsworns and Bujins. Other
rogue decks that are heavy on LIGHT monsters can get
hit with this too. Even decks like Burning
Abyss and Shaddolls use LIGHTs, so it could work
against them (as a lesser to SIM) as well.
One weakness these Mirrors have since the good ol
days is a weakness to non-LIGHT XYZ monsters like
Castel (Satellars can still bring him out).
Good news is that Exciton is a LIGHT monster so you
don't have to worry about him. And I'd rather
deal with Castel than the good old says of Heavy
Storm.
But let's make one thing clear. Even if you're
only able to negate one effect before LIM is
destroyed by your opponent, it still becomes an
Effect Veiler at worst (or a 1-for-1 if the opponent
used a card like MST). As long as its out on
the field it will cripples lots of decks. It
might ruin them from the inside out for 4-5+ turns,
or it might smack them for a turn or two, but either
way, like its darker Shadow counter part, its really
good stuff.
Ratings
Power -- 5
Versatility -- 2
Dependability -- 2
Advantage -- 4
Speed – 5
Traditional – 3
Advanced - 4
|
Robbie
"Mkohl40"
Kohl
YouTube |
Light-Imprisoning Mirror
Unlike shadow mirror, this card isn't as good in the
current format. There are no real threatening light
match ups besides Satellar Knights and they just
unload the back row anyway. If your planning to play
post Next Challengers I believe you have no real
reason to worry about Satellars anymore.
Traditional 1/5
Advanced 3/5
|
Dark
Paladin |
Wednesday
Look, the exact opposite card of yesterday...As you
might expect by the name, Light-Imprisoning Mirror
literally has the exact same effects as yesterdays
card, but for Light Monsters, as opposed to Dark.
I'd give an edge to this one just because you're
more likely to get better use out of this, as it
will stop and counter more played things in the
environment than yesterday. Can't say much
else about such a similar card.
Ratings:
Traditional: Also, like yesterday, since it can
negate Black Luster Soldier, it might be better in
Traditional. 4/5
Advanced: 4/5
Art: 4/5 Looks cooler than yesterday
|
T-REX |
Light-Imprisoning Mirror
While this card now has far more uses than simply
that of an “Anti-Lightsworn” card, I’ll always
consider this card to be an “Anti-Lightsworn” card
simply because of how good it is at shutting them
down.
This card is pretty much the mirror image card to
Dark-Imprisoning Mirror, except for the fact that
you use it against Light monsters.
The only Side Deck that shouldn’t include this card
is one that plays Light type monsters in the
majority, so Lightsworns and Satellarknights
certainly should give this card a wide berth!
Traditional: 2.5. By the time you play this here,
your opponent is probably far away from you, and
being a continuous card makes it an even bigger
liability. However if you can get it out on your
first turn and can protect it, it has the potential
to really hurt some Decks. I wouldn’t suggest siding
it in this format however.
Advanced: 4. While vulnerable to removal/ negation,
this card does it’s job extremely well as it can
prevent some Decks from even being able to get
actually started. The only Deck that this card
should not see play in is a Deck that is primarily
Light! |
Leo
Kearon |
Light-Imprisoning Mirror
Yesterday we looked at Shadow-Imprisoning Mirror and
today we look at its LIGHT counterpart,
Light-Imprisoning Mirror; a continuous Trap that
also first debuted in Gladiator's Assault way back
in 2007.
This card negates the effects of all LIGHT monsters
that activate on the field and the Graveyard. A
simple and powerful effect, especially since LIGHT
monsters are probably the second most common
monsters around. This card works against a lot of
decks, Lightsworn, Buijin, Artifacts, etc and they
all have effects that happen on the field or the
graveyard, making this a great counter for a lot of
decks. Of course, bare in mind, this does affect
your monsters and this is a Continuous Trap so it
has all the weakness of one of those.
Overall, if you are playing in a LIGHT heavy
environment make sure you have this in your side
deck.
Traditional: 3/5
Advanced: 3/5
|
Kingof
Lullaby |
Hello Pojo Fans,
Light-Imprisoning Mirror does the same things that
Shadow-Imprisoning Mirror does, except it covers the
LIGHT attribute monsters. Not as broad as the DARK
attribute in terms of popular decks, in this current
format it will hold down several of the popular
ones. Artifacts, Bujins, Lightsworn, and
Tellarknights are all held in check while this light
mirror is on the field. Artifacts won't be Special
Summoned from the grave, Tellarknights will lose
their swarming ability as their effects won't
activate when they hit the field, Lightsworns won't
be activating their effects, nor milling, and Bujins
won't be removing monsters from the grave for their
effects, nor thinning their decks (Crane is still a
danger though). Protect it and keep it on the field
as long as you can to stop your opponent from
gaining momentum if they play any of the above
decks. Though it doesn't negate continuous effects,
it still is amazingly useful, just like yesterdays
shadowy mirror. These two should be run in at least
2's in the Side Deck until something happens on the
ban list that would warrant them to not be run
(LIGHT decktypes get hit hard).
Traditional-3/5
Advanced-4/5
Art-3/5
Until Next Time
KingofLullaby
|
That
Guy
With
The
Hat |
Of course when there is Darkness there must be Light
on the opposite side of the spectrum. Where once was
TeleDAD did Lightsworn exist, and the same can be
said of Evilswarm and the Constellars and now with
the rampage of Shaddolls and Burning Abyss, the
Satellarknights fight on. So of course when Konami
designed Shadow Mirror to counter the forces of
Darkness, the same had to be done to even out the
forces of light, though to be fair in YGO, light has
typically been substandard compared to dark. LIM
almost seems to be overkill in many situations in
the game just due to the fact the dark decks are far
more powerful than their light counterparts at times
while light monsters make great tech in dark decks,
dark monsters tend to not be as good teched into
light. It's a funky criss cross when you really sit
and think about it.
Traditional 2/5 - Are there really any light based
monsters you worry about seeing in traditional?
Advanced 4/5 - The card is almost overkill as I said
because it will completely shut down light decks
that have no spell/trap destruction outside of their
monster use. |
Electric
Soldier |
Moving on to the next floodgate of the week, we
have Light-Imprisoning Mirror. In short, it is
Shadow-Imprisoning Mirror for light monsters, so
nothing exactly original or groundbreaking here.
Being a Shadow-Imprisoning Clone, it is to be used
in the side deck, unless your locals is overrun with
Light decks or something. Prime candidates to side
this against include, but are not limited to:
Lightsworns, Satellarknights, Bujins, Artifacts,
Shaddolls(Lightsworn variants). However,
Shadow-Imprisoning is better for the sole fact that
two out of the three dominating decks are DARK
decks, so Light-Imprisoning doesn't cover as much
ground.
Overall though, a solid side deck card.
Traditional:2.5
Advanced:3.5
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