Graff, Malebranche of the Burning Abyss
Graff, like all of the other Malebranche’s is a
Level 3 Dark Fiend that can be Special Summoned if
you control no Spell or Traps, dies if on the field
while you control a monster that is not a Burning
Abyss monster and is only allowed to use one of it’s
effects per turn and only once that turn.
Fortunately for those that use this card, it’s
effect activates as soon as it is sent to the
Graveyard and this provides more ways in which you
can use it.
Summoning it via Tour Guide, Xyz Summoning into a
Rank 3, and then detaching it for the activation of
an effect immediately will allow you to Summon a
Burning Abyss monster from your Graveyard apart from
itself.
To gain the best advantage from this effect while
not controlling only Burning Abyss monsters
(generally this would be if you did not Xyz Summon
in to Dante) would be to Summon Cir who would then
Summon Scarm who would give you the search during
the End Phase of that turn.
Of course if it is sent to the Graveyard during your
opponents turn, Summoning Dante may be the best
option as it can in most instances be quite a wall
to get over for the opponent.
Either option allows you to keep gaining advantage
as Scarm is of course a Deck searcher and Dante adds
a Burning Abyss CARD from your Graveyard to your
hand.
I bolded the card as you can also get The Traveller
and The Burning Abyss via Dante’s effect.
This card suffers from all of the same weaknesses
as Scarm as well as being able to be hurt by a few
more cards such as Vanity’s Emptiness, however it
also has all of the same strengths except for the
fact that it can only Summon Burning Abyss monsters
via it’s effect, so unlike Scarm it is not quite as
generic…
Not that that downside really holds it back any.
And if your opponent is ever so stupid to Solemn
Warning or Torrential Tribute this card upon Summon
it’s effect will activate in the Graveyard, meaning
that you will have just gained even more advantage!
So if you are an opponent to Burning Abyss, simply
DON’T do this!!! Or do so with extreme caution.
Traditional: 3.0 Adds great speed to any Deck
that is Burning Abyss, and while it may not be quite
as useful here since fitting in the whole Deck may
simply serve to be a hinderance.
Advanced: 3.75. Requires a Burning Abyss monster
to be in the Graveyard which realistically means
that this is “Live” from turn 2 each and every Duel
bar catastrophe. Summoning from the Graveyard while
it does have it’s advantages, can also have it’s
shortfalls if things haven’t gone quite to plan,
although for the most part, this should be quite
unlikely. There is simply no good reason to not run
3 of this.
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