Cir, Malebranche of the Burning Abyss
The difference between Cir and Graff is that Cir
Special Summons from your Deck and as an additional
negative it’s attack is 1600 so it could become
subject to Banishment via Bottomless Trap Hole.
Mind you, that “Downside” is a small price to pay
for what is such a great Deck tutoring effect.
Just like Scarm and Cir this card can be Special
Summoned if you control no Spell or Traps, has a
Graveyard effect in being able to Special Summon a
Burning Abyss monster from your Deck and you can
only use one effect per turn and only once that
turn.
Being able to Summon from the Deck is of course
an excellent effect as not only does it thin the
Deck and provide more consistency, but if it is used
to grab the most likely Scarm it serves to keep
producing more advantage.
This card is also “Live” immediately as once it
is sent to the Graveyard you’ll get to Summon a
Burning Abyss monster… This cards only limitation is
the number of Burning Abyss cards left in your Deck,
but for set-up purposes as well as defensive options
this is fantastic.
Three attacks can easily be blocked by this card, by
Summoning Cir once it goes to the Graveyard, and
once Cir goes to the Graveyard, it can then Summon
Dante or Scarm, depending on what serves you best at
the time.
Also an essential card for the Deck, and again,
there is simply no good reason to not run 3 of
these!
Traditional: 3.5. Searching from the Deck here is
valuable as it allows easy access to Scarm who can
then lead you to further plays… And all in quick
time. Sending this to the Graveyard via Graceful
Charity or Painful Choice becomes all too easy here.
Advanced: 4. While you may end up running out of
targets to search for in the Deck, it’s all too easy
to use it early game to help to allow you to set-up
your Graveyard and hand quickly and without any real
risk.
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