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							 Cir, Malebranche of the Burning Abyss  
							The difference between Cir and Graff is that Cir 
							Special Summons from your Deck and as an additional 
							negative it’s attack is 1600 so it could become 
							subject to Banishment via Bottomless Trap Hole. 
							Mind you, that “Downside” is a small price to pay 
							for what is such a great Deck tutoring effect.  
							Just like Scarm and Cir this card can be Special 
							Summoned if you control no Spell or Traps, has a 
							Graveyard effect in being able to Special Summon a 
							Burning Abyss monster from your Deck and you can 
							only use one effect per turn and only once that 
							turn.  
							Being able to Summon from the Deck is of course 
							an excellent effect as not only does it thin the 
							Deck and provide more consistency, but if it is used 
							to grab the most likely Scarm it serves to keep 
							producing more advantage.  
							This card is also “Live” immediately as once it 
							is sent to the Graveyard you’ll get to Summon a 
							Burning Abyss monster… This cards only limitation is 
							the number of Burning Abyss cards left in your Deck, 
							but for set-up purposes as well as defensive options 
							this is fantastic. 
							Three attacks can easily be blocked by this card, by 
							Summoning Cir once it goes to the Graveyard, and 
							once Cir goes to the Graveyard, it can then Summon 
							Dante or Scarm, depending on what serves you best at 
							the time.  
							Also an essential card for the Deck, and again, 
							there is simply no good reason to not run 3 of 
							these!  
							Traditional: 3.5. Searching from the Deck here is 
							valuable as it allows easy access to Scarm who can 
							then lead you to further plays… And all in quick 
							time. Sending this to the Graveyard via Graceful 
							Charity or Painful Choice becomes all too easy here.
							 
							Advanced: 4. While you may end up running out of 
							targets to search for in the Deck, it’s all too easy 
							to use it early game to help to allow you to set-up 
							your Graveyard and hand quickly and without any real 
							risk. 
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