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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Symbol of Heritage
- #SOI-EN043 Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster.
Card Ratings
Advanced:
2.88
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
April 13, 2015
Back to the main COTD
Page
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Baneful |
Symbol of Heritage
With Premature and Reborn banned, in an era of
archetypes that run a lot of cards in 3's and need
Special Summoning, this card has certainly gotten
stronger. With Lonefire Blossom at 3, Sylvans
can now use a copy of it. Overall, it's a
situational card, one that isn't good early game for
most decks but it has some potential.
2.5/5
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Dark
Paladin |
Welcome to Ban Week Part Deux!! Symbol of
Heritage opens our week. You're allowed to
Special Summon a Monster from your Graveyard if you
have three of said Monster, whatever it may be,
residing in your Graveyard. Destroying this
card sends the Monster back to the Graveyard.
This is a great card for any theme deck that fits
the criteria you're going to run three of any
Monster or Monsters. But timing is a problem
with this card. Its a mid to late game card.
You need all three copies in the Graveyard to use
this remember. Still good though
Rating: 3/5
Art: 4/5
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Rikothe
FoxKid
YouTube |
I very briefly touched upon Symbol of Heritage
last week when we reviewed Lonefire Blossom. The
card is, quite simply, a Premature Burial with no
Life Point cost, but there must be at least three
copies of the target monster.
This seems like a neat card for a Deck like Harpies
(if they didn’t have Hysteric Party), but the
problem with Symbol of Heritage is that it is quite
literally Premature Burial with the above
restrictions; much like the former, if it gets
bounced instead of destroyed, the equipped monster
stays on the field. This causes the same looping
problems.
The old approach that was taken whenever something
made this card a problem was to Semi-Limit whatever
monster was interacting with it; the most notable
case of this is Lonefire Blossom (which is why this
card went to 1 in exchange for Lonefire going to 3),
but another card that got hit with a Semi-Limit was
Dewloren, Tiger King of the Ice Barrier (who is
currently Limited); because of his ability to bounce
cards you control, and with Synchro spam being the
most popular strategy at his time of release, it was
incredibly easy to get three of him out, Tribute
them all for a burn card like Mass Driver or Dark
Strike Fighter, and then revive one with Symbol of
Heritage. You then bounced Heritage for Dewloren,
Tributed it for more damage, and repeated until
game.
While neither the aforementioned loops nor Lonefire
Blossom would be problematic realistically, Symbol
of Heritage is still an unhealthy card that is used
primarily for loops and not much else. It’s a
restricting card that limits what you can do with
future self-interacting monsters. It would be better
to nip this in the bud now than to let it become a
major issue in the future. The third Lonefire does
make it a neat option for Sylvan Decks to
effectively act as a single-use fourth copy of
Miracle Fertilizer.
Rating: 3/5
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