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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Snatch Steal
- SD2-EN013
Whent his card is
Normal Summoned, put 1 Spell Counter on it (max.1).
INcrease the ATK of this card by 300 points for each
Spell Counter on this card. By removing 1 Spell
Counter from this card, destroy 1 Spell or Trap Card
on the field.
Card Ratings
Advanced:
Banned Again, see below
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
April 16, 2015
Back to the main COTD
Page
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Baneful |
Snatch Steal
This was made legal for a format and then banned
again. While it wasn't a total monstrosity, it
did lean on the side of broken. In
Traditional, however, while this is a really good
card still, deck space (especially for Spells) is
much much tighter. And Snatch Steal doesn't do
anything first turn, which is a weakness in that
fast format. Nonetheless, it's a strong
versatile card with some OTK potential.
3.75/5 (In Traditional ; currently banned in
Advanced) |
Dark
Paladin |
Shifting to cards that have been Banned (again),
we come to Snatch Steal. Snatch Steal is one
of four cards in my opinion that should just be
Banned forever, the other being Yata, CED, and Pot
of Greed, on accounts of their just that good.
As everyone on Earth should know, Snatch is just
that good, and I'm sure you've won and probably lost
as many games by this card. It doesn't need to
return...ever
Rating: Banned, but it'd be 5/5
Art: 5/5
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Kingof
Lullaby |
Hello Pojo Fans,
This wasn't that hard of a choice to be re-banned.
Snatch Steal was far too powerful to let back into
the TCG and after a few short months it finds itself
back on the ban list.
Taking an opponents monster and only having them
gain 1000LP each turn you have possession of their
monster isn't much of a downside at all. Xyz,
Synchro, Tribute, or finish your opponent off before
they can even benefit from that 1000LP gain, and
even if they do, the likelihood that you didn't do
more than 1000LP damage with the monster you
snatched up is highly unlikely.
The argument was that with 3 MST's available, along
with a host of other effects throughout the game
that allow for spell/trap destruction on either
turn, that Snatch Steal could find playability and
NOT somehow be overpowering, how wrong they were.
You won't always have that MST or Dust Tornado or
effect monster to gain your monster back and not be
affected negatively by your opponents Snatch Steal.
It needed to be banned again, and who knows when, if
again, it will come back.
Advanced-4.5/5
Art-3/5
Until Next Time
KingofLullaby
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Rikothe
FoxKid
YouTube |
If there was any way for Konami to best say, “We’re
sorry, we screwed up,” it was by re-banning Snatch
Steal.
We reviewed this card three months ago when it came
off the banlist, and pretty much everything I
expected from it ended up being reality; the card
was broken, it stole games, and it was absolutely
unhealthy. Taking control of monsters is one of the
strongest things you can do in this game, and power
creep over the years has not changed that; Snatch
Steal had no place in the game with how strong it
was.
For the short time that I played in the previous
format, I both won and lost so many games that
should have had a different result solely because
one of us drew Snatch Steal.
Good riddance. My Ultra Rare copy of this card is
sitting in my binder of Forbidden Cards where it
belongs.
Rating: Banned (5/5 when legal) |
T-Rex |
Snatch Steal
I would say
that the most surprising thing about Snatch Steal
was that it was Un-Banned for a Format, as it most
certainly did not do anything to contribute to the
game in a positive way at all.
Alone this
could decide the outcome of games, it always had
that ability and a newer Format did absolutely
nothing to change this glaringly obvious fact.
Snatch Steal
being “Legal” also allowed for Hidden Armory to be
simply included into a Deck without that much
consideration on some points as while using Hidden
Armory to get or reuse Snatch Steal may have cost
you your Normal Summon and/ or Set for the turn, it
has/ had no such restrictions on Special Summoning,
thus allowing for Snatch Steal to be used while not
actually hindering the Deck in any real way.
While Hidden
Armory did allow for Snatch Steal to be searched and
reused with ease, the fact was that too much
advantage could simply be obtained by using Snatch
Steal well, Hidden Armory only allowed for it to be
used more frequently.
Snatch Steal
deserves to once again be back where it belongs…
Banned… It WAS fun to use for the short amount of
time that we could. All its return did prove though
was that no matter how much power creep ever creeps
into this game, Snatch Steal will never become
irrelevant.
Rating:
4.99.
Only the fact that this is an Equip Spell loses this
card points, BUT, that it is searchable also gains
it points.
Oh, and I
suppose you could consider the fact that it may give
your opponent 1000 LP per each of their Standby
Phases… Chances are that this will prove to be all
but irrelevant on but the most rarest of occasions.
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