Balance of Judgment
Potentially
this card has the ability to be more effective than
Sixth Sense especially against Decks that commit
lots of cards to the field, but on the other hand in
a Deck that doesn’t use its resources terribly
quickly or hopes to retain them, this card may well
be next to useless.
What I find
the weird thing about this card is that the term
“Surplus” is used when determining how many cards
that you Draw from this card, which although it
describes how you determine the effect surprisingly
well, just seems a strange word!
So what is
this going to be bad in?
Well,
essentially ANY Deck that can add cards/ refill
their hand quickly/ Sets or Summons many cards to
the field… And this is for the most part ANY Meta
Tier Deck, already meaning that this card for all of
its potential is already quite likely to be rather
ineffective here.
So is there
anything that its going to actually be good in?
Yes quite
simply, any Deck that uses heavy amounts of
resources to obtain a relatively small amount of
return effectively and requires full replenishment
of those resources for as little effort as possible
can and will be able to benefit from it to the full
extent.
What Decks
are actually going to play it, or could at least
consider it as an option?
The first,
and clearly the most obvious choice here is going to
be in Chain Burn where it can truly be nuts, I’ve
already heard of people Drawing 6-7-8 cards off
this, and of course winning because of this! Six
Samurai’s and Synchron Decks both quite often burn
through their entire hand turn 1 in order to set
themselves up, and if they lose their created field
they may be unable to otherwise recover, this allows
them to even up the playing field and at least have
another shot at getting back into the game, and for
lower Tier Decks, this is a GOOD thing.
It could also at least potentially be useful
in Clown Blade, which can burn through its hand
quite quickly to try and obtain field set up as well
as Infernoids and Igknights, but this would of
course require some testing and may at best prove to
be no more than just another Side Deck option, in
which case it may never even actually see play at
all in these instances… The Side Deck as we all know
really is just that tight!
Now for some
of the things that you need to know, or can use to
increase this cards effectiveness…
Balance of
Judgment ALWAYS counts either itself and any of your
other cards that are on the field at resolution, so
regardless of whether or not this is the first card
in a chain or the last, unless you have a card that
remains on the field or in your hand at the
resolution of this card it will effect how many
cards you Draw, this will mean that you will almost
always have at least the 1 card, Balance of Judgment
on the field which will mean that in order to Draw
any cards at all, your opponent MUST have at least 2
cards on the field upon the resolution of this card
as well as assuming that you have no other cards in
your hand or on the field in order for you to Draw 1
card.
Additional
ways to “Pump up” how many cards that you Draw with
this effect can be obtained by giving your opponent
Ojama Tokens or by chaining something such as Fairy
Wind in order to clear all other face-up Spell and
Trap cards cards except for itself (Fairy Wind) from
the field thus maximising the amount of cards that
you can and will be able to Draw from its effect.
Both of the
above examples are, and will be ways in which a Deck
like Chain Burn can and will be able to obtain the
maximum potential out of this card while at the same
time feasibly being able to Draw 10 cards in a
Chain, Stall AND inflict Burn damage, making it
almost a given that the Burn Deck would be able to
win.
Additionally, as in general Hand Traps go to the
Graveyard for their cost, if they are used at any
time during the Chain they’ll be able to reduce your
hand size while also gaining their effect(s).
Rating: 2
AND 5.
This card I am actually giving 2 ratings, the 2 is
for what this card is for the most part likely to
be, a rather poor and inferior card choice that does
little to nothing towards furthering the aims of the
Deck. BUT if used in a Deck that can maximise the
potential of this card, it can very easily border on
close to INSANE level and could very easily be
considered to be far more broken than Sixth Sense…
I’m certain that not everyone will agree with me
here, but if you are able to Draw 8 cards from a
single card, I beg to differ!
It will be
truly very interesting indeed to see how this card
ultimately effects the Meta for those Decks that can
truly benefit from it, and it is certain to see
play, but probably what is most important overall,
the Deck that do and will benefit from it are at
least at this stage, lower Tier.
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