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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Draw Muscle
- #SECE-EN057 Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
Card Ratings
Advanced:
2.08
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Feb. 19, 2015
Back to the main COTD
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Baneful |
Draw Muscle
It's requirements for which monster you could target
are so steep as most weak monsters you set in
defense position are monsters you want the opponent
to destroy in battle to trigger effects.
So, I don't see the point.
It does just about nothing at best and is a
total waste of space at worst.
1/5
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Dark
Paladin |
Draw Muscle is a fun little card. This is a
great example of a balanced 1-for-1 that can
possibly lead to more next turn, and benefits
wonderfully from being a Quickplay Magic card.
Target a Monster you control with 1000 defense or
less, Draw a card, and that Monster can't be
destroyed by Battle this turn. So if your
opponent wants/needs to destroy it, they're gonna
have to use an effect or a Magic/Trap card, so
ideally they're giving up a card there. It's a
nice little piece of tech, something some Decks will
be able to tech in and use for advantage, while
others just won't have enough fiting this criteria
to do so. The rating reflects that
Rating: 3/5
Art: 4/5
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T-REX |
Draw Muscle
The limitations of only being able to activate 1
Draw Muscle per turn as well as the fact that you
must first control a monster in DEF position with
1000 or less DEF tend to make people stay away from
this card, but there are also advantages to using
this card.
And while the ability to be able to use Draw Muscle
to protect a monster from battle is what I believe
many consider to be this cards most useful ability,
I believe its true strength comes from the fact that
it is a Quickplay Spell, meaning that you can use it
either like a Trap or during your own turn.
You can also chain it to removal (either of itself
or the targeted monster) and get to Draw a card,
thus increasing the overall strength of this card by
just a little.
While this will not find a home in many Decks, and
for good reason, it does lend itself to be useful in
Decks that cannot afford to gift their opponent with
1000 Lifepoints from Upstart Goblin, as well as
Decks that are less “Mainstream.”
Frog Monarch Decks clearly can very easily use this
as they have not just Treeborn Frog, but also Swap
Frog as monsters that can be Special Summoned in DEF
position as well as Battle Fader, so here it is very
easy to successfully activate and benefit from.
Tokens can also be used with Draw Muscle, so Mecha-Phantom
Beasts can easily use this as either a Draw a card
straight away, or as a way in which to protect their
Tokens for use later.
Scapegoat and Dandylion Tokens can equally benefit
in this way, and can possibly gain an additional
opportunity to be used for a Synchro or Tribute
Summon.
Plus it can simply be a nice way in which to block
an opponents attack after they have selected their
attack target… Essentially making them waste an
attack.
Satellarknights could also use this quite
successfully as Unukalhai and Deneb can be easily
Special Summoned in DEF position via Altair
proceeding an Xyz Summon, and I really think that
Draw Muscle is completely discounted for use here.
Plant –type Synchro Decks also can use this to give
them a boost as giving away 1000 Lifepoints to an
opponent via Upstart Goblin is also rather a
negative for them.
Dandylion, Spore and Glow-Up Bulb all provide
incredibly easy ways in which to fulfil the
activation requirement of Draw Muscle here.
As well as those Decks, Ojama’s, Racoons and
“Alternate” strategy’s such as Burn and Exodia may
also benefit from Draw Muscle as an additional or
alternative Draw card.
Rating: 3.25. This card is better than it receives
credit for, and certainly is worthy of testing out
at least in lesser played Decks, it may just
surprise you how handy it can actually be. |
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