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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Djinn Releaser of Rituals
- #THSF-EN036 When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
Card Ratings
Advanced:
4.58
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Feb. 23, 2015
Back to the main COTD
Page
|
Baneful |
How to Djinn-lock:
1. Summon Manju or Senju and search
2. Discard Nekroz of Clausolas to search
3. Use Kaleidoscope (sending Herald of Arc Light
from Extra Deck) to summon Nekroz of Unicore from
hand.
4. XYZ Manju/Senju and Unicore into Lavalval Chain
5. Use LC's ability to send Djinn from deck to
graveyard
6. Use Nekroz Cycle to summon Clausolas in defense
mode by banishing Djinn.
The Djinn-lock is very easy to pull off. I'd say
about at least half of the time, you'll be able to
do it on turn one. Basically, without Special
Summoning, it's really difficult to get over a 2300
DEF monster for most decks. A lot of people are
teching Raigeki and Book of Eclipse to stop the
Djinn-lock, but overall, this card is a staple for
the Nekroz deck. You only need to use one copy of it
though, but it definitely does its job.
4.5/5 (in the current meta) |
T-REX |
Since Vanity’s Emptiness would be the biggest
hinderance possible to Nekroz, the next best option
to such an effect is thus found and utilised to
(hopefully) best effect… Such is the way with
Yu-Gi-Oh!
And while currently only Necroz truly matters when
it comes to Ritual Decks, this is not the first time
that Djinn Releaser of Rituals has been an effective
way to prevent your opponent from Special Summoning,
yet it has the added advantage of not preventing
yourself from doing so.
In previous Ritual Decks up to 3 Djinn Releaser of
Rituals would be used, however in Nekroz only just
the 1 maximum is used, this is in part because Deck
space is extremely tight, but also because just the
1 Releaser can be used twice… Once from the hand,
once from the Graveyard.
Thus maximum benefit is able to be gained from the
one card
The only real difference when it comes to Nekroz is
that they don’t need to rely upon Djinn Releaser of
Rituals to increase their competitiveness, hence why
unlike most previous Ritual Decks that used
Releaser, Tour Guide From the Underworld is not
required and thus not used.
Additionally, there are ways in which to get around
Ritual monsters that have gained the “Cannot Special
Summon” effect, and this is namely with Book of Moon
or Book of Eclipse…
What is ultimately most important here though is
that it has benefits that Vanity’s Emptiness does
not.
While the fact that Nekroz only use at most the 1
Releaser and while that would make it seem as though
it isn’t all that important to the Dec k, “Djinn
Lock” certainly helps them to easily win some games
rather easily.
And against unfavourable match-ups, it is very
easily Sided out.
With such a useful effect for Ritual Decks in
general, Djinn Releaser of Rituals is ALWAYS going
to be a card that should be included at some amount.
And this is all without considering the fact that
the Djinn’s as a whole all make Ritual Summoning far
cheaper than would otherwise be possible, this fact
alone makes this (and the other Djinn’s) good cards.
Rating: 4.25.
This is a very solid card, and little is wrong with
it, and even though not all Nekroz Decks are Main
Decking a copy of Djinn Releaser of Rituals, myself
I consider that the 1 copy is a Staple. As for many
other Ritual Decks, using multiples of Releaser
along with 3 Tour Guide From the underworld is the
best way to go.
|
Rikothe
FoxKid
YouTube |
Djinn Releaser of Rituals has
seen some minor use in the past, but never at a
competitive level. This is obviously because Rituals
have never been a relevant type of card until Nekroz
(aside from a brief time where Herald of Perfection
was a thing).
Now that the best Deck in the
game (by a considerable margin, no less) is a Ritual
Deck, this card finally has its time in the
limelight, and it is brutal. For sake of simplicity,
this card is effectively a one sided Vanity’s
Emptiness that is a
much bigger pain to get rid of; not only is it not the effect of the
Ritual Monster itself that locks out summons, but
rather the Djinn, but also thanks to the recent
reprint giving it an errata, the player who used the
Djinn is the one that locks out the opponent,
regardless of who currently controls the Ritual
Monster. This means that as long as that monster is
alive and kicking, your opponent is not Special
Summoning; in the meantime, you are free to do
whatever you want.
In Nekroz, this card is most
commonly used to summon the conveniently Level 3
Nekroz of Clausolas, whose 2300 DEF makes him
unlikely to die in battle. He gets further protected
from destruction and targeting by Gungnir and
Trishula, respectively. You can also, if the
situation arises, use Djinn Releaser along with
another monster to summon Brionac or Trishula.
There are ways to get rid of
the Djinn lock. Mass destruction cards like Raigeki,
Dark Hole, Torrential Tribute, and Mirror Force can
all deal with the Ritual Monster, and Book of Moon
can flip it face-down, removing the Djinn’s effect
from it. Unfortunately, all of these but Book of
Moon are stopped by Gungnir, and Book is stopped by
Trishula. There are some surefire ways to get rid of
the lock through cards that neither target nor
destroy, such as Book of Eclipse, Swords of
Concealing Light, and (should you be running
Spellbooks) Spellbook of Fate. Unfortunately, Snatch
Steal is actually
not an
answer to the Djinn lock (probably one of the only
instances where the card is not useful).
This card turns any match
against Nekroz into a living nightmare, and it’s
probably the only part of the Nekroz mirror that
takes no skill. It took a few years, but this card
is a finally a very relevant threat.
Rating: 5/5
|
Dark
Paladin |
Djinn Releaser of Rituals, as one might expect,
is quite an asset to Ritual Monsters, and a core
part of a Ritual themed Deck. Dark, and a
Fiend, Level 3, with an unimpressive 1200 attack but
a nice 2000 defense, Djinn has two nifty abilities.
First, if you Ritual Summon using this card, as you
should, the opponent cannot Special Summon Monsters
while that Ritual Monster is face-up on the Field.
Protect that guy and your opponent certainly is
going to have a problem on their Hand. Second,
you can use this as Ritual material from your
Graveyard by removing it from play while performing
a Ritual Summon. You're using two, if not
three, in your Ritual Deck, I'm looking at you
Nekroz right now.
Rating: 4.5/5 Not perfect, but damn good
where it belongs
Art: 4/5 |
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