Swordsman of Revealing Light
Yet one more
“Hand Trap” to add to the slowly, but ever growing
card pool of Hand Traps, yet this one is one that
could potentially cause some thought over what
choices do or do not fit into the Main Deck when it/
if it comes to utilising Hand Traps in your Deck, as
it has not only a useful effect, but also a useful
Attribute and Level as well.
The biggest
issue with Swordsman of Revealing Light is that its
DEF stat won’t always be enough to take out your
opponent’s attacking monster, meaning that if your
opponent has a monster with high enough ATK, and you
are required to use this to defend yourself from
that attack, you will not gain ANY benefit from this
card other than the blocking of that one attack, so
there will be times that it is not going to be quite
as beneficial to you as others.
Still, the
opportunity to take out an opponent’s monster and
place a monster with high DEF on the field cannot be
undervalued.
Firstly,
what Decks will benefit from this card should be
noted, Monarchs, Chaos, Photon, Rank 8 Decks, Exodia
and Burn will all be able to benefit from Swordsman
of Revealing Light, and some don’t really look quite
apparent at first glance.
Certainly
this in Monarchs is useable as it provides Tribute
fodder, blocks and attack and unlike Battle Fader,
Gorz or Tragoedia also has an inbuilt destruction
effect. However, there is far more than just that as
it allows for a Chaos or Level Eater Monarch build
to become that little more viable to make, it can
provide a “Foil” for whether you choose to use Gorz
or not… Essentially a bluff, and if you use Mega
Zaborg it allows for you to get its additional
effect off far easier. This could mean that out of
the Mega Monarchs, and assuming that a Frog Engine
is being used, that Mega Caius, Mega Mobius and Mega
Zaborg all can essentially gain their additional
effects easily enough.
While it
won’t boost Monarchs greatly, it does provide some
more choice and options as well as the ability to
focus on a strategy outside of just Frog Monarchs…
It may allow Level Eater Monarchs and Chaos Monarchs
to be just a little more consistent.
Outside of
just Monarchs though, using this with Level Eater
could provide some great options for Synchro
Summoning, so exploration on this really should be
considered, especially since it allows for some more
all round manipulation of Levels than may be
possible at times… It could be a boost to Synchron/
Quasar Decks also… Still, this will most generally
always take a second seat to Gorz the Emissary of
Darkness.
The only
Meta Deck that I could think of that may consider
throwing it in as a “Tech” would be Shaddoll’s since
they require a Light-type monster for the Summon of
Construct, as well as of course the fact that it can
be used to protect their Lifepoints if needed.
Anywhere
else, I don’t see it fitting into Meta Decks any
time soon.
Other Decks
that focus on or can Summon Rank 8’s such as Photon,
Mythic Dragons, Gimmick Puppet, Lightsworn,
Blue-Eyes White Dragon, Gagaga + Dododo or even Dark
World Decks as well as Decks that use Tragoedia
could actually benefit from the inclusion of this,
if only for the ease of which it can help one to
make Divine Dragon Knight Felgrand… Along with
Number 107: Galaxy-Eyes Tachyon Dragon of course!
Which while
that may not sound like all that much, providing
those Decks with a card that can essentially be a
one for one type destruction card (because of the
minus involved in Tributing or Xyz’ing this card),
that because of its destruction effect, and that it
can help to make more difficult yet powerful
monsters more easy to Summon, this can never be a
card to simply overlook.
There is
only one negative to using Swordsman of Revealing
Light with Divine Dragon Knight Felgrand though
sadly… If Felgrand uses its own effect on itself,
Swordsman’s effect won’t work for the rest of that
turn, still, the positives far outweigh that one
negative.
Additionally, there’s more in the way of positives
for this card, and this may be where it actually
comes in quite useful for Exodia… It is a Level 8
monster, and that means that Trade-In can be used
with this card, so if this is used along with a
Destiny Hero Exodia Deck, you may just increase your
defence options as well as your overall Draw options
as well. There is no reason not to consider it in
any Exodia Deck though of course, but it will depend
largely on the build that you are going to use.
Exodia will
still be inconsistent, but this certainly will help
to boost it just a little I feel.
And of
course any Deck that uses Trade-In can consider this
card as an option.
For Burn/
Chain Burn players, this can provide a Game 2-3
option against the feared Denko Sekka.
As any Chain
Burn player will well know, an opponent that sides
this in will simply sit on it and slowly whittle the
Burn players Lifepoints bit by bit by bit until they
win, with this it gives you a way to clear their
field of this absolute annoyance and activate what
you need before they can get out another one. The
other good thing is that if you sided into Watt’s
AND you play Honest as well, as Swordsman is a Light
monster, and while it has zero attack, with Honest,
you’ll take down anything that you attack, including
a second Denko Sekka… Potentially anyhow! Don’t get
your hopes up too much about this!
Plus, if you
sided into Snatch Steal, (probably on your own Lava
Golem) you can now make Rank 8’s and make a monster
large enough to eat some of your opponent’s
Lifepoints with an attack, making your job of
Burning through the rest of your opponent’s
Lifepoints just a little bit easier to do.
While there
are actually quite a lot of ways in which can and
will be explored in order to effectively use
Swordsman of Revealing Light, sadly for a card with
quite a bit of overall potential, this, for at least
the time being will only see play in lower Tier or
non Meta Decks.
Rating:
3.75.
This card actually has quite a bit of potential, the
biggest problem is always going to be “What Deck are
you facing” and “Opposing monsters ATK strength”…
Both are
important considerations when considering how
effective this card will and can be, BUT if your
opponent is forced to Summon high ATK and you run
Gorz, then Gorz will benefit and if your opponent
wants to avoid Gorz, this card will benefit.
Note that
you must be running Gorz for this to work!
And finally,
you can recover it with The Warrior Returning Alive,
either giving you additional uses of it, or the
ability to prevent your opponent from attacking you
for at least a turn or two until they work out how
to best play around it.
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