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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Archfiend Black Skull Dragon - #CORE-EN048

1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

Card Ratings
Advanced: 3 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: July 16, 2015

Back to the main COTD Page

 

Kingof
Lullaby

Hello Pojo Fans,
 
Another card geared to the “Red Eyes” archetype, slated to gain more support with the release of Dragons of Legend 2 tomorrow. Dragon's Mirror is the easiest way of Special Summoning this monster until “Red-Eyes Fusion” is released in the upcoming set. Another possibility is using Prisma to send REBD to the grave and use it alongside Dragon's Mirror.
 
Ancient Gear Golem-like effect when attacking or being attacked helps protect it from in-battle cards like Shrink, Book of Moon, Mirror Force, or the upcoming Roulette Spider. After damage calculation, you have the option to cycle a “Red-Eyes” Normal Monster back into your deck to do LP damage equal to its ATK. LP damaging effects through monsters and cards in the “Red-Eyes” archetype have been consistent, so this isn't a surprising effect. While you may want to keep your graveyard stocked with “Red-Eyes” monsters as they can be Special Summoned pretty easily with the new support, this could be a late-game winning play.
 
Advanced-3/5
Art-4/5
 
Until Next Time
KingofLullaby


Baneful

Summoning a 3200 ATK monster for practically free with Red-Eyes Fusion (while filling your graveyard with two monsters) seems too good to be true.  As as being impervious to effects during the Battle Phase and even being able to inflict 2400 fee damage.  There's no denying this card is good but it's also important to read between the lines.
 
If this card is destroyed before the Battle Phase (i.e. cards like Bottomless Trap Hole), then you get nothing out of this card.  And while direct damage is really good late game, this Red-Eyes Fusion, and in consequence, this card will most likely be played early game while there's still REBD and Summoned Skull in your deck.  As a Fusion monster, this card takes no space, but you will have to risk drawing your Normal Monsters and minusing off them since they'll be dead in hand.
 
Definitely a big boost for Red-Eyes but it's not without its weaknesses either.
 
3/5


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