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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Turnover Tactics
- #SECE-EN089 If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.
Card Ratings
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
June 10, 2015
Back to the main COTD
Page
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Dark
Paladin |
U.A. Turnover Tactics is a very interesting card,
not just for the Archtype, but in general. It
has a Fiber Jar-esque quality to it. First
off, this card is technically a -1, as you play
this, and don't gain any (immediate) advantage from
this. But a smart U.A. player should easily be
able to the turn they play this, and this card is
only further made better by being a Quickplay.
So you have to have a minimum of two U.A. Monsters
on your Field with different names, and then as many
as possible of them are shuffled back into the Deck,
and you Special Summon as many U.A. Monsters (again
with different names) from your Deck back to the
Field. They can't attack, but to circumvent
this, you bounce them back to the Hand for other
Monsters. This is seriously an incredibly
disruptive card. Your opponent is also able to
Special Summon Monster from their Deck, like as you
did, the same number that went into their Deck.
Only one of these can be activated a turn.
It's not as powerful obviously as Fiber Jar, but it
does have elements of it. U.A. knows this is
good, they just need to bust it open and see how
good exactly.
Rating: 3.5/5
Art: 3/5
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Kingof
Lullaby |
Hello Pojo Fans,
Turnover Tactics can be a pretty useful way of
furthering or regaining advantaged for the “U.A.”
archetype.
It shouldn't be a problem to have two
differently-named “U.A.” monsters on your field, so
that's not a problem. This is a Quick-Play, opening
up when you can play this card, even better. It will
be a -1 if you don't get any “U.A.” effects from the
new monsters you Special Summon, though that likely
won't happen, so the end result will be you plusing
off this card.
Activate this card in your opponents End Phase to
avoid the restriction of not being able to attack.
If possible, make sure to play this card when your
opponent has monsters that aren't able to be
shuffled back into their Main Deck, giving them
nothing in return from this card. If you can't avoid
your opponent Special Summoning monsters from the
main deck, Blockbacker or Perfect Ace will help to
prevent those effects from going off. You can also
play this card to save one of your weaker “U.A.”
monsters and Special Summon a stronger one. There is
no restriction on what mode you need to Special
Summon them in, so play defensive if not in the End
Phase.
Advanced-3.5/5
Art-3/5
Until Next Time
KingofLullaby
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