Misdreavus
"Mean and Evil" |
The word is out! I woke up to a
nasty surprise last week, when I found that one of
the cards I had been testing with, was apparently
noticed by a larger portion of the playerbase, and,
as we should be used to by now knowing Yu-Gi-Oh!'s
secondary market, its price had skyrocketed to ten
times to original value upon recognition - it's
Cactus Bouncer. Let me start my article by once more
requesting our playerbase to stop to overvalue their
cards - I know that the Yu-Gi-Oh! playerbase is not
used to playing a format with multiple viable decks,
but here we are... Allow me to explain it one more
time: in a format with multiple good decks, the
price of any of these decks should be comparatively
lower than the best deck in a one-deck format, as
sealed products only cost so much.
But that's neither here nor
there, because (spoilers!) today's card cannot be
played in any (to be) relevant deck currently; what
could explain Cactus Bouncer's current spike in
price then, other than its status of a secret rare
card that has not seen a reprint as of now? Let's
find out!
When it was released, many
players concluded that Cactus Bouncer was supposed
to be played with Black Garden, and this interaction
it even stronger today than it was back then
admittedly: Cactus Bouncer's 1800 ATK becomes 900
when halved by Black Garden - just enough to not be
run over by a Rose Token, and its effect stops both
players from special summoning whatsoever as long as
a Rose Token is on the field. Were all Rose Tokens
removed? Not to worry: as soon as either player
summons a monster, a new Rose Token hits the field,
and the lock is re-established.
Unfortunately this approach
does not make very practical use of Cactus Bouncer's
one redeeming feature when compared to Fossil Dyna
Pachycephalo, which is its higher ATK - the better
play would be to summon Cactus Bouncer before
playing Black Garden: now we have given the opponent
one summon until they are locked out of the game!
Cactus Bouncer can be rather decent when played this
way in decks that could make use of Black Garden,
with cards like the "Traptrix" monsters, and
Evilswarm Thunderbird. Still Cactus Bouncer's
reliance on Black Garden to play a role of
importance is a large letdown, and since even with
three copies of the field spell and three copies of
Terraforming, one will not always have access to the
needed support card for it, Cactus Bouncer never
enjoyed as much popularity as one might expect.
What changed? For that we have
to look ahead, at Clash of Rebellions, which
introduces the "Aroma" (アロマ)
theme, and one card in particular that catches our
attention - Aromage Jasmine (アロマージ-ジャスミン)
has the following effect (keep in mind that none of
the text below is official):
"During your Main Phase, if
your LP is higher than your opponent's, you can
Normal Summon 1 Plant-Type monster in addition to
your Normal Summon/Set, except "Aromage - Jasmine".
(You can only gain this effect once per turn.) Once
per turn, if you gain LP: Draw 1 card."
As you may have guessed, for
"Aroma", manipulating the player's LP is the name of
the game, so please take my word for it when I say
that establishing a field of Aromage - Jasmine and
Cactus Bouncer is not an improbable play. Now
assuming that we opened Lonefire Blossom as opposed
to Aromage - Jasmine, and were able to summon
Aromage - Jasmine in defense position, as well as
access our field spell to gain LP, we're talking a
very decent opening field here.
I would like to say that the
"Aroma" theme is worth looking into, but the truth
is that not many people have an idea of what to do
with the deck: the monsters' effects are severely
lacking, and that is if the player manages to access
any effects to influence their LP to begin with
before the opponent brings them down too far.
Aromage - Jasmine is the only monster that creates a
form of advantage, but will often be in attack
position to make up for this actual positive of the
deck, and the other monsters' means of disruption
are rarely relevant. The artwork for the archetype
is wholly appealing, and I'm looking forward to the
reveal of further support myself, but as things are
now (after the release of Clash of Rebellions in
August I mean), I can't see this theme try anything
another deck cannot do better.
With how little the main deck
monsters add to the "Aroma" deck, the theme has no
other option than to focus on a stun playstyle
sporting a good number of traps, a strategy that
Cactus Bouncer can support; Cactus Bouncer won't win
games by itself, and neither will the "Aroma"
monsters. All in all Cactus Bouncer is a card with a
niche, but not one with enough utility to magically
make "Aroma" decent. I was looking forward to what
would become of the "Aroma" theme, and unfortunately
for now it seems the deck won't be just bad, but
expensive to boot.
Playability: 2/5. In 90% of the
decks, Fossil Dyna Pachycephalo does what Cactus
Bouncer would do, but better. Decks with a high
number of Plant-type monsters, or that make use of
Black Garden, can opt to use this card instead for
its higher ATK, but no deck has ever successfully
made Cactus Bouncer work currently. Not at all worth
the price tag.
Art: "It's a giant... Mushroom!
Maybe it's friendly!"/5
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Dark
Paladin |
Cactus Bouncer is hardly new,
but anything that's gone 5 plus years without a
review can get a second crack. Cactus Bouncer
has some things going for it obviously, Level 4,
Earth, 1800 attack, and the awesome ability of
preventing either side from being able to Special
Summon. Now for a plus, this would include
XYZ, because it doesn't mention anything Level.
For two, it can't be Special Summoned itself, which
is fair given the negation it can provide. But
somebody, somewhere, in design, thought it was TOO
powerful, as this guy isn't going to do you any good
outside of a Plant Deck. In order to prevent
these Special Summons, you need to have ANOTHER
face-up Plant Monster. Now on that, I suppose
you could luck out and your opponent could have one
out...maybe? Yea, if you're playing Plant, I'd
use one or maybe even a second, but losing the
splashability, hurts the playability.
Rating:
It's a 4 in a Plant and a 1 elsewhere so 2.5/5
Art: 4.5/5
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