![](../../2014/Feb/bane80-221.jpg)
Baneful |
I don't see this as a particularly good card
right now. Maybe when Pendulum monsters get
more support, this card would become really good
because summoning from the deck is a really good
effect.
There are two problems that inhibit this card right
now, though.
1) It's a -1, at least at first. A left and
right Pendulum scale already takes up 2 cards to set
up. And on top of it, you have to tribute a
monster you control to activate this card's effect.
2) What Pendulum monster would I summon with this?
Most good Pendulum monsters I know (like Qliphorts
for example) aren't very useful as monsters and
would be better off in the Pendulum Zone instead.
1.5/5
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![](../../../COTD/Player_Image/DarkPaladin-80.jpg)
Dark
Paladin |
Pendulum Rising...anyone wanna guess what the
card today has to do with? This card isn't
very good...right now. Pendulum Monsters just
haven't taken over and don't control the game.
There aren't enough (good) Pendulum Monsters to make
this card very good. Now, this card certainly
has potential to be all but broken as time goes
on...or I suppose by the time it could, it might end
up being one of those "well it IS good but we
function just fine without it." Time will tell.
For starters, this is a -1. This card, plus
the Monster you send from the Field to the
Graveyard, and then you're allowed to Special Summon
(from your Main Deck) a Pendulum Monster whose Level
is the same as the Monster you vanquished.
Only one of these can be used a turn, which is good
and bad. I suppose three Pendulum Monsters
played well in the same turn could win you a game,
so there's that. Destroying it during the End
Phase seems a little unnecessary...it's all ready a
-1, and you could've added a small cost or
something...maybe "pay 1000 Lifepoints to keep the
Pendulum Monster on the Field" or something.
In the now, I'm going with too much to give, and not
enough in return.
Rating: 2.5/5
Art: 3.75/5 I like the picture, but I don't feel
it has much to do with the card.
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