Dark
Paladin |
It's U.A. week...actually the first of two,
because after looking at a few cards a bit
previously, I thought looking at a collection of
cards to become familiar with the theme was
necessary. U.A. Goalkeeper open the week, and
he's one of the Monsters who isn't particularly
strong (only 1000 attack for a Level 6) but with a
very impressive defense wall of 2800. This is
an Earth attributed, Warrior Monster, who comes with
the standard effect of being able to be Special
Summoned from the Hand by returning another U.A.
Monster from the Field to your Hand. Now, as
may or may not be obvious by now, the effect is
supposed to have something to do with either the
sport or position played by the athlete in the card.
Here we have a goalkeeper, so you should be thinking
protection, and that's what you get. Once a
turn during your opponent's turn, you can choose a
U.A. Monster you control who once during the turn
cannot be destroyed by Battle or card effects.
What a wonderful thing, no? His defense is
going to keep your opponent more than not from being
able to run this guy over at the very least, likely
forcing them to use a card to destroy it, and either
another card to negate this effect, or another card
after the first is negated. He's a great piece
to the Deck.
Rating: 4/5
Art: 4/5
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Baneful |
Provides the deck a line of defense to round it
out. It's a safe bet, as it's a hard wall to
get through, both in battle and in terms of effect
removal. It's still vulnerable to
non-destruction removal though. If you have
more than one U.A. it can also help protect your
monsters for more aggressive plays.
It's a borderline case, depending on your playstyle.
Overall, run 0 to 1 copies of this card in your UA
deck depending on your preference.
2.5/5
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