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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

U.A. Dreadnought Dunker
- #CROS-EN086

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.

Card Ratings
Advanced: 3.33 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 9, 2015

Back to the main COTD Page

 

Baneful

Dunker has good stats and can be summoned with relative ease, par for a high-level monster.  The piercing battle damage effect can punish some decks that play defensively.  At the end of the day, U.A. decks need a powerhouse (and this card can get up to 3000 ATK with Stadium).  Playmaker is the other power-monster in the deck, but while it can reach to much higher-ATK points, this card is more well rounded.
 
It gives you a card removal option when it does destroy a monster in battle (which can even trigger U.A. Penalty Box).  Post-battle removal is kind of slow (you usually want to destroy before you make an attack), but with the accompaniment of theme deck, it just might help.  
 
2.5/5


Dark

Paladin

U.A. Dreadnought Dunker (obviously representing a basketball player) is one of the U.A. Monsters who as opposed to a whopping defense wall actually has an attack behind him.  He's Level 7, and an Earth attributed Warrior with 2500 attack (and 1800 defense).  As stated yesterday and even before (the standard U.A. Summoning text won't be quoted and referred to from here on out, unless it changes) and I'm sure you appreciate that.  In short, first off, this guy has trample, and 2500 attack with trample is good.  Trample has never been a very sought after or appreciated effect in Yugioh, which always kind of surprised me.  I figure since keeping Monsters in Defense, even if they're destroyed, since you don't lose Lifepoints, to be able to bypass that rule with trample was awesome.  Outside of something like Airknight of course, who gives the additional benefit of Drawing.  As opposed to adding to your resources, however, Dunker allows you to Target and Destroy a card on the Field when he inflicts Damage to your opponent.  Now...things worth noting about that.  

1)  You have the option to Target and Destroy a card...it's not mandatory.  So if he's the only card left on the Field, or your opponent has nothing, you don't have to destroy a card.
 
2)  It doesn't have to be Trample Damage...so if he destroys a Monster with a weaker attack, or so long as he's inflicting Damage, you can activate this effect.
 
He's one of the best in the U.A. arsenal.  You play 2 or even 3 of this guy.

Rating:  4.5/5
Art:  4/5


Kingof
Lullaby

Hello Pojo Fans,
 
U.A. cards continue from last week and today “it's goin down for real!”.  While Dreadnought Dunker isn't the best “U.A.” monster in my opinion (that goes to Rebounder), this one is a close second.
 
Same Special Summon effects as all “U.A.” monsters, as well as restrictions. Destruction of a card when doing damage is great, and adding in piercing ability almost guarantees Dunker will be doing damage when attacking, forcing your opponent to play cards to stop Dunker. Get more than one Dunker on the field or equip Dunker with a card like “U.A. Powered Jersey” to get an additional use of his destruction effect each turn. If Dunker stays on the field it can destroy multiple cards while doing damage even if the opponent tries to play defensive. Combine this with other cards like The Monarchs Stormforth and U.A. Signing Day to get around the fact that Dunker is a Level 7. Searchable with a few U.A. cards as well as available to aid from Monster Gate and Reasoning, Dunker is one of the muscle cards in the deck.
 
Advanced-3/5
Art-3/5


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