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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Kycoo the Ghost Destroyer
Card Number - DB2-EN100
Each time this card inflicts battle damage to your
opponent's Life Points, you can remove up to 2
Monster Cards in your opponent's Graveyard from
play. In addition, as long as this card remains
face-up on the field, your opponent cannot remove
any cards in either Graveyard from play.
Card Ratings
Advanced:
3.85
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Mar. 20, 2015
Back to the main COTD
Page
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Kingof
Lullaby |
Hello Pojo Fans,
Closing the week is one of my favorite cards to use
when I'm play my Spellcaster build: Kycoo the Ghost
Destroyer. This monster has been a steady side deck
option since its arrival into play, but hasn't
always found himself as an option for players.
Kycoo's graveyard regulating abilities are supported
by the desired ATK for a Level 4 monster, and his
DARK attribute lends him all the support and synergy
that comes with it. Any battle damage this guy does
allows you to remove up to 2 monsters in your
opponents grave if you wish. If your opponent has 5
DARK monsters in the grave and you know they play
DAD, you may be careful about how many you remove.
Early in the game you will be removing every monster
you can find in the graveyard with this card.
Kycoo's ability to also prevent your opponent from
removing any card in either graveyard can slow down
their moves even more than you taking away their
resources. DAD won't be removing any DARK monsters
and will have to get rid of Kycoo before gaining
that option, Malicious won't be searching himself
out of the deck, Bujin decks are slowed greatly by
him, and Nekroz will lose some effectiveness of
Nekroz Mirror.
Slows opponents moves, takes away resources in the
grave, solid attacker, Kycoo sounds like a pretty
good monster.
Advanced-3.5/5
Art-4/5
Until Next Time
KingofLullaby
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Dark Paladin |
Kycoo the Ghost Destroyer (somehow a Spellcaster,
looks like a Zombie) should be reviewed every couple
formats, as he is beautiful Tech. He has been
for years, and is very often ignored. There
aren't many disruption cards for what he does that
do what he does any better. Honestly, I think
the biggest asset of Kycoo (being an 1800 attack
Monster) is what people view as his biggest
weakness. Why use him to attack and rely on
him destroying and inflicting Damage, to get the
removal effect, when you can just use a Magic or
Trap...or effect, whatnot? He can only remove
Monsters from your opponent's Graveyard, but that's
likely to be what you want to do 99% of the time
anyway, plus, he's anti-Chaos, as well as other
things. Your opponent can't remove cards not
just from their Graveyard, but yours either, so long
as Kycoo is face-up on the Field. I wouldn't
fault anyone for not using him, but honestly, he
should be in your Deck, at least one copy, and if
not, you should definitely keep one in the
Side-Deck. I mean he has been abused in
Formats before, and then as with a couple other
cards this week, he just completely falls back out
of favor, and then he comes back. He's got
half a face after all
Rating:
3.75/5 Main Deck, 4.75/5 Side
Art: 5/5 One of the best foil pictures ever
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Rikothe
FoxKid
YouTube |
Kycoo the Ghost Destroyer… I was surprised to
find that we have not reviewed this card since 2005!
That’s ten years ago, even though the card has been
popular numerous times in between.
Kycoo will show his face in the metagame whenever
there’s a Deck that benefits from being able to
banish cards from the Graveyard; the fact that he’s
one-sided means that he can be used in Decks like
this to lock down other Decks that banish cards from
the Graveyard.
Kycoo’s last large-scale usage was during the March
2013 format in Spellbook, which could summon it from
the Deck with Spellbook of Judgment to lock down
Dragon Ruler. It saw a small bout of usage during
the latter part of the April 2014 format when
Lightsworn was released and hyped, because in the
mirror it shut down the opponent’s defense and
allowed you to pick apart its strategy while keeping
your own game intact.
Currently, Kycoo plays a similar role against Nekroz,
and is not uncommon to see in Side Decks,
particularly for the mirror match. Kycoo locks down
both Valkyrus and Trishula, meaning you shut down
the opposition’s biggest forms of both defense and
offense. Kycoo is especially suited for the mirror
match because Nekroz Decks use very few Normal
Summons.
While not quite as popular as the previous four
cards this week, Kycoo still has a solid role in the
current Nekroz-infested metagame, and he will always
be a solid pick whenever a Graveyard-reliant Deck is
a threat.
Rating: 4/5
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Miguel |
We end the week with a look at a classic card
that comes and goes, depending on the format. Kycoo
is the go to card when you want to disrupt your
opponent's strategy. When Kycoo does damage, you can
target up to 2 cards in your opponent's graveyard
and banish them. At the same time, Kycoo will not
allow your opponent to banish cards from either
graveyard so he protects what you might need from
banishment. Kycoo is pretty good in this format as
he can get rid of cards your opponent has laying in
their grave, waiting to be used against you. It's
formidable against the top decks in this format, but
even with his solid 1800 ATK, he may not last too
long. A great choice for you side deck, Kycoo can
get the job done, if he's on the field long enough.
3/5
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Misdreavus
"Mean and Evil" |
Welcome to this special class on the history of
our beloved card game of Yu-Gi-Oh!! Today we'll be
looking at some of the most dreaded formats of this
game - you got that right: they were all single-deck
formats - through the eyes of one very special dream
catcher, that was somehow around to experience all
of them. Indeed, today we're reviewing Kycoo the
Ghost Destroyer.
When he was first released in the 'Labyrinth of
Nightmare' set. Kycoo the Ghost Destroyer
immediately warranted a second look: sporting 1800
ATK, and an effect that would become increasingly
important with more cards being released, Kycoo the
Ghost Destroyer would see play in many formats to
come! It was probably intended to counteract the
"Spirit" monsters released in the same set, which
could be special summoned by banishing a monster(s)
of their attribute from the graveyard, and although
these cards weren't the largest threats one had to
prepare for, more challenging opponents would soon
present themselves.
Fast forward to march 2004, which brought with it
the release of the 'Invasion of Chaos' set,
considered by some the epitome of power creep, or at
least an example of progress for those less
negative. Black Luster Soldier - Envoy of the
Beginning, and Chaos Emperor Dragon - Envoy of the
End would have an enormous impact on the game until
the forbidden/limited card list would stop their
rampage, and it was Kycoo the Ghost Destroyed who
was there to challenge them until that time would
come: the only monster effect negation available
back then was Skill Drain, but in a format that has
Harpie's Feather Duster, Heavy Storm, and three
copies of Mystical Space Typhoon in every deck,
ain't nobody got time for that! There were other
reasons not to play Skill Drain, as we all hate
being down a card in the "mirror" (it was commonly
sided however), and there were other cards that
could stop the summon of those two powerful "Chaos"
monsters (someone pointed out to me that Necrovalley
could prevent their summon as well), but none of
these cards provided the immediate threat Kycoo the
Ghost Destroyer did (note for younger readers:
Bottomless Trap Hole, Torrential Tribute, etc. would
not stop te onslaught of the "Chaos" monsters
because of the existence of a mechanic called
"priority").
Kycoo the Ghost Destroyer, a Dark monster to support
one's own summoning of the "Chaos" monsters, that
prevented the opponent from banishing any cards in
either players graveyard - thus summoning their own
"Chaos" monsters - in turn, and could banish any
Light/Dark monsters, or the small but useful
Sinister Serpent, from the opponent's graveyard when
it inflicted damage, to turn the game in its user's
favour. It should come to no surprise that Kycoo the
Ghost Destroyer saw play in threes, especially when
one considers that a direct counter to the card,
Tsukuyomi, was yet to obtain staple status. Kycoo
the Ghost Destroyer decided games, and was one of
the main reasons why no one would be found dead
without multiple copies of Scapegoat in their deck.
When Chaos Emperor Dragon - Envoy of the End was
banned in october 2004, along with most of the
mercilessly field wiping spells Dark Hole, Harpie's
Feather Duster, and Heavy Storm, the game was to
slow down again, and Kycoo the Ghost Destroyer saw a
decline in use; it would make a comeback whenever a
powerful deck relied on graveyard setup/banishing,
and funnily, somehow the most format-defining decks
always seemed to rely on these mechanics: september
2008's "Tele-DAD" format and march 2013's "Dragon
Ruler" format are the prime examples of formats in
which Kycoo the Ghost Destroyer would show up in
multiple players' main or side deck.
But that still does not explain why we're reviewing
Kycoo the Ghost Destroyer in this day and age now,
does it? Well, think again: we're in a single-deck
format - "Nekroz" is the undisputed best deck - with
a top deck that makes use of several banishing
effects, most notably relying on banishing their
used Ritual spells to allow for further plays after
their field is broken. Again Kycoo the Ghost
Destroyer lives up to his reputation, and sees play
in many a "Nekroz" side deck: as usual, he's
devastating in the mirror match in more than one
way.
Traditional: 3/5. Yes I went there: a Traditional
deck opts to not let their opponent play the game in
any way, and Kycoo the Ghost Destroyer helps with
this quite a lot against some of the presumed "high
tier" decks in this format, like "Dark World" and
"Dragon Ruler". Although obviously one doesn't need
Kycoo the Ghost Destroyer to stop people from
playing Traditional format: no one plays it
anyway...
Advanced: 5/5. Inform me of another card released in
the very first series of the game, that has not once
required the forbidden/limited card list's
attention, yet somehow still manages to make a
splash every other year, and I'll lower this score.
Kycoo the Ghost Destroyer is not perfect by any
means, but there are very few cards that have aged
as well as he did.
Art: Ister Gay... Go Away! I Duddits/5
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