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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Dante, Pilgrim of the Burning Abyss
- #CROS-EN084

3 "Burning Abyss" monsters with different names Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player’s turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.

Card Ratings
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
May 15, 2015

Back to the main COTD Page

 

Baneful

This card is really strong and a big step up from Malacoda.  Between being protected from targeting, a discard effect upon its destruction and a Dark World Dealings type effect for Burning Abyss which will plus the longer this card is on the field, it can do a lot for the deck.  And unlike the Malacoda, you can keep Pilgrim in the Extra Deck to avoid draw probability issues.  However, this card still requires you to run Polymerization or a card like it - and that's its only downside.  You can trigger the Burning Abyss effects like Cir, Grapha and Scarm by using them in the Fusion Summon but having 3 freely available Burning Abyss monsters and a fusion spell card to begin with sounds like a win-more situation.   All in all though, I'm giving this card the benefit of the doubt, especially since it's for a tier 1 deck.
 
4/5


Dark

Paladin

Dante, Pilgrim of the Burning Abyss closes the week.  Level 9, Fusion, Light (as opposed to Fire) and MUST be Fusion Summoned with THREE Burning Abyss Monsters with different names.  2800 attack and 2500 defense are solid, a tad low for Level 9, but still good.  First for good, it has some protection, it can't be targeted by your opponent's card effects, which is great.  Once a turn, during either players' turn, you can send a Burning Abyss Monster to the Graveyard, (from your Hand), to Draw one card.  If this card destroyed by Battle and sent to the Graveyard, or if under your control and sent to the Graveyard by your opponent's card effect, select one card at random from your opponent's Hand and send it to the Graveyard.  I like it...it's strong, it's disruptive, though the hardest part is going to be the Summoning, and I don't feel you NEED this in Burning Abyss.  Good card though
 
Rating:  3.5/5
Art:  5/5


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