Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
|
|
Jar of Avarice
- #CROS-EN074 Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
Card Ratings
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
May 19, 2015
Back to the main COTD
Page
|
Dark
Paladin |
I like to throw a little bit of everything in
when I pick a week, so we look at a Trap today.
Remember Pot of Avarice? It's back--in jar
form! Jar of Avarice is a Normal trap very
similar to the aforementioned Pot. The Pot, as
you may recall, is Banned currently. Pot lets
you Target five Monsters from your Graveyard,
shuffle them into the Deck, and Draw two cards.
Jar, lets you Target 5 cards in your Graveyard,
shuffle them into the Deck, then Draw one card.
So this is a break even, as opposed to the +1 of
Pot, but it also forbids you from shuffling Jar back
into your Deck in the five cards you select.
You're only allowed to use of these a turn, which is
good I suppose, but seems unnecessary, as even three
in a turn would only be a break even...regardless of
the amount used in a turn, only getting one card
from the Deck per, you still don't gain any true
advantage, but the five recycled cards should help
plenty, as had been illustrated by Pot. Solid
enough Draw option, recycling is good...I don't see
it totally exploding and changing the game.
Some will use it, others won't.
Rating: 3/5
Art: 5/5
|
Baneful |
I remember when Pot of Avarice (the card that Jar
of Avarice is derived from) came out. I had
long-ish hair, The Doors t-shirts, listened to Led
Zeppelin all day and was basically a little 14 year
old hippie. Anyway, around that time, 2005 I
think, when Pot of Avarice came out, public opinion
of it leaned toward mixed and slightly positive
reviews.
There was no doubt that recycling your monsters and
drawing 2 cards was a good effect, but it was a
slower format where it took a degree of patience to
get 5 monsters in your graveyard (so PoA was dead in
hand early game). Also, they had reservations
against fattening their deck when thinner decks were
promoted as the best kind ; this was before
late-game grind became an issue. But then
Yugioh sped up so much, many decks could use Pot of
Avarice on their 2nd turn, plus off of it and re-use
certain combos again.
But with Jar of Avarice, it's a very balanced but
also a very good card. It's a trap card so
that you don't get the immediate draw. And you
only draw 1 card instead of 2, so it's not an easy
plus but is still, at the very least, revenue
nuetral. Now onto the good side: you can
return Spell/Trap cards too if you want. And
since you can set it as a trap, it works as a
chainable bluff. The best thing about this
card is that almost any deck can use it.
Granted, some decks don't want to lose their
graveyard advantage, but high tier decks like
Burning Abyss might want to cycle through their
Graff/Scarm/Cir again - and low tier decks like
Gustos and such will get what they need too.
It'll never be broken but it'll be a useful card for
years to come.
4/5
|
Kingof
Lullaby |
Hello Pojo Fans,
Jar of Avarice may not be the same as Pot of
Avarice, but it is one of those traps you may be
seeing in almost any deck.
Instead of just monster, Jar of Avarice allows you
to target any 5 cards in your grave (minus Jar
itself), shuffle them back, then draw a card. This
allows you to cycle back spell/traps, which Pot
couldn't, however you can only activate one “Jar of
Avarice” per turn and draw 1 not 2, unlike Pot.
While the restriction of cycling back “Jar of
Avarice” was made to prevent you from cycling this
card back directly after activation, it also
prevents previously activated copies from returning
from the grave to your deck.
Decks throughout the game need a card like this. No
deck is entirely reliant on the graveyard. Making
Pot of Avarice into a trap and dropping the draw
power by 50% gives players a chance to run up to
three of this card (for now) to cycle back key cards
into their various decks, get a card for doing so,
and regroup. Jar being a trap as well helps you
respond to your opponents moves if they decimate
your field, or attempt to banish something in your
graveyard.
Advanced-3.5/5
Art-3.5/5
Until Next Time
KingofLullaby
|
|