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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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El Shaddoll Fusion
- #NECH-EN064 Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Material Monsters. You can only activate 1 "El Shaddoll Fusion" per turn.
Card Ratings
Advanced:
4.21
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
Nov. 19, 2015
Back to the main COTD
Page
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Rikothe
FoxKid
YouTube |
At face value, it may seem like El Shaddoll
Fusion is inferior to Shaddoll Fusion due to the
latter’s ability to fuse from Deck. But an
experienced player will know that ESF is actually
the much stronger of the two due to the sheer
versatility it has from being a Quick-Play Spell.
El Shaddoll Fusion allowed Shaddoll Decks to tack on
damage during the Battle Phase, dodge effects that
would harm a Shaddoll monster by simply fusing with
it, and lock down your opponent during their turn by
summoning Winda in the middle of a Chain, among
other things. The sheer amount of options the card
gave was really quite ridiculous.
Now Limited to 1, Shaddoll can no longer rely on
this card to go for hyper-aggressive pushes. This
change to the list significantly slows Shaddoll
down, but it doesn’t really kill them.
Banning Construct, though? Yeah, that really killed
them.
Advanced: 4/5
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Baneful |
It got Limited, which is a bizarre choice.
It's not much consequence compared to the draconian
ban of El Shaddoll Construct (They couldn't just put
it to 1?). It's still an easily searched and
easily recovered card in the Shaddoll deck, however,
the ban of Construct weakens the deck (to where it
probably won't top again), so you're not going to
see as much of El Shaddoll Fusion in the meta as you
once did.
Regardless, it's very helpful to the deck.
Since it's a quick play you can activate it during
the opponent's turn (to react to what they do) or
during your Battle Phase (to get another attack).
And if you do it in response to removal, it helps
offset the cost of summoning the Fusion.
3/5 |
Dark
Paladin |
Another Restricted card, El Shaddoll Fusion, is our
card today. Everyone should be very familiar
with this gem of a Quickplay Magic card.
Pretty short here, it gives you access to any
Shaddoll Fusion and you're allowed to use Monsters
from your Hand OR the Field. You can't ask for
much more than that. No cost, no negative
effect here, and being able to spring this during
your opponent's turn is beautiful, in a word.
Rating:
4.5/5
Art: 4/5 |
Kingof
Lullaby |
Hello Pojo Fans,
Shaddolls got hammered in the latest ban list to say
the least. Mathematician down to 1, Construct
banned, and the worst, El Shaddoll Fusion to 1.
Quick-play ability to Fusion Summon any of your
awesome Shaddoll Fusion monsters was a way of being
aggressive on your opponents turn without losing
ground. You could set off your Shaddoll monster
effects, summon a bigger monster, potentially
halting their big plays and forcing them to call
back their attacks. Not only that, during your own
turn you could use this during the Battle Phase as a
way to get in another attack and more damage or
clear out any remaining monsters, while at the same
time gaining advantage through the Shaddolls sent to
your grave.
The card worked on either players turn, was a
game-changing card, and needed to be dealt with.
It's a shame too, this really derails any momentum
Shaddolls could have made after the recent ban list.
Advanced-4/5
Art-4/5
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Misdreavus
"Mean and Evil |
With the advent of Dimension of Chaos, it is at
last time to say goodbye to any old challengers:
yesterday we talked about the impact of the limit of
Ritual Beast Ulti-Cannahawk on the 'Ritual Beast'
deck - Spiritual Beast Rampengu becomes a tad less
useful in short - and possibly of whether the limit
was warranted. Seeing how the "Unfairnutty" deck was
brutally murdered after winning worlds last year, a
similar fate was perhaps to be expected for version
2.0: 'Ritual Beast' was far from liked by a majority
of players, and many hope to see this deck go for
good as a result of the latest hit.
The timing of Ritual Beast Ulti-Cannahawk's limit is
however suspicious to say the least, and, no matter
how glad I would be to find that Konami of America
takes notice of the wishes of their fanbase, I can't
say this hit makes it seem like they did: very few
of the additions to the forbidden/limited card list
were necessary if you ask me - yes, 'Nekroz', 'Qli-',
'Shaddoll' decks have been around for a long time,
and hits to these decks would have been in order
only a few months ago, would have let variety
flourish, but it is only when a greater evil is
released, decks that were going to wipe the floor
with the rulers of old anyway, that it was decided
to permanently end their reign: 'Kozmo' and 'Majespecter'
will fill the void 'Nekroz' etc. left behind and
start suppressing any other decks for yet another
format before one can even say "the banlist is just
another way for Konami to regulate profit".
Now for today's review bestowed upon me is the task
to declare 'Shaddoll' dead, but let me make clear
that this has nothing to do with the limit of El
Shaddoll Fusion (want me to talk about El Shaddoll
Fusion's limit? A minor consistency hit, that's all
- thanks for reading), or even the ban on El
Shaddoll Construct. 'Shaddoll' were like the 'Mermail'
deck not too long ago, able to dodge a large number
of hits by inventing themselves over and over again:
throughout the last few formats we've seen several
'Shaddoll' variants surface, and even in
OCG-territories, where El Shaddoll Construct (as
well as some other members) has been gone for a
while, 'Shaddoll' kept up decently well before the
era of "Performage and Pals" - the deck has indeed a
remarkable adaptability.
But what happens now is different: just like 'Mermail'
before, 'Shaddoll' is starting to face opponents
that do everything the deck can do, but better,
faster, and more consistently. The 'Shaddoll'
monsters are marvelously designed, and El Shaddoll
Shekhinaga and El Shaddoll Winda especially remain
higly impactful, so I can see 'Shaddoll' make an
appearance again somewhere, someday; this will, as
always, largely depend on whether a secondary theme
will appear that gives the 'Shaddoll' part of the
deck the options, the pressure, the power, that it
needs at the time.
Advanced: 5/5. Surely El Shaddoll Fusion could have
been better - it could have fused using opponent's
monsters, or monster from the (extra) deck, but
honestly a spell speed two fusion spell is fantastic
already.
Art: "A puppet that can no longer be used is mere
garbage. This puppet's role has just ended..."/5
|
Warlockblitz |
Goodbye Shaddolls. This is not restriction that
limits Shaddoll players. That card is El Shaddoll
Construct. Without Construct, El Fusion could have
been semi-limited, and the deck would still be
underplayed. With Construct banned, and this
Quickplay going to 1, there is just no consistent
way to push for game. El Shaddoll Fusion defined
what Shaddoll players could do and when they could
do it. 3 Constructs and 3 El Fusions was the way to
dodge effects. But the might Banhammer says only
Kozmo, and the will of the Banhammer is more
powerful than even Solemn Judgement.
Score: 4/5 This only loses points for having a once
per turn activation restriction.
Art: 4/5
-WarlockBlitz
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Snodin |
Shaddolls seem like fun to play, and since their
signature monsters are Fusion, it's good to see that
they have their own type of Polymerization. The best
part of this, besides being able to Fuse cards in
your hand as well as on the field, is that you could
also fuse from the Deck if your opponent has a
special summoned monster. That's cutting a lot of
corners, since Shaddolls aren't very specific on
which monsters to fuse (it's always one “Shaddoll”
and one specific element, no full names required).
A must
have for its theme, of course. And since Shaddoll
Fusions bring back a Spell or Trap “Shaddoll” card
when they're destroyed, this card should be seeing a
lot of action even with the limited use.
Final Score: 5/5 (Shaddoll only)
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