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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Hot Red Dragon Archfiend
- #HSRD-EN040

1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.

Card Ratings
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Oct. 6, 2015

Back to the main COTD Page

 

Baneful

Hot Red Dragon Archfiend
Red Song by Frogstreet Press
https://www.youtube.com/watch?v=sMfkODJw30M

(I can spell red!  Fire trucks are red.  Stop signs are red!!  Yeah that was fun!!)

I like that you can activate this card's effect during your Main Phase, making it faster.  You can switch your other monsters to Defense Position and hold off on summoning for a little while in order to prevent the effect of it destroying your own monster.  The attack restriction prevents other monsters from attacking so you can't OTK with this card, but still being able to attack with a 3000-ATK beater after using a removal effect is quite good.  Synchro's aren't really in now, but for decks that can make it, it's certainly a step up from the original Red Dragon Archfiend.

2.5/5  


Dark

Paladin

Hot Red Dragon Archfiend, one variant of the original we will cover this week, has the same core stats as the original.  Same attack and defense, still a Dragon, and same Synchro Summoning requirements.  But instead of being able to destroy defense position Monsters, this Archfiend lets you destroy all attack position Monsters on the Field once a turn, during your Main Phase 1.  Not just your opponent's...but ALL attack position Monsters on the Field.  And it doesn't do you much good to Normal or Special Summon something else to attack with after that effect, if used, as this is the only card you're able to attack with that turn.  I honestly feel even though the destruction effect here is better than the original, I like the original better overall.  Still might be fun and win you a game though. 

Rating: 2.5/5
Art:  5/5


Kingof
Lullaby

Hello Pojo Fans,
 
It's Red Dragon Archfiend week at Pojo, and today Hot Red Dragon Archfiend gets the spotlight. Same everything as the original, however the effect is better (depending on your situation). Wipe the field clean of all attack position monsters is more useful than all defense position monsters due to the fact that you likely won't be facing a deck with several monsters in defense at the same time. Can only attack with HRDA, but with a likely clear path to your opponents life points, attacking with a 3000ATK boss monster shouldn't be a problem. While other monsters could attack when it was Red Dragon Archfiend attacking, that dragon was wiping out all defense position monsters, then destroyed any monsters you had that didn't attack, a potential downside. Gorz is a threat as the destruction effect is selective to Main Phase 1. In addition, if you use the destruction effect your opponent has the chance to counter and perhaps destroy HRDA. The destruction effect can work for you if you gain advantage from monsters being destroyed, but why give up field advantage?
 
A solid, strong Level 8 Synchro worth trying out if your deck uses Synchro monsters.
 
Advanced-3/5
Art-3/5
 
Until Next Time
KingofLullaby

Warlockblitz

Hot Red Dragon Archfiend (HRDA come'on it's almost Hot RoD. That name is so great.) has the exact same stats as regular Red Dragon Archfiend. Exactly the same. The Hot part of the name does limit the old support that RDA got, but the raw stats are still great, and the new support for generic Red Dragon Archfiend monsters is good.

The effect is different, but not necessarily better. Instead of destroying Def position monsters during the Battle Phase, HRDA destroys all Atk position monsters once per turn during your Main Phase 1. The restriction here is way better than RDA because if your monsters are in Def, they wouldn't be destroyed and wouldn't be attacking anyway. I wouldn't invest in Summoning this and making your opponent's monster to Atk position, just summon RDA. Similarly, don't force your opponent's monsters to Def just to use RDA. I can't wait to make an RDA deck.

Score: 4/5 It's still Extra Deck. If you can fit/summon it, then why not?

Art: 5/5 HELL Yes!

-WarlockBlitz

Snodin Somebody's been in the sun for a bit too long...

Same stats as the first, but now he comes with a built-in nuke; during your first main phase, you can automatically kill all other ATK-position monsters, including your opponent's. This is great, because some monsters get their effects when killed in battle; this neutralizes them. The only downside is that he can (and often will) nuke your own monsters other than himself. You're likely not going to have other monsters on the field by the time he's summoned anyway, unless you do the effect before summoning a new one to add for another direct attack.

One other drawback is that while he can nuke face-up ATK-position monsters, the same doesn't go for face-down DEF-position monsters. So no Raigeki for you. Your opponent could set up a Flip effect and pull it off despite HRDA's power, so use him with caution.

Final Score: 4/5 (A slightly improved version of the original)

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