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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Graceful Tear
- #SHVI-EN080

Add 1 card from your hand to your opponent's hand, then gain 2000 LP.

Card Rating
Advanced: 1.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
July 11, 2016

Back to the main COTD Page

 

Baneful

This card is stupid.  I always wanted to see more sequels to Graceful Charity because I thought the card was a good idea that just needed some balancing.  But this card is ridiculous for several reasons. 

1) Life point gain cards have always been bad.  Life point gain effects are good when added to already good effects, but not in their own right. 

2) This card is a -2.  You lose this card and another card without gaining any cards. 

3) Your opponent gets a card.  That's a +1 for the opponent, making this card a -3 in general. 

Possible effects that I would have like to have seen for this trap card:

  • "Add 1 card from your hand to your opponent's hand ; Then, draw 2 cards."
  • "Draw 3 cards.  Then, add 2 cards from your hand to your opponent's hand."
  • "Return 2 cards from your hand to the bottom of your deck in any order ; Then, draw 3 cards."
  • "Draw 3 cards.  Then, banish 2 cards at random from your hand."

1/5


RCG

Graceful Tear

It’s disgraceful to see the beloved angel of Graceful Charity cry because she’s the artwork of a terrible card. Honestly, I doubt people would use this card if it increased your life points by 8,000. And that’s just fact. A -2 in card advantage for 2,000 life points is just unacceptable. Maybe someday Konami will create a theme that makes use out of putting cards into your opponent’s hand in order to infect their own decks, but even still, this card won’t be used. It’s bad and one of those cards where you have to believe Konami just needed filler for the set.

Advanced: 1/5

Future Potential: 0/5


Warlockblitz
YouTube

I guess we're still trying to support Aromages. Use this Normal Trap Card to give your opponent any card from your Hand and then gain 2000 Life Points. That's it. Traps are chainable, which is nice but only very specific decks need 2000 Life Points. Aromagess and some other reversal decks might want this, but I doubt this tear will ever make a splash. 
 
Score: 2/5 A point for each 1000 LP.
Art: 4/5 I miss Graceful Charity. 
 
-WarlockBlitz


Dark

Paladin

I put together an interesting little week here, opening with a simple Trap.  This isn't a particularly rare card, Graceful Tear is a short print.  You should recognize the angel on the card.  First off, in terms of card advantage, you note this is a -2.  You give up this Trap and a card from your hand, to your opponent, no less.  But you are awarded 2000 Lifepoints.  Tournament wise I imagine this card isn't very good.  But it could have some places.  Think about the Plant cards we looked at briefly last week.  But in practical terms, there's just not much this card will help you with because overall people don't see Lifepoint gain as practical strategy in the game.  But it isn't useless.  
 
Rating:  2/5 
Art:  4/5


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