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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Kozmourning
- #SHVI-EN086Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.
Card Rating
Advanced:
1.90
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
July 22, 2016
Back to the main COTD
Page
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RCG |
Kozmourning
It’s not good enough. Simple as that. Kozmourning
fights against a wealth of worthy Kozmo cards for
deck space, and is usually one of the first cards to
lose out. If Kozmos were forced to slow down (due to
restriction/ban of Dark Destroyer, Emergency
Teleport, or Tin Can), I could maybe see this being
included as a variant strategy, but by that point,
Kozmo would probably no longer be competitive
anyway.
While the effect itself makes you think “wow” at
first read, it’s easy to draw on experience and
realize that this card is no different than Robbin’
Goblin, the ultimate card that reads great but
doesn’t deliver. Continuous spells and traps that
don’t give you inevitable and/or immediate plusses
are just almost never worth it, especially when it
relies on the opponent deck, which changes all the
time.
Love the art, though.
Advanced: 2/5
Future Potential: 2/5
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Baneful |
- The 2nd effect of this card
isn't important as
monster-on-monster battle damage
isn't a whole lot anyway ; still
nice to have.
- The first effect of this card is
the most important part, which
prevents opponent's monsters from
getting their graveyard effects.
- Decks like Burning Abyss will
suffer the most from this card, but
it's not going to be useful against
all decks and it's kind of sloq.
- While it is a risky card to
main, it's a good side deck choice
for Kozmos.
3/5
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Kingof
Lullaby |
Hello Pojo Fans,
The feels are strong one of two Kozmo-based Trap
cards finishes out this week in the form of
Kozmourning
Preventing monsters from going to the graveyard by
shuffling them back is useful against decks that
relay heavily on the grave like Shaddolls, Phantom
Knights and Burning Abyss. This only happens if you
destroy the monster with a Kozmo monster (9 times
out of 10 in a Kozmo deck this will be happening).
Banish to gain LP from a battle involving a Kozmo.
You gain rather than take the damage but your Kozmo
will still bite the dust.
It's not a great card, and there's probably better
cards for the archetype to use, but it may have a
spot in the side deck.
Advanced-1.5/5
Art-4/5 Kozmoll Dark Lady is a babe...kinda thankful
she didn't end up looking how Darth Vader did.
Until Next Time
KingofLullaby
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Warlockblitz
YouTube |
Kozmourning is a bad Continuous Trap Card. The
opponent's monsters are going to be destroyed by
effects before battle. Kozmourning only works if
Kozmo monsters destroy something by battle, and then
the effect sends that monster to the Deck instead of
the grave. When it's in the grave, it can banish
itself to gain Life Points equal to the first Battle
Damage taken involving a Kozmo monster. The Kozmo
monster is still destroyed, but Kozmourning gives
Life Points instead of Battle Damage. It does
nothing if there are no Kozmo monsters on the field.
This card doesn't give the deck any card advantage
and only works during the Battle Phase. At least it
isn't once per turn, but it's still not worth
running.
Score: 1/5
Art: 5/5
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Dark
Paladin |
Kozmourning closes the week, a fair attempt at a
pun I suppose. This is a wonderful, yet
simple, Continuous Trap. This card allows you
to cycle Monsters your Kozmo Monsters destroy back
into the Deck. This is situational, and not to
be obviously obvious, but this strategy isn't going
to work against every Deck you play. It's a
very good Side-Deck card I feel, but if making plays
from the Graveyard isn't the focal point of who
you're playing against, as it's not with plenty of
Decks, then you don't need this. The removal
second effect of removing the card itself for a
minimal Lifepoint gain is nice I suppose, but more
annoying than anything else. Just a little
momentary stall. Side one, if you need to use
it, go ahead and throw it in, but it's not
game-breaking enough on its own to just use.
Rating: 2/5
Art: 4/5
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