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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Draghig, Malebranche of the Burning Abyss
- #PGL3-EN053

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.

Card Rating
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
March 28, 2016

Back to the main COTD Page

 

Baneful

Draghig, Malebranche of the Burning Abyss

It's just another name (LV3 summonable Malebranche Dante-fuel) for BA decks.  It's effect can groom you to mill the specific monster you're looking for, although discarding Draghig is still sort of a -1.  And having a diversity of BA monsters is more versatile than having 3 of any inessential one.  Dante needs as many names as he can get though.

3/5


Warlockblitz
YouTube

I hope everyone is enjoying their Holiday Season, Spring Breaks, or just the beginnings of Spring. Draghig, Malebranche of the Burning Abyss, as with all of the cards this week, have been rereleased in the latest PGLG Infinite Gold set. It is a Level 3 Dark Fiend-type monster with 1100 Atk and 900 Def. All the Malebranches have similar stats and effects. You don't use this to attack or defend. You don't use Allure of Darkness because the cost is too high. In fact the only notable part of Draghig's stats is that I can't pronounce its name. 
 
The usual Burning Abyss effects apply to Draghig as well. It's destroyed if you control another monster that is not Burning Abyss. Sometimes, this isn't a problem. Unfortunately, this effect can activate multiple times per turn, destroying Draghig. The other effects are more limited. You could even Normal Summon it knowing it will be destroyed to gain its other effect. That effect being if Draghig is sent to the grave, you can search a Burning Abyss card from your deck and place it on top of your deck. There is no restriction on this, so you could get another Draghig to draw on your next turn. Or the Trap. Or the Spell, but don't run the Ritual Monster. The final effect is also common to the main deck Malebranches. If you control no Spells or Traps, you can Special Summon Draghig from your hand. This is how Burning Abyss monsters swarm and XYZ Summon all the Rank 3 monsters. Now you have to pick which effect you are going to activate, either the hand one to Special Summon itself or the grave one to put a card on your Deck because you only activate one and only once per turn. Draghig is a combo card in a deck that just keeps getting more support. You only really need one and then just recycle it if you really want to know what you are going to draw or mill with Dante. 
 
Score: 3/5 Nothing wrong, but the deck is somewhat crowded. 
Art: 4/5 Fiends with weird names. 
 
-WarlockBlitz


Whammin-dorf, King of Smash

So I hope if you celebrate Easter you had a good one. Anyways after the nice weekend we're back to reviewing cards. This week we're gonna be reviewing some of the best cards in the game. With the last one being a card people once complained was too good and needed to be banned. But that's for a later date. 
 
Today we're covering Draghig, Malebranche of The Burning Abyss. Draghig is able to summon himself if you control no spells/traps like every other Malebranche card. His effect when sent to the grave is that you can choose any Burning Abyss and place it on top of your deck. Now if you have a Dante on field you can make it so if you mill with him you're guaranteed to get in the grave at least one card you want in there. Personally I don't much care for Draghig mostly because I believe that you can't use Dante's eff and detach Draghig from the Dante, use the Draghig ability first and then mill. I'm not for sure on this if someone could inform me for sure it'd be pretty great. Otherwise I'll stick with the usual Graff, Cir, Scarm and even Barbar. Good card, but just not my taste.
 
Advanced: 3/5
Art: 3.5/5 (it's pretty dope like all the Burning Abyss demons)


RCG

At first glance, Draghig seems to be the answer to some consistency problems Burning Abyss has. Being able to control to Dante’s mills or future draws seems exactly what would add some speed and direction to what otherwise might be left up to luck. But my problem with this card, and any other similar Burning Abyss card for that matter, is that it doesn’t inherently give you a plus or lead to immediate plays that would replace sacrifices. There’s a reason Tour Guide, Graff and Cir are restricted, and there’s a reason Scarm and Dante just got hit in Japan. Burning Abyss is only as good as the plusses they generate. Draghig is a setup man for a minor effect. Perhaps if it had let you stack two or three Burning Abyss cards, it would be better.
 
As for the card’s future potential, I always take notice of cards that let you stack the deck. A card called True Name will soon arrive to the TCG, and that card is begging to be abused one day. But overall, I can’t imagine that Draghig alone will ever have a big impact one day. Setup cards like these rarely do.
 
Advanced: 2/5
Future Potential: 1.5/5


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