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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Ignister Prominence, the Blasting Dracoslayer
- #CROS-EN0501 Tuner + 1 or more non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.
Card Rating
Advanced:
4.60
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
May 2, 2016
Back to the main COTD
Page
|
Riko
YouTube |
We continue our first banlist week with Ignister
Prominence, the Blasting Dracoslayer, which has been
newly Limited.
The Dracoslayers have been the go-to Pendulum engine
since the release of
Dimensions of
Chaos gave rise to Performage Pendulum. The
Dracoslayers were also one of the three pillars of
the Performage Performapal (or PePe) Deck that
completely dominated the TCG for the short time it
was legal, forming the offensive core (while the
Performages provided defense and advantage, and the
Performapals provided consistency).
Ignister Prominence was the main source of power, as
he could easily be summoned with Luster Pendulum and
any Level 4 non-Tuner Pendulum (i.e. most of the
monsters in the Deck), and once you got to one copy
of him you got to all of them (as you could keep
re-using the same Luster Pendulum and non-Tuner).
Even when Luster Pendulum was Limited, you could use
any Level 4 Tuner (usually Masked Chameleon, as it
is searched out by King of the Feral Imps) to summon
him, and then use his effect to summon Luster from
the Deck, thereby setting up all future Ignister
plays.
That isn’t even considering what Ignister actually
did; having 2850 ATK meant that he ran over just about any monster
in the metagame except for Dark Destroyer, and
having a non-targeting, non-destruction removal
effect for just one Pendulum monster is absolutely
insane. The ability to churn out multiple copies of
this guy is part of what made PePe (and its
successor, DracoPal) such a major threat, and
Limiting him was a necessary curb to the Deck’s
power without hitting consistency (though
unfortunately, they lost some consistency anyway
because of the loss of Wavering Eyes). With only one
Ignister now, DracoPal users will have to be a lot
more careful with how they utilize him, and Luster
Pendulum becomes more of a liability after he’s
used, becoming no more than a weaker Master Pendulum
once Ignister is gone.
All things considered, Ignister is one of the best
Synchro Monsters ever printed (along with Trishula
and pre-errata Dark Strike Fighter), but he wasn’t
the only reason the Dracoslayer engine was so
strong…
Rating: 5/5
|
Baneful |
Ignister Prominence
This card is very powerful. Destroying a
Pendulum card on the field can serve to disrupt the
opponent's Pendulum Scale, remove an opponent's
monster so you can attack directly or you can
send your own Pendulum Spell to the Extra Deck so
you can play another and Special Summon back the
card you just destroyed as a monster. In
addition, you get to shuffle an opponent's card back
into the deck which is a -1 for the opponent by any
metric. It boasts very strong ATK power and
its secondary ability is great for Dracoslayer
decks, but one does not need to be using a Draco
deck for this card to be essential. Any
Pendulum based decks with Pendulum tuners in it
should be using this card. Limiting this card
to one is quite fair because I can see why it would
be overpowered to have to face this card a second
time after already dealing with it once.
5/5
|
Kingof
Lullaby |
Hello Pojo Fans,
Ignister Prominence, the Blasting Dracoslayer got
limited to 1 during the most recent ban list, as did
much of the popular Pendulum Monsters throughout the
game. A relatively easy Synchro monster to bring
out, needing a Tuner and at least one Pendulum
monster, it has Dragon-Type support and Synchro
support backing it up. FIRE may not be the best
Attribute, but that isn't really a problem in its
playability. Very respectable ATK for a Level 8
Synchro, while if it gets thrown into defense mode
you will be in trouble, as 0 isn't going to stop
pretty much anything.
Destroy any Pendulum Monster and any card in a
Pendulum Zone to shuffle back a card on the field to
the deck. You can destroy your own cards to activate
their effects and gain some serious field advantage
while shuffling back a card (not destroying it) that
your opponent has. Most Pendulum Monsters gain
effects off their destruction, so you won't be
losing out, the same can be said of many while in
the Pendulum Zone. You can also use the effect for
the direct purpose of dealing with your opponent and
target stuff belonging to them to clear the way for
your monsters.
Special Summoning 1 “Dracoslayer” from your deck in
defense (cant be use for Synchro summons) is a handy
+1, because using this Synchro usually goes
hand-in-hand with using Dracoslayer Pendulum
Monsters. This card pulls Luster Pendulum, the
Dracoslayer from the deck and started combos. With
Luster now limited, this effect becomes even better.
Even without the +1 from this Special Summon it is
still a great Synchro monster that can clear the
field with ease.
Ignister needed limiting. At its worst, it's a
strong Level 8 Synchro that cleans house. At its
best, it starts combos on your turn that stacks your
field and causes a pretty big disadvantage for your
opponent off of the summoning of one monster.
Advanced-4/5
Art-4/5
Until Next Time
KingofLullaby
|
Warlockblitz
YouTube |
Very little has changed for Ignister Prominence,
the Blasting Dracoslayer since it was reviewed on
July 17, 2015. It's still a great card that can
really dominate a field. The only aspect about it
that is different is that it was limited to 1
because of how great it is. It has a non targeting
shuffle effect that can be used once per turn.
Sometimes, that cost is the opponent's Pendulum
monster or scale. Then it can Special Summon a
defense position Dracoslayer monster from the Deck
but it cannot be a Synchro Material. That can also
be once per turn, and the monster can obviously
still be a Fusion or XYZ material. It even has 2850
Atk to just be annoying to pretty much all the other
boss monsters. Using your opponents field as your
cost is too strong, so this was limited. Run the 1
if you run the Dracoslayers that will be getting
more support down the line.
Score: 4/5
Art: 4/5
-WarlockBlitz
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RCG |
Ignister Prominence, the Blasting Dracoslayer
Boy, this card is mean. I put this on my personal
list of Yu-Gi-Oh cards that at one point or another
have made me want to scoop every time I see it.
Cards that are just so dominant and soul-crushing,
not because of what they can do but because of how
MUCH they can do and what it takes to overcome it.
Cards like Quasar, Infernity Launcher, Crush Card
(pre-errata), Blue Eyes Spirit, Inzektor Dragonfly,
just to name a few off the top of my head. The types
of obstacles where you just sigh, outwardly
congratulate the guy who drew it or got it out, but
inwardly want to strangle him.
Yu-Gi-Oh’s history has been all about escalation.
1800 ATK to 1850 to 1900. Normal summons taken over
by special summons. Traps that escalate in power to
compensate for monster effects that are becoming
overly ridiculous. You think cards like Twin Twister
were just randomly made? No it’s an answer to
constant escalation. And remember when scapegoat was
so strong that it would have been too powerful
without the caveat of not being able to tribute or
summon the turn you use it? Now go check out
Scapeghost and imagine that monster’s power 10 years
ago. Escalation. And right now, the game has
increased in speed to the point where the best cards
are the ones that prevent targeting and send cards
straight back to the deck. It’s the new rare power
that will eventually not be so rare as the game
escalates further.
Ignister pops opponent cards back to the deck, and
can net 3 cards profit per turn if everything goes
right. And the fact that his effects were limited to
one each per turn per monster, as opposed to just
per turn was the real forcing hand that led to this
monster’s restriction. That fact alone means he can
never be returned to semi or unrestricted. His
summoning condition is too easy, he has no downside,
he generates your own pendulum deck engine, he
returned opponent cards to the deck, he special
summons from your own deck. What can he not do?
Ignister is bonkers and should be banned, but we’ll
settle for restricted… for now. But the fact that he
can be splashed in many future decks that run
pendulums means he might soon get the hammer for
good.
Advanced: 5/5
Future Potential: 5/5
|
Snodin |
Card:
Ignister Prominence, The Blasting Dracoslayer
Status:
Limited (One per deck)
Going back on my
tangent against Pendulumns, we have IPTBD. No,
that's not a disease, it's the shortened name of
Ignister. Like Wavering Eyes, he levels the field a
bit by destroying a Pendulumn Monster either on the
battlefield or in the Pendulumn Zone. It also lets
you grab a Dracoslayer from your deck, yet it curbs
you from using it as another Synchro Summon.
See, this is where
balance comes in. Ignister helps you get rid of one
problem, but it doesn't make it easy. You have to
Tune it with your own Pendulums, and shuffle 1 card
on the field into the deck. And while grabbing a
Dracoslayer is good (at least for the deck type), it
doesn't give you the opportunity to summon an even
greater threat- at least, not right away. And for
that reason, this card is whittled down to one per
deck, instead of being tossed out of the game
completely.
And really, at
2850-ATK, could you ask for a more powerful
Dracoslayer at your side? You gotta take the good
when you can, people.
Final Score:
5/5 for card (for its theme), 5/5 for the
restriction
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