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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Ignister Prominence, the Blasting Dracoslayer
- #CROS-EN050

1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.

Card Rating
Advanced: 4.60 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
May 2, 2016

Back to the main COTD Page

 

Riko
YouTube

We continue our first banlist week with Ignister Prominence, the Blasting Dracoslayer, which has been newly Limited.

 

The Dracoslayers have been the go-to Pendulum engine since the release of Dimensions of Chaos gave rise to Performage Pendulum. The Dracoslayers were also one of the three pillars of the Performage Performapal (or PePe) Deck that completely dominated the TCG for the short time it was legal, forming the offensive core (while the Performages provided defense and advantage, and the Performapals provided consistency).

 

Ignister Prominence was the main source of power, as he could easily be summoned with Luster Pendulum and any Level 4 non-Tuner Pendulum (i.e. most of the monsters in the Deck), and once you got to one copy of him you got to all of them (as you could keep re-using the same Luster Pendulum and non-Tuner). Even when Luster Pendulum was Limited, you could use any Level 4 Tuner (usually Masked Chameleon, as it is searched out by King of the Feral Imps) to summon him, and then use his effect to summon Luster from the Deck, thereby setting up all future Ignister plays.

 

That isn’t even considering what Ignister actually did; having 2850 ATK meant that he ran over just about any monster in the metagame except for Dark Destroyer, and having a non-targeting, non-destruction removal effect for just one Pendulum monster is absolutely insane. The ability to churn out multiple copies of this guy is part of what made PePe (and its successor, DracoPal) such a major threat, and Limiting him was a necessary curb to the Deck’s power without hitting consistency (though unfortunately, they lost some consistency anyway because of the loss of Wavering Eyes). With only one Ignister now, DracoPal users will have to be a lot more careful with how they utilize him, and Luster Pendulum becomes more of a liability after he’s used, becoming no more than a weaker Master Pendulum once Ignister is gone.

 

All things considered, Ignister is one of the best Synchro Monsters ever printed (along with Trishula and pre-errata Dark Strike Fighter), but he wasn’t the only reason the Dracoslayer engine was so strong…

 

Rating: 5/5


Baneful

Ignister Prominence

This card is very powerful.  Destroying a Pendulum card on the field can serve to disrupt the opponent's Pendulum Scale, remove an opponent's monster  so you can attack directly or you can send your own Pendulum Spell to the Extra Deck so you can play another and Special Summon back the card you just destroyed as a monster.  In addition, you get to shuffle an opponent's card back into the deck which is a -1 for the opponent by any metric.  It boasts very strong ATK power and its secondary ability is great for Dracoslayer decks, but one does not need to be using a Draco deck for this card to be essential.  Any Pendulum based decks with Pendulum tuners in it should be using this card.  Limiting this card to one is quite fair because I can see why it would be overpowered to have to face this card a second time after already dealing with it once.

5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Ignister Prominence, the Blasting Dracoslayer got limited to 1 during the most recent ban list, as did much of the popular Pendulum Monsters throughout the game. A relatively easy Synchro monster to bring out, needing a Tuner and  at least one Pendulum monster, it has Dragon-Type support and Synchro support backing it up. FIRE may not be the best Attribute, but that isn't really a problem in its playability. Very respectable ATK for a Level 8 Synchro, while if it gets thrown into defense mode you will be in trouble, as 0 isn't going to stop pretty much anything.
 
Destroy any Pendulum Monster and any card in a Pendulum Zone to shuffle back a card on the field to the deck. You can destroy your own cards to activate their effects and gain some serious field advantage while shuffling back a card (not destroying it) that your opponent has. Most Pendulum Monsters gain effects off their destruction, so you won't be losing out, the same can be said of many while in the Pendulum Zone. You can also use the effect for the direct purpose of dealing with your opponent and target stuff belonging to them to clear the way for your monsters.
 
Special Summoning 1 “Dracoslayer” from your deck in defense (cant be use for Synchro summons) is a handy +1, because using this Synchro usually goes hand-in-hand with using Dracoslayer Pendulum Monsters. This card pulls  Luster Pendulum, the Dracoslayer from the deck and started combos. With Luster now limited, this effect becomes even better. Even without the +1 from this Special Summon it is still a great Synchro monster that can clear the field with ease.
 
Ignister needed limiting. At its worst, it's a strong Level 8 Synchro that cleans house. At its best, it starts combos on your turn that stacks your field and causes a pretty big disadvantage for your opponent off of the summoning of one monster.
 
Advanced-4/5
Art-4/5
 
Until Next Time
KingofLullaby


Warlockblitz
YouTube

Very little has changed for Ignister Prominence, the Blasting Dracoslayer since it was reviewed on July 17, 2015. It's still a great card that can really dominate a field. The only aspect about it that is different is that it was limited to 1 because of how great it is. It has a non targeting shuffle effect that can be used once per turn. Sometimes, that cost is the opponent's Pendulum monster or scale. Then it can Special Summon  a defense position Dracoslayer monster from the Deck but it cannot be a Synchro Material. That can also be once per turn, and the monster can obviously still be a Fusion or XYZ material. It even has 2850 Atk to just be annoying to pretty much all the other boss monsters. Using your opponents field as your cost is too strong, so this was limited. Run the 1 if you run the Dracoslayers that will be getting more support down the line. 
 
Score: 4/5
Art: 4/5
 
-WarlockBlitz


RCG

Ignister Prominence, the Blasting Dracoslayer

 

Boy, this card is mean. I put this on my personal list of Yu-Gi-Oh cards that at one point or another have made me want to scoop every time I see it. Cards that are just so dominant and soul-crushing, not because of what they can do but because of how MUCH they can do and what it takes to overcome it. Cards like Quasar, Infernity Launcher, Crush Card (pre-errata), Blue Eyes Spirit, Inzektor Dragonfly, just to name a few off the top of my head. The types of obstacles where you just sigh, outwardly congratulate the guy who drew it or got it out, but inwardly want to strangle him.

 

Yu-Gi-Oh’s history has been all about escalation. 1800 ATK to 1850 to 1900. Normal summons taken over by special summons. Traps that escalate in power to compensate for monster effects that are becoming overly ridiculous. You think cards like Twin Twister were just randomly made? No it’s an answer to constant escalation. And remember when scapegoat was so strong that it would have been too powerful without the caveat of not being able to tribute or summon the turn you use it? Now go check out Scapeghost and imagine that monster’s power 10 years ago. Escalation. And right now, the game has increased in speed to the point where the best cards are the ones that prevent targeting and send cards straight back to the deck. It’s the new rare power that will eventually not be so rare as the game escalates further.

 

Ignister pops opponent cards back to the deck, and can net 3 cards profit per turn if everything goes right. And the fact that his effects were limited to one each per turn per monster, as opposed to just per turn was the real forcing hand that led to this monster’s restriction. That fact alone means he can never be returned to semi or unrestricted. His summoning condition is too easy, he has no downside, he generates your own pendulum deck engine, he returned opponent cards to the deck, he special summons from your own deck. What can he not do? Ignister is bonkers and should be banned, but we’ll settle for restricted… for now. But the fact that he can be splashed in many future decks that run pendulums means he might soon get the hammer for good.

 

Advanced: 5/5

Future Potential: 5/5

Snodin

Card: Ignister Prominence, The Blasting Dracoslayer

 

Status: Limited (One per deck)

 

Going back on my tangent against Pendulumns, we have IPTBD. No, that's not a disease, it's the shortened name of Ignister. Like Wavering Eyes, he levels the field a bit by destroying a Pendulumn Monster either on the battlefield or in the Pendulumn Zone. It also lets you grab a Dracoslayer from your deck, yet it curbs you from using it as another Synchro Summon.

 

See, this is where balance comes in. Ignister helps you get rid of one problem, but it doesn't make it easy. You have to Tune it with your own Pendulums, and shuffle 1 card on the field into the deck. And while grabbing a Dracoslayer is good (at least for the deck type), it doesn't give you the opportunity to summon an even greater threat- at least, not right away. And for that reason, this card is whittled down to one per deck, instead of being tossed out of the game completely.

 

And really, at 2850-ATK, could you ask for a more powerful Dracoslayer at your side? You gotta take the good when you can, people.

 

Final Score: 5/5 for card (for its theme), 5/5 for the restriction


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