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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Thousand Eye Restrict
- DB1-EN195
"Relinquished"
+ "Thousand- Eye Idol" As long as this card
remiains face-up on the field, other monsters cannot
change their Battle Positions or attack. Select 1
monster on your opponent's side of the field and
equip it to this card (This effect can only be used
once per turn and you can only equip 1 monster at a
time to this card). The ATK and DEF of this card
become the same amounts as the monster equipped to
this card. If this card is destroyed as a result of
the battle, the Equipped monster is destroyes
instead.
Card Rating
Advanced:
2.75
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
May 9, 2016
Back to the main COTD
Page
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Riko
YouTube |
We start our second banlist week with one of the
two cards that is no longer Forbidden: Thousand-Eyes
Restrict.
This card getting unbanned has honestly been a long
time coming; he saw major use during the days of
Goat Control as an all-purpose monster remover that
could also stun the opponent and was easily summoned
with Metamorphosis. The game has evolved a LOT since
then, and a play like this wouldn’t be anywhere
close to good anymore (it’s a wonder why
Metamorphosis is still banned too).
The biggest argument people made for keeping
Thousand-Eyes Restrict banned was his synergy with
Instant Fusion, but that doesn’t consider the fact
that such a play makes him nothing more than a
1-for-1 spot remover that costs 1000 Life Points to
use and locks you out of attacking for the entire
turn. That’s not something I would call particularly
broken in a game where Raigeki is legal and Dark
Hole is Semi-Limited. That isn’t even mentioning how
Elder Entity Norden can serve as better spot removal
(through Castel or Diamond Dire Wolf) and is also
summonable off of Instant Fusion.
That being said, the Instant Fusion play has some
marginal use. With Norden now Limited, Thousand-Eyes
Restrict is probably the next best thing to summon
if you still wanted to play 3 Instant Fusion and
have something else to summon so the other two
copies aren’t dead (the other next best option is
Panzer Dragon, but he’s Deck dependent).
Additionally, utilizing Thousand-Eyes Restrict in a
Deck like Monarch lets you steal a monster and then
Tribute him for a Tribute Summon, effectively
letting Instant Fusion act like another copy of The
Monarchs Stormforth. This play isn’t super great (as
Instant Fusion itself is only slightly above average
compared to everything else Monarch has), but it is
one to consider. The fact that Thousand-Eyes
Restrict targets really hurts him in a metagame
infested with Kozmo, however.
All things considered, Thousand-Eyes Restrict isn’t
the worst card in the game, and he still has
interesting applications. He’s nothing to write home
about though.
Rating: 2/5
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Baneful |
Thousand-Eyes Restrict
Wow! It's finally back!!
TER, Maxamillion Pegasus' boss
monster, conjures memories which are nostalgic and
painful in equal part. Last time this card was
a major offender was in the Scapegoat format of
2005. With Sinister Serpent and Magician of
Faith in play as well, and Metamorphosis at 3, this
card was really easy to summon. It was a +1,
reusable with Tsukuyomi, was a great answer to BLS/Jinzo
and it stalled the opponent with an attacking
restriction which made it hard to get rid of.
It extended the length of each game by at least 15
minutes which made many resent it. There was,
of course, Tribe-Infecting Virus, Tsukuyomi and
Smashing Ground to deal with it, but TER nonetheless
changed the landscape by reminding us that bigger
wasn't always better. It was summonable via
smaller monsters and it punished players who relied
on the brute strength of big monsters.
While leaving it banned for a
while was the right thing to do, it could have been
taken off the ban list in 2010. There are
several reasons why this card is not as good as it
once was. First, Metamorphosis is gone so
there's no free way to summon it. Instant
Fusion, is around, yes, but it comes with costs and
restrictions. You can still absorb the
opponent's monster and tribute it for a tribute
summon (although, since it is limited, you can
generally only do that once). Limited to 1 is
the perfect place for this card at the moment.
It's not broken now, but it may still possibly be
abuseable at 3. We'll see. Second point, the
card pools is much much bigger today than it was
just over 10 years ago. There are dozens more
cards out which can counter TER than there were
before. So, overall, it's not as good as it
once was, but relative to what kind of card it is,
it has little competition. It's one of the
best (if not the best) low level Fusion monsters in
the game. Whether a low level Fusion monster
is what you need, that's a different question, but
since it's an Extra Deck card and faces no
draw-probability risks, I'm going to give it a good
score.
4/5
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Warlockblitz
YouTube |
Here's a card that got some good news recently.
Thousand-Eyes Restrict was only relevant when
Metamorphosis was legal. Now it's back to one and
usable with Instant Fusion. I'm surprised but
hopeful. I don't think this will ever be Fusion
Summoned with it's materials, but Fusion Tag and
some substitute cards might work, it might even be
worth it. Stealing a monster is a powerful effect.
In your Extra Deck, replace one of the missing
Nordens with this. If you don't run Instant Fusion,
then this recent unbanning won't interest you.
Score: 4/5 Some weird Ritual Deck maybe?
Art: 5/5 Super Creepy.
-WarlockBlitz
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RCG |
Thousand-Eyes Restrict
I love this card, but only because of Instant
Fusion. And like Norden, it’s hard to rate a card
that is only successful because of another card. In
no other viable circumstance are you going to use
TER unless you’re running Instant Fusion, so I tend
to be on the side of rating this card poorly and
detaching my love for it from the actual position.
The effect is great and the future potential is
amazing as long as Instant Fusion exists. My current
favorite combo is in OCG zombies. Use TER to suck up
an opponent monster, summon shiranui sage or
unizombie, then do normal unizombie shenanigans to
bring out another level 4, preferably Goblin Zombie,
and go into Trishula. I think the return of TER will
bring about the eventual end of Instant Fusion,
which is far too good for its own good. In a format
where synchros are making a serious comeback, a free
level 1 monster that can take out an opponent
monster without destroying it is eventually going to
be abused beyond the point of no return. Not to
mention it’s a dark spellcaster that can be
resummoned after being sent to the graveyard –
that’s a big plus. I’ve already seen several decks
running Dark Magic Veil from the new movie pack, a
card that restores some power to Shaddols and adds
to Dark Magician and some others.
But, once again, none of this is really attributable
to Thousand Eyes Restrict. My review above would be
vastly different without Instant Fusion. And really,
this is just a partial review of that broken spell
card. Staying on the purist side, I must rate this
card based on those facts. Without Instant Fusion,
it would never see the light of day again. Enjoy it
while it lasts everybody!
Advanced: 1/5
Future Potential: 3.5/5
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