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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Shiranui Samurai
- #MP16-EN202During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
Card Rating
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Oct. 12, 2016
Back to the main COTD
Page
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RCG |
Shiranui Samurai
Too unstable to run in 3’s but too good to not at
least include 1, Samurai is the classic emergency
button. He cures all ails with his insatiable non-targetting,
boss-banishing, Spiritmaster-triggering goodness.
What else needs to be said? He slices Dark Destroyer
up with his ice sword and then finishes off Dante
with his fire sword. He waits during the opponent’s
turn until that perfect moment, when Instant Fusion
brings out Norden and summons that second level 4
monster from the grave. Then he uses his handy-dandy
quick effect to banish Spiritmaster and send them
both to the depths. He’s searchable when you need
him, he can be summoned using Solitaire’s effect or
Book of Life, and he’s a good little beatstick that
boosts his own attack.
What more does he need in order to be included in
every Shiranui build? Oh right, maybe another effect
that allows you to profit off Swallow’s Slash or
Gold Sarc and add that Spiritmaster or Solitaire to
the hand just when you need them. Samurai is sneaky
good. Don’t overthink your zombie deck-building.
Always include this monster when you play Shiranui…
always.
Advanced: 4.5/5
Future Potential: 4/5
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Baneful |
-
Strong ATK for LV6.
-
The first effect is very
good. It makes up, in part, for the
Shiranuis' weakness of banishing
themselves
-
Since it can be chained at
any moment, you can (most likely)
get the effect of at least twice
minimum
-
Changing the battle
positions can help you defeat the
opponent's strong monsters in
battle.
-
That effect also can
protect you from attack(s)
-
It gets a Gilfer-like
effect (-500 ATK on an opponent's
monster) when banished. Negligible,
but better than nothing I guess.
-
Overall, this card does
several good things but there's
nothing that it does that's amazing.
-
Zombie decks of any
variant may want to run a copy of
this card so they can re-use Mezuki.
3/5
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Kingof
Lullaby |
Hello Pojo Fans,
One of the two archetype-specific Synchro monsters
for Shiranui, Shiranui Samuraisaga will be the go-to
as a Level 6 Synchro, gelling with Spectralsword and
a Level 4 Zombie.
It's effect is unique. Zero Gravity combined with a
restriction. Able to shift your opponents monsters
into defense either turn is great, but only if you
can return a banished Zombie with a high enough ATK.
Mezuki should be more than enough though with 1700
ATK, not to mention other Shiranui banished
monsters. It's final effect isn't really important.
A 500ATK drop may make a difference, but you need to
banish this monster, which would likely involve you
going into a combo with Spectralsword. It's a neat
little tack-on to this solid Synchro for the
archetype and even regular Zombie players.
Advanced-3/5
Art-3/5
Until Next Time
KingofLullaby
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Warlockblitz
YouTube |
Shiranui Samurai is a Level 4 Fire Zombie-type
monster with 1800 Atk and 0 Def. Finally, there
exists a Shiranui with some decent attack value, at
least for a Level 4 monster. Then there is his
pumping effect that can be activated during either
player's turn. At the cost of banishing a zombie
from the grave, Shiranui Samurai gains 600 Atk and
banishes anything it battles. I do love monster
removal that doesn't target or destroy.
Additionally, the banishing effect will trigger
other Shiranui effects if it's not the Damage Step.
Both effects have a "use" (not activate, did use
replace activate?) once per turn, but this one lasts
until the end of the turn.
The second effect triggers when Shiranui Samurai is
banished from anywhere. You can target a Shiranui
monster in the grave except itself to add to the
hand. If there was an 'or from the banished zone'
clause this effect would be much better. Shiranui
monsters don't tend to exist in the grave for this
second effect to be useful. The balance of a very
good effect with a not ideal effect makes for a
decent score.
Score: 3.5/5
Art: 4/5
-WarlockBlitz
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