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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Dark Magic Inheritance
- #SDMY-EN025

Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.

Card Rating
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Oct. 19, 2016

Back to the main COTD Page

 

RCG

Dark Magic Inheritance

 

Isn’t it a shame that Upstart Goblin is at 1? Dark Magic Inheritance doubles the search power for Dark Magician decks if you run 3, although that’s tough to do sometimes since the number of spell cards you want to use in Dark Magician decks is actually quite limited. Since you’re probably running 3 Eternal Soul and 3 Magician’s Navigation, the squeeze on spells becomes tight.

 

However, this card is still incredibly good. At the very least you’re running a fair few spell cards, and Magician’s Circle should come to you frequently. Running 3 Circle, 1-2 Illusion Magic, Upstart, and some of the standard spells should be enough to make an Inheritance dead draw a rare event. Even so, it does really hurt when you can’t pay the cost. I think I like Inheritance better now that Apprentice Illusion Magician has arrived in the OCG. The ability to discard unwanted cards is a little more desirable than, say, banishing them for Sacred Sword of Seven Stars, especially since it can be any card. Of course, Sacred Sword is possible food for Inheritance, but I digress. Apprentice makes me less unwilling to run multiples of Inheritance is what I’m getting at.

 

I really don’t recommend forcing spells into your Dark Magician decks to run this in triplicate. It is absolutely crucial to maintain speed and efficiency to get success right now, which means focusing on Circle, Soul, and Navigation. So forcing in unneeded Dark Holes, Eye of Timaeus, Sacred Swords or Twin Twisters only hurts you in the end. At this point, I would say try running 2 Inheritance and see how it fares. That’s where I’ve decided it’s best at the moment, but it’s up to you guys and all your gambling ways. And what do I need to say about this card’s future potential. You know Dark Magician will eventually get more support, and when there are spell cards to add, it will increase this spell card’s potency. Enough said.

 

Advanced: 4/5

Future Potential: 4.5/5


Baneful

Pros:

  • It's a quick play spell ; chainable during either player's turn
  • It's a searcher for Spell cards (and not a lot of cards like that exist)
  • That could give you a Harpie's Feather Duster effect right when you need it (via Dark Magic Attack)

Cons:

  • You need to banish 2 potentially retrievable cards for a 1-for-1 card.
  • Most of the cards you do search will be reliant on Dark Magician.

3/5


Warlockblitz
YouTube

You can only activate the QuickPlay Spell card, Dark Magic Inheritance, once per turn. And what do you get? Any Spell or Trap from the deck to the hand as long as it has Dark Magician or Dark Magician Girl in the card text. The cost? You have to banish two Spell Cards from the grave. Searching is always good, but I want players of this deck to investigate Quick Booster as a way of searching this or any QuickPlay Spell from the deck to the hand. Between this and yesterday's card, maybe Dark Magician decks have enough methods of search to be become viable. However, since Dark Magic Inheritance's cost is difficult first turn, it scores slightly lower than Magician's Rod. 
 
Score: 3/5
Art: 4/5
 
-WarlockBlitz


Kingof
Lullaby

Hello Pojo Fans,
 
Dark Magic Inheritance is another searching card for Dark Magician, as well as his apprentice, Dark Magician Girl. Two spells to add a DM or DMG spell/trap from the deck may be a -1 at the start, but with the long list of DM and DMG cards for you to choose from, it will even itself out, especially if it's Dark Magical Circle or Magician Navigation. Most of the time you won't be recycling a spell in your grave, so banishing them won't hurt you in the long run. Banish two Allure of Darkness and get your Dark Magical Circle or Magician Navigation.
 
Not sure why it was made a Quick-Play when it is only a searching and not a search and activate effect. Had it been such, it would be an even better card.
 
Advanced-3/5
Art-5/5
 
Until Next Time


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