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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Kuribohrn
- #SDMY-EN005

At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them.

Card Rating
Advanced: 2.5 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Oct. 20, 2016

Back to the main COTD Page

 

RCG

Kuribohrn

 

You know what really bums me out about this card? It’s that I’ve always wanted Konami to finally tie the Kuriboh theme together into a legitimate archtype of its own. Then they release a card like this that makes you think they’re actually doing it, only to discover that it can’t use its effect to summon all the Kuriboh variants. Just some of them. And the ones that you can’t use are some of the best ones! Kuribandit? Nope. Kuriphoton? Kuribon? Nope and nope. That’s really disappointing, and I can only hope they “Archfiend” correct it somewhere down the road.

 

In the meantime, Kuribohrn is garbage until Kuriboh and his legitimate variants get real support that tie them together. Besides Kuribandit, none of the variants have seen real competitive play, and they shouldn’t. It’s a shame that Kuribohrn couldn’t resurrect a monster that was destroyed by any means. Then I could maybe have seen it played somewhere, but I guess that’s the real legend of Kuriboh: Disappointment.

 

Sorry, Yugi.

 

Advanced: 1.5/5

Future Potential: 2/5


Baneful

This card is really good in Kuriboh decks (low tier, though) for it's mass-summoning abilities, but it's the first effect that makes it really good.  Monster Reborn and Premature Burial are gone and there's an absence of good revival cards.  Even Call of the Haunted isn't that amazing because its vulnerable to removal.
 
You can, of course, use this during the opponent's turn to bring back your monster and have it for next turn (unless they use removal on it), but I also see potential for using it on your turn, to bring back your monster after you ram it into the opponent's.  Why would you do that?  To refresh an effect with a soft Once Per Turn clause, or to take advantage of an effect that activates when a monster is Summoned.
 
I see potential.
 
4/5


Kingof
Lullaby

Hello Pojo Fans,
 
More Kuriboh cards are never a bad thing...though we're still waiting for The 5 Kuriboh Brothers...we can always dream.
 
Kuribohrn is a ball player that follows the trend of Kuriboh, minus the Attribute change. Use this little fluff ball as a way to Special Summon a monster you lost during either turn. Bringing a monster back during your opponents turn negates progress they've made in reducing your resources, and if your monster has an effect upon summoning you will be plusing or evening out at the least. If you run more "Kuriboh" monsters, you can Special Summon as many as you can just by banishing this card when your opponent attacks. The potential to Special Summon up to five monsters just by banishing one card is fantastic, and when the cost is a single banishment, phenominal. There some good Kuriboh cards that you can run with this card like Rainbow Kuriboh, Kuriboh, and Winged Kuriboh.
 
On its Special Summon ability it is a good card to experiment with.
 
Advanced-2.5/5
Art-3.5/5
 
Until Next Time


Warlockblitz
YouTube

Kuribohrn is a bad stat Kuriboh monster. It's a Level 1 Light Fiend-type monster with 300 Atk and 200 Def. I'm glad it has two effects but the first one should just be Call of the Haunted instead, and the second one should just be Electromagnetic Turtle instead. There are so many conditions on this recursion effect that it borders on ridiculous. The only way you get anything back is if it goes to the grave by battle destruction during the turn you activate Kuribohrn. It has to be the end of the Battle Phase, so there isn't much chance of attacking again, and you have to discard Kuribohrn. The second effect can only activate when the opponent declares an attack and you have Kuribohrn in the grave to banish. You can Special Summon any number of Kuriboh monsters. Again, too many conditions, and Kuriboh monsters suck. Go back to Scapegoat to block, or Battle Fader. Try Gorz again. Anyway, I'm done. I hope some deck some along and uses this to summon Obelisk and win consistently, but I doubt it. 
 
Score: 2/5 1 point per bad effect.
Art: 4/5 They're all cute.
 
-WarlockBlitz


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