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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Ascension Sky Dragon
- # YCSW-EN0071 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card (by battle or by card effect) and sent to your Graveyard, if all the monsters that were used for the Synchro Summon of this card are in your Graveyard: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.
Card Rating
Advanced:
3
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Sep. 28, 2016
Back to the main COTD
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RCG |
Ascension Sky Dragon
I’ve always liked this monster in Agent Angel decks,
especial monster mash variants. Plussing off of
Earth, popping a card with Hyperion and then going
into Ascension for a big attack was a great play
that allowed you to keep your Earth and Hyperion
from being banished or bounced and sending them to
the graveyard in order to control your fairy count
for the almighty Kristya play. It’s important to
note that all monsters used for the synchro of
Ascension must remain in the graveyard in order to
special summon them back. Also, Ascension’s attack
is permanent once gained (unless his effect is
negated), unlike Tragoedia.
Currently, Ascension doesn’t see much play, but I
blame that mostly on two facts: the resurrection of
synchros which rule the extra deck in the current
meta and feature many powerful new options, and the
lack of options to go into level 10. Agent Angels
are how many years old? And this isn’t to mention
that today’s game is so thoroughly focused on
banishing, bouncing, or sending back to the deck,
which makes Ascension a costly loss. However, I also
think it’s a solid card still and warrants space in
any extra deck that can easily make him. He has a
future.
Advanced: 3/5
Future Potential: 3/5
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Warlockblitz
YouTube |
As we go back in time for more prize cards, we
come to the first meh one. Ascension Sky Dragon is a
Level 10 Light Dragon-type Synchro Monster with ?
Atk and 3000 Def. It's generic requiring one Tuner
and one non-Tuner, but Level 10 makes this more
difficult. And of course that ? Atk stat. It's bad
news. You need to have at least 3 cards in your hand
when it's Synchro Summoned to have a passable 2400
Atk. Obviously 4 or more cards is better, but
realistically negating the effect makes this dragon
easy to run over. It has no protection other than
3000 Def in Def mode. It also has no activated
effects.
The only effect that is once per turn activates when
Ascension Sky Dragon is destroyed by your opponent.
If it was Synchro Summoned and the materials for
that summon are all in the grave, you can Special
Summon all of them with negated effects. So the
choice becomes clear. If you have a lot of cards in
your hand, Summon this. If it dies, summon a better
Level 10 Synchro with better effects or stats.
That's the best case scenario. The easier options
are just to summon stronger Level 10 Synchro
monsters in the first place and save Extra Deck
space (and money).
Score: 3/5
Art: 5/5
-WarlockBlitz
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Kingof
Lullaby |
Hello Pojo Fans,
Ascension Sky Dragon is the only Synchro WCS card
this week that we will review.
It has a ton of support behind it, being LIGHT and a
Dragon. No tough requirements for this Level 10
Synchro to be summoned. You want to bring this
monster out when your hand size is high, the more
cards, the higher its ATK (in multiples of 800ATK).
This can be tough to manage, many players usually
don't maintain a hand of 4 or higher after
committing at least 2 monsters to a Synchro Summon.
Not only that, but when implementing a strategy,
hand loss sometimes happens.
When destroyed in any way in your control, Ascension
will give you back the monsters used for its summon,
baring them all being in the grave. Sure their
effects will be negated, but a free Soul Charge
isn't anything to scoff at. It doesn't do much as
other Synchro monsters. It can become a huge
attacker, chaos and dragon fodder, and will likely
give you back all your monsters used for its Synchro
Summon, allowing you to Synchro again into another
one, or anything of your choice. It could also save
you from oncoming direct attacks and you get to
choose the mode your newly summoned monsters come
back in. Grave effects for monsters that are brought
back by Ascension will still work, and you could get
a Synchro back from the grave if that was how you
summoned it.
Could be a high ATK, but that depends on you, no
real effect that will help you advance the game in
your favor.
Advanced-2.5/5
Art-3/5
Until Next Time
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