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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Beckoning Light
- #DR2-EN165
Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
Card Rating
Advanced:
3.0
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: August 15, 2017
Back to the main COTD
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Crunch$G |
We continue Solar Eclipse week on the Light side
of things. A card that is meant for every Light
deck, but will likely not, Beckoning Light.
Beckoning Light is a Trap Card, meaning it has to
have a great effect to see play, as most Trap Cards
do in the modern era for some reason. Beckoning
Light allows you to discard your entire hand to the
GY to select Light monsters in the GY equal to the
number of cards you discarded. I mean, the card is
neat and all, but I don't think any deck today can
make good use of it. Lightsworns really shouldn't
need it, Magibullets (the newest OCG Light Archetype
we will see soon) can keep advantage very easily,
and Agents are perfectly fine without this.
The card is neat, but I don't see a use for it
right now. Maybe it will see future play, just the
current Light decks don't need it.
Advanced Rating: 2.5/5
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Syn |
Today we're taking a look at Beckoning Light, an
old normal trap card that found its way into a few
decks back in the day.
Beckoning Light is fairly straight forward at first
glance. By discarding your whole hand, you add the
same number of light monsters from your grave to
your hand. Of course, the standard ruling is in
effect that you need to have the appropriate amount
of monsters in the grave to begin with, but
afterwards, you can add any light monsters that were
discarded for its effect back to your hand.
It was a good card in counter fairies, allowing them
to recycle Bountiful Artemis, Honest and a couple of
other monsters. It's still useful in Satellars,
Hunder decks and a few others. It has fallen out of
use at the moment though, there aren't may decks
being used that are capable of taking full advantage
of it.
Advanced 3/5
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Kingof
Lullaby |
Hello Pojo Fans,
Beckoning Light is often the only trap used by
Lightsworns.
Ditch your whole hand to add that many LIGHT
monsters back resets your hand, or gives you that
card(s) you had in the grave that you needed. You
can add back the cards you discard, which helps if
you don't want to give them up. It isn't a cost, but
an effect, which benefits things like Shaddoll and
Dark World monsters. It can dump a bad hand and turn
it into a good one, set up the grave, give you a
monster you may have milled and wanted back (they
aren't nicknamed “Lucksworn” for nothing). In other
decks like Tellarknights, this card would help set
up the grave, but I'm not sure Tellarknights need a
Beckoning Light, the deck can bounce back so fast
off of just one monster. ABC Buster Dragon decks
could use this to ditch some dead cards and get back
their ABC's, but again, I think they don't need a
card like this. Fairy-based decks can use this to do
the same Lightsworn decks do, setting up Kristya.
Lightsworns benefit the most from this card.
Advanced-3.5/5
Art-3/5
Until Next Time
KingofLullaby
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