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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Beckoning Light

Beckoning Light

- #DR2-EN165

Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.

Card Rating
Advanced: 3.0 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: August 15, 2017

Back to the main COTD Page

 

Crunch$G

We continue Solar Eclipse week on the Light side of things. A card that is meant for every Light deck, but will likely not, Beckoning Light.

Beckoning Light is a Trap Card, meaning it has to have a great effect to see play, as most Trap Cards do in the modern era for some reason. Beckoning Light allows you to discard your entire hand to the GY to select Light monsters in the GY equal to the number of cards you discarded. I mean, the card is neat and all, but I don't think any deck today can make good use of it. Lightsworns really shouldn't need it, Magibullets (the newest OCG Light Archetype we will see soon) can keep advantage very easily, and Agents are perfectly fine without this.

The card is neat, but I don't see a use for it right now. Maybe it will see future play, just the current Light decks don't need it.

Advanced Rating: 2.5/5


Syn

Today we're taking a look at Beckoning Light, an old normal trap card that found its way into a few decks back in the day.
 
Beckoning Light is fairly straight forward at first glance. By discarding your whole hand, you add the same number of light monsters from your grave to your hand. Of course, the standard ruling is in effect that you need to have the appropriate amount of monsters in the grave to begin with, but afterwards, you can add any light monsters that were discarded for its effect back to your hand.
 
It was a good card in counter fairies, allowing them to recycle Bountiful Artemis, Honest and a couple of other monsters. It's still useful in Satellars, Hunder decks and a few others. It has fallen out of use at the moment though, there aren't may decks being used that are capable of taking full advantage of it.
 
Advanced 3/5


Kingof
Lullaby

Hello Pojo Fans,
 
Beckoning Light is often the only trap used by Lightsworns.
 
Ditch your whole hand to add that many LIGHT monsters back resets your hand, or gives you that card(s) you had in the grave that you needed. You can add back the cards you discard, which helps if you don't want to give them up. It isn't a cost, but an effect, which benefits things like Shaddoll and Dark World monsters. It can dump a bad hand and turn it into a good one, set up the grave, give you a monster you may have milled and wanted back (they aren't nicknamed “Lucksworn” for nothing). In other decks like Tellarknights, this card would help set up the grave, but I'm not sure Tellarknights need a Beckoning Light, the deck can bounce back so fast off of just one monster. ABC Buster Dragon decks could use this to ditch some dead cards and get back their ABC's, but again, I think they don't need a card like this. Fairy-based decks can use this to do the same Lightsworn decks do, setting up Kristya. Lightsworns benefit the most from this card.
 
Advanced-3.5/5
Art-3/5
 
Until Next Time
KingofLullaby


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