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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

SPYRAL Quik-Fix

 SPYRAL Quik-Fix

- #OP05-EN006

If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

Card Rating
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: August 25, 2017

Back to the main COTD Page

 

Kingof
Lullaby

Hello Pojo Fans,
 
SPYRAL Quik-Fix is at the heart of why SPYRAL decks can pump out so many monsters in one turn, even in Link Format.
 
Quik-Fix can add a SPYRAL GEAR card from the deck to the hand whenever it is Normal or Special Summoned. You get your deck thin and search, but it isn't restricted to once per turn, this makes this card fantastic for the deck. You can pull several SPYRAL GEAR cards out of your deck in one turn with the right cards. Machine Duplication will net you a total of 3 Quik-Fix and get you 3 searches. You will have 8 total cards after playing just two, and you'll still have your original Quik-Fix on the field. You can search Quik-Fix out with SPYRAL Resort and then go into this combo as well. Not only does  Quik-Fix search whenever it is Summoned, but you can Special Summon it by discarding a card. You lose a card on Summoning it from the grave by its effect, but it will search again and give you a card back. Banishing it when it leaves the field after using its in-grave effect can be side-stepped by using it for Xyz plays, which are some of the reasons why SPYRAL decks can be so explosive even turn one. Missus Radiant only needs 2 EARTH monsters to open up two slots for Extra Deck monsters, and SPYRALS can do that with ease. One Machine Duplication on  Quik-Fix and you have Missus Radiant and you have the cards to bring the  Quik-Fixs back and search even more cards. If that wasn't enough, Missus Radiant when sent to the grave wll give you back an EARTH, which most SPYRALS are.
 
For what it can do for its own archetype, SPYRAL Quik-Fix is close to the best monster in the deck. It swarms the field over and over at almost no cost to you (depending on how many SPYRAL GEAR cards you run). Not to mention if Special Summoned by other means.
 
Advanced-4/5
Art-3.5/5
 
Until Next Time


Crunch$G
We end this week off with looking at easily one of the best cards in the SPYRAL deck that isn't Super Agent, this is SPYRAL Quik-Fix.
 
First off, Quik-Fix is a target for Machine Duplication cause this person is 100% a robot and not a human, just look at her metal arms. *sarcasm* If Quik-Fix is Normal or Special Summoned, you can add a SPYRAL GEAR card from your deck to your hand. There are several good SPYRAL GEARs, Big Red comes to mind. Keep in mind that this search effect isn't a hard once per turn, which it should of been cause the new SPYRAL Link Monster will speed up the SPYRAL deck and bust Quik-Fix's power wide open. Not only can Machine Duplication summon more Quik-Fixes assuming you already have one on the field, but you can discard a card to summon Quik-Fix from the GY if you control SPYRAL Super Agent (the card the deck revolves around as two other cards count as Super Agent while they are on the field to give the deck more consistency). Yeah, Quik-Fix gets banished when it leaves the field if summoned this way, but you are more likely going to use it as XYZ Material for Princessprite or Dullahan. 
 
This card is a three of in the SPYRAL deck, and once SPYRAL The Double-Helix comes out, this card will just get better as you can go +8 or more thanks to combos.
 
Advanced Rating: 4/5

Alex Searcy
SPYRAL Quik-Fix is the card closing our week, and it's a handy asset to the Archtype.  When Normal or Special Summoned, you gain the ability to add a SPYRAL Gear card from your Deck to your Hand, so there's a +1 for the player.  If this card resides in the Graveyard, and you control SPYRAL Super Agent, you can discard one card to Special Summon this card.  It is then removed from play when it leaves the Field.  Super Agent is another great card for the Deck here too, and even just as a combo card, I rather like this.  
 
Rating:  3.25/5
 
Art:  3.5/5

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