Warlockblitz
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Doomsday Horror does not have true stats to speak
of. It is a Level 4 Dark Fiend-type monster with ?
Atk and ? Def. It only gains real Atk and Def on the
field equal to the number of banished Dark monsters
multiplied by 300. So there need to be 6 banished
Dark monsters to have a decent Atk of 1800. If the
effect is negated there is no Atk boost. I wish
Doomsday Horror had 0 Atk and 0 Def, but it is what
it is. There may be points in a duel where this
monster has an absurd amount of attack, but since it
has no protection, that won't really matter in the
long run.
The second effect allows Doomsday Horror to be
useful after being destroyed and sent to the grave.
This mandatory effect returns all banished Dark
monsters to the grave. This is probably the more
realistic of effects. Allow Doomsday Horror to crash
into something stronger and reset all Dark monsters
back to the grave to regain any banishing effects or
costs. I would have liked the effect to be optional,
but the versatility is ok. So the score goes from
bad to ok for effects that might help sometimes.
Score: 2/5 This effects are meh.
Art: 5/5 That name is awesome.
-WarlockBlitz
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RCG |
Doomsday Horror
Doomsday Horror gets a reprint in Destiny Soldiers,
and it’s a card that has been around a while but
hasn’t seen much use. However, even nine years
later, I still think this card could one day make it
big, especially as decks continue to get faster and
faster.
Doomsday Horror is unique in his effect, able to
return any potential amount of monsters back to the
grave. This includes biggies like Necroface, Necro
Gardna, pretty much anything with a “necro” in it.
And the reason this should be notable is that some
players are already starting to use him in curious
ways. Take the Fairy Tail Doomsday deck, which uses
Lightsworn and Necroface milling in combination with
Fairy Tail – Snow and Shiranui in order to pump
Doomsday up to big numbers and flood the field with
monsters like D.D. Scout Plane (which can then go
into Rank 2 plays) and Shiranui synchro monsters.
And if Horror happens to die, well you get back all
the dark monsters, which provides new food to Snow.
It’s a nifty little deck that is maybe one or two
cards away from being a real horror in its own
right.
And this is the crux of the matter. Because Horror
has an effect that no other card has, his potential
still exists, even all these years later. I honestly
believe he can be a problem child. In D-Heroes some
day? Darklords, perhaps? You never know, but Horror
is definitely a card to still keep on your radar.
Advanced: 2/5
Future Potential: 4/5
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