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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Contract with Exodia
- #DCR-031
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
Card Rating
Advanced:
1.0
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: July 20, 2017
Back to the main COTD
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RCG |
Contract with Exodia
Let’s make this short and
sweet. To the surprise of perhaps some, Contract
with Exodia is actually being used today as a casual
tech in decks that would like to utilize
Obliterate!!! The trap card is pretty neat, with the
ability to bounce a monster once per turn by sending
an Exodia piece or card from the deck to the
graveyard (and Contract with Exodia is the only
target that isn’t an Exodia piece or Exodia pseudo
replacement). And Obliterate!!! can add itself back
to the hand when sent to the grave. Normally, the
deck that is using 3 Obliterate!!! and 3 Contract
with Exodia is employing a deck that can make use of
the spell card after it is sent to the graveyard,
such as Timelords. That archetype can use Ritual
Sanctuary to send the Contract with Exodia back to
the deck to re-summon Time Maiden, which thereby
adds new targets for Obliterate!!! It’s a cute
potentially “endless” combo, but that just means
Contract is nothing more than cost fuel.
As a card by itself, it’s
terrible, and it always will be. Exodia Necross has
never been relevant, and that’s even more so the
case now.
Advanced: 1/5
Future Potential: 1/5
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Kingof
Lullaby |
Hello Pojo Fans,
Contract With Exodia is just terrible.
Pay 2000LP to Special Summon Exodia Necros BUT you
need all 5 pieces of Exodia in the graveyard. Why
play this monster? Why not try to get the auto win?
Yeah, you can get pieces easily into the grave, but
Exodia Necros has to be in your hand to activate
this card. Necros can't be destroyed by battle,
spells, or traps, but it can still be effected by
them. Quaking stops it, Book stops it, a host of
cards stop it. No, just no. It's terrible, it's not
worth it. Build Exodia Turbo, Exodia Offense,
anything Exodia as long as you are trying to get
Exodia into your hand and not the graveyard.
Advanced-1/5
Art-3/5
Until Next Time,
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Crunch$G |
For Throwback Thursday this week, we take a look at
one of the oldest Exodia support cards that isn't
Exodia himself, but summons a version of Exodia.
Contract with Exodia!
Contract with Exodia lets you summon Exodia Necross
from your hand if you have all 5 pieces of Exodia in
the graveyard. Simple enough, yet it isn't the
easiest to get all 5 Exodia pieces in the graveyard.
To really understand the power of this card, you
must look at Exodia Necross.
Exodia Necross must be summoned with Contract with
Exodia and not by any other way, cause otherwise
Contract with Exodia is useless. Necross cannot be
destroyed by battle or by the effect of a Spell or
Trap. It would of been nice to have protection from
being destroyed by monster effects, but oh well.
Necross gains 500 ATK during each of your Standby
Phases, cause 1800 ATK isn't too great for all the
effort you put forth. If one of the pieces of Exodia
leave the graveyard, this card is destroyed.
For what you have to do to summon Exodia Necross,
his effect isn't worth it. Exodia wins you the duel,
Necross just gains 500 ATK each turn and is far from
invincible. Exodia Necross isn't that great, which
in-turn doesn't make Contract with Exodia that
great. Both are still cool collectors cards, and if
you want to build a fun deck to summon this guy, it
can be fun, it's just that the original Exodia is
better. :)
Advanced Rating: 1/5 |
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