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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Emerging Emergency Rescute Rescue
- #MACR-ENSE3
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
Card Rating
Advanced:
3.75
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: June 13, 2017
Back to the main COTD
Page
|
Kingof
Lullaby |
Hello Pojo Fans,
For Rescue-based decks, Emergency Emergency Rescute
Rescue (EERR for short) is a great search card. Only
able to search a "Resuce" monster due to the ATK and
DEF restriction, reveal 3 and your opponent chooses
one to go to the hand. You can reveal three of the
same and take the opponent out of the effect. It's a
good seraching card for the rescue monsters, but
that's about it. The lower LP than your opponent is
a drawback, stopping you from activating it straight
away, unless you can alter the LP on your turn
(Upstart Goblin maybe?). You can play the monster
you search, so there's at least that.
Advanced-3/5
Art-5/5
Until Next Time
|
Syn |
Today, we're looking at support for the Rescue
theme. Namely, Emerging Emergency Rescute Rescue,
which I'm going to be shortening to EERR because
it's a little too long. EERR is a normal spell card
that got the preview treatment in the Maximum Crisis
special edition and gets its common release in Code
of the Duelist later this year.
EERR is nice and simple, you get to reveal 3 beast
type monsters with 300 attack and 100 defence from
your deck, but only if your life is lower than the
opponents at activation. Your opponent then chooses
one to add to your hand and shuffle the other two
back into the deck. It has the standard limitation
of once per turn, and it can only search out the 4
Rescue beasts: Cat, Rabbit, Ferret or Hamster.
It's good support for the theme, REALLY good
support. It's almost guaranteed that Dino-TrueKings
will take advantage of it, using it to get Laggia
out even faster than before. Other decks will vary.
Advanced 4/5 It's really good, almost broken support
for the Rescue animals with the only things holding
it back being its status as a normal spell and the
"once per turn" clause.
|
Warlockblitz
YouTube |
Emerging Emergency Rescute Rescue is a Normal
Spell that can only be activated once per turn. And
it works. There is no cost to search any member of
the Rescue Squad to your hand. There are
restrictions. Your LP has to be lower than your
opponent's and you need to be able to reveal 3
Beasts with 300 Atk and 100 Def for your opponent to
pick one and add it to your hand. Like Pantheism,
you can reveal 3 of the same card if you have that
many. As of right now, there aren't that many good
choices so running 3 of the Hamster might not be so
great, but there is great potential down the line
for this card.
Score: 4/5
Art: 4/5 WonderPets Forever!!!!
-WarlockBlitz
|
Crunch$G |
Yay! More Rescue monster support! Today we get to
look at a card that is far better in the OCG, but is
still a good card. We get to review Emerging
Emergency Rescute Rescue.
EERR does one thing if your LP is lower than your
opponent's. You reveal three Beast monsters with 300
ATK and 100 DEF, your opponent will choose one of
them and add it to your hand while the other two are
shuffled away into the deck. Basically, you are
searching a Rescue monster, cause I cannot think of
another Beast with 300 ATK and 100 DEF, and if there
is one, it must be so irrelevant. To get into more
details about this card, you must look at the Rescue
monsters, and that is exactly what I am going to do.
Rescue Cat, who was just recently erratted and
limited, lets you send it to the graveyard to summon
two Level 3 or lower Beast monsters from your deck,
but their effects are negated and they are destroyed
during the end phase. We all know of Synchro Cat and
its infamy that got Rescue Cat banned and made an
errata necessary, but in 2017, you can now XYZ and
Link summon on top of making Synchro plays. There is
only one problem with Rescue Cat, and it is limited.
I don't think Cat will be limited for long, but we
cannot predict the future from here. The second
released Rescue monster is Rescue Rabbit, who was
infamous in the Dino Rabbit deck. Rabbit lets you
banish himself to summon two Level 4 or lower normal
monsters with the same name from your deck, but they
are destroyed during the end phase. This can give
you more specific XYZ or Link plays that Rescue Cat
didn't, but the same problem with Cat is the same
with Rabbit, and that is that Rabbit is limited, and
it is honestly harder to call if Rescue Rabbit will
go up in copies more than it is to predict if Cat
will go up in copies on the list. The third Rescue
monster is the most recent one until Code of the
Duelist is released, and that is Rescue Hamster.
Hamster is a Pendulum monster with a scale of 5,
which isn't bad at all. For its Pendulum Effect, you
can banish it from the Pendulum Zone (which will
soon be in the S/T zone) to add 2 face-up Pendulum
Monsters with the same name from your Extra Deck to
your hand, and this effect is only once per duel.
Honestly, that effect is only broken with Wisdom-Eye
Magician, and Magicians don't even play this for
that, so this is honestly irrelevant. Its monster
effect can only be used if it was Normal Summoned
that turn, which sucks as a Pendulum Monster that
isn't Skullcrobat Joker. If you did Normal Summon
Hamster, then in the same turn you can tribute him
to select a Level 5 or lower Pendulum Monster in the
Extra Deck and special summon 2 copies of that card
from the deck, but their effects are negated and
they are destroyed during the end phase. This might
be relevant in Igknights, but I can't think of
another Pendulum Deck that benefits from this too
much. Hamster is honestly the most irrelevant Rescue
monster. Finally, we get to the newest edition that
will be in Code of the Duelist, and that is Rescue
Ferret. Ferret allows you to shuffle himself into
the deck (better condition than the other three) to
special summon ANY monster(s) who have levels
totaling up to exactly 6 from the deck to zones
that a Link Monster points to. This card has so much
potential entering Link Era, and we already seen an
insane combo from Jeff Jones that breaks this card
and Firewall Dragon, though that is only legal in
OCG since Dandylion is at more than 1 over there.
That still doesn't change that Ferret has so much
future potential.
So far, this card can search 4 different cards. Two
of them are limited, one of them are irrelevant, and
one of them has so much potential. EERR is better in
the OCG as both Cat and Rabbit are at three, but
this card will likely be good in the TCG still with
the release of Rescue Ferret and if Cat and/or
Rabbit go up on the list. Also, with the likely
release of more Rescue monsters (Hedgehog might be
next), this card will just get better.
Advanced Rating: 4/5 |
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