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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Jinzo
- DB1-EN067
As long as this
card remains face-up on the field, Trap Cards cannot
be activated. The effects of all face-up Trap Cards
are negated.
Card Rating
Advanced:
3.13
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: June 22, 2017
Back to the main COTD
Page
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RCG |
Jinzo
A prime candidate for the next icon to get a
makeover, I would never be able to rate the future
potential of Android Psycho Shocker as anything less
than 4. His last support came in 2014, but all
players know him, and he still makes appearances in
side decks, depending on the format.
We have reviewed this card a dozen times. Nothing
has changed since the last time we did so, which is
shocking on the face of it, or perhaps not. His
effect is that singularly simple. But I would bet,
or actually I fully expect new support for him in
the future. He’s not that great in the world of
today, more than a decade since his dominant days,
but he has a place in the game.
Advanced: 2/5
Future Potential: 4/5
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Baneful |
O', Jinzo, I get to review you a second time.
He will always be known in Yugioh history as the
first tribute monster with a good effect. With
just 100 less ATK than Summoned Skull but an effect
that not only protected it from removal but also
helped enforce game-winning offense pushes.
But he became obsolete. The Synchro/XYZ era
gave an added focus on monsters. The Pendulum
era gave us monster/spells, putting trap cards in an
awkward position. There was potential to
Special Summon Jinzo from a hand via Pendulums but
not much came of it. Searchers and other spell
cards shrunk the trap count. Even when traps
were frequently used, mid 2014, many players didn't
run Jinzo because a tribute (and using up a Normal
Summon) has always been a large cost. Not only
were Wiretap and Trap Stun preferred for their ease
of access, but also because they surprised the
opponent out of nowhere in the Battle Phase.
Additionally, they got rid of an opponent's Trap
Card (which Jinzo does not do).
But when did he become obsolete? Perhaps the
06-07 Monarch era. At the point, the immediate
card advantage mattered off of a Soul Exchange
because the monster couldn't attack. But even
in modern Goat Format, the majority of Goat/Chaos
players now opt for double Airknight Parshath over
Jinzo. Jinzo has been moved to the side if
used at all. Airknight gets over nearly every
monster that Jinzo can, it poses an immediate threat
in most situation, provides card advantage and
punishes Scapegoat rather than suffering from it.
With far more Spells and Monster effects than Traps,
Jinzo is not hard to destroy. He's easily
sucked up by TER. As a floodgate, Jinzo needs
to be on the field for a while to convert itself
into advantage and no such guarentee exists.
But even before Goats, in hindsight, Jinzo was
becoming inferior. I played a fair bit of
April 2004 Chaos-Yata format recently (the one with
no Forbidden list). After about 15 games with
various people, I decided to replace my Jinzo with a
2nd Airknight in this format as well. Most of
the monsters in the format are weak; aside from a
LV6 Fusion from Magical Scientist, there's barely
anything that Jinzo gets over that Airknight
doesn't. Just about any defense position
monster I attack with Airknight is going to be in my
favor. Jinzo gains no advantage by killing
Witch/Sangan/Flips and those triple copies of DDWL
that pose a threat to Jinzo (and V Lord) still make
Airknight +1. That format was also light on
traps too: as far as removal goes, it really only
had Ring of Destruction and Mirror Force. On
top of that, to handle the lean trap line-up, Heavy
Storm and Harpie's Feather Duster were legal and
Mystical Space Typhoon was at 3.
2/5
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Kingof
Lullaby |
Hello Pojo Fans,
Jinzo is one of those monsters that could always see
play because of its ease and flexibility.
A one-tribute 2400ATK DARK that negates all traps.
Easy to use and lock-down potential with other
cards, this guy will always be an option to make a
comeback. While he didn't get much constructive
archetype support, being a Machine, and DARK is good
traits to have. Allure of Darkness and
Machine-support behind him, Jinzo could be run today
and have legit power in a deck or side deck.
It's much harder to take out a monster than it is a
Continuous Trap like Royal Decree, and if you force
your opponent to use resources on your Jinzo he's
taking away from the opponent using those resources
on other monsters or your spell/traps.
Advanced-3.5/5
Art-4/5
Until Next Time
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Syn |
This weeks throwback thursday has us looking at
Jinzo again. A level 6 dark machine with 2400 attack
and 1500 defence. Jinzo was originally named Android
- Pyscho Shocker but renamed when he hit shores
outside of Japan. He's been relevant to the metagame
a few times and SHOULD be right now, given
Paleozoics are still a strong deck to go up against.
Jinzo has 2 simple effects. The first being that
trap cards and their effects are negated on the
field. And secondly, he prevents the activation of
trap cards on the field.
And that's all. He's still a good monster, has an
archetype all to himself in the forms of: #7,
Amplifier, Returner, Lord, Jacker and ironically, a
trap card, Psychic Shockwave. But sadly, he's by the
wayside right now, mostly due to being a level 6
monster with no easy way to summon him quickly to
the field.
Advanced 4/5
|
Crunch$G |
Today for Throwback Thursday, we look back at one of
the most iconic monsters in this game's history in
Jinzo.
I'll keep it simple, Jinzo negates all traps on the
field and prevents traps from being activated on the
field. Trap negation is always good when traps are
meta relevant, which is on and off. Add this effect
with a 2400 ATK body and you got a pretty good
walking floodgate.
If your deck is focused on tribute summoning, then
you can play this guy over Royal Decree if your deck
doesn't have specific monsters they really want to
tribute.
Advanced Rating: 4/5 |
Warlockblitz
YouTube |
JJIIIIIIIINNNNNNNNNZZZZZOOOOOOO!!!!!! I always
thought of Jinzo as Dennis the Menace because he
would come down on my opponent's side and just wreck
everything. He has great stats that used to be a
great choice to search with Witch of the Black
Forest. His effect is so simple, just negate
everything that is Trap on the field. Nowadays,
Traps can activate from the grave. Counter Trap
Cards that activate in response to the summon can
still work, but those are the only exceptions. I
think in a Monarch Deck, Jinzo could still work
since Prime activates in the grave. But 2400 Atk
doesn't really destroy the way it used to. I hope
Jinzo comes back, because he was one of the best.
Score: 3/5 Admiral Ackbar's favorite card.
Art: 4/5 Old and Newer artwork.
-WarlockBlitz
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