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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Mariamne, the True Dracophoenix
- #MACR-EN026
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
Card Rating
Advanced:
3.30
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: June 6, 2017
Back to the main COTD
Page
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RCG |
Mariamne, the True Dracophoenix
Mariamne, the True Dracophoenix currently serves as
the tech darling of True Draco decks, the fun target
for Dragonic Diagram or True Draco Apocalypse for
plussing, retrieving Master Peace, and getting
things moving.
As a current card, she’s not much more than that,
but she’s still a huge presence due to how often she
can be destroyed by those two previously mentioned
cards and then summoned back by True King’s Return.
As for her potential outside of the deck, I think
she will be a reasonably good option in future wind
or wyrm decks. Getting her search effect no matter
how or when she is destroyed is respectable, and the
banishing effect is a bonus that could be harsh to
the opponent at times. It really depends on a
moderate storm of the right cards, but she’s solid
for lack of a better word. I hate being blasé about
a monster that is really good at the moment, but
it’s hard to be excited about her future once True
K/D is hit.
Advanced: 4/5
Future Potential: 2/5
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Kingof
Lullaby |
Hello Pojo Fans,
Mariamne, the True Dracophoenix is one of the True
Draco monsters that doesn't get as much attention as
the others.
Being a WIND Attribute, Mariamne is best used in
Windwitch, Dragunity, Gusto, Harpie, or Majespecter.
Like all True Dracos, if you destroy two monsters in
your hand/field you can Special Summon Mariamne (one
must be a WIND). If both are WIND you get the
effect. Mariamne banishes four cards off the top of
the opponents deck. This is a -4 for your opponent,
and while some archetypes can plus off banishing it
usually involves the graveyard. Mariamne's effect is
going to help you. 2700ATK is pretty good for a
monster that can be Special Summoned. Search out a
non-WIND Wyrm from the deck and add it to your hand
if Mariamne is destroyed by a card effect. You can
run Mariamne without using other Wyrm monsters, but
you won't get the search. It can search out another
True Draco, but if you are running a dedicated WIND
deck you won't be finding any others.
WIND decks get a boost with this monster, and could
run it in 3's. Decks packing True Draco monsters may
stick with the EARTH and FIRE.
Advanced-3/5
Art-4/5
Until Next Time
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Syn |
Todays COTD is Mariamne, the True Dracophoenix, a
level 9 wind Wyrm monster and another addition to
the True Draco archetype. She looks more like a
fairy type, and is a full on beast unlike her more
humanoid allies.
Unlike the rest of her kin, Mariamne can't tribute
summon herself by tributing continuous spells or
traps. Rather, she summons more like a True King,
needing to destroy 2 monsters from your hand and/or
field, including atleast 1 wind monster. And if both
monsters destroyed were wind type, you get to banish
EXACTLY 4 cards from the top of your opponent's
deck. What this means though, if the opponent has
less than 4 cards when she tries to resolve, she
doesn't resolve. And a lot like the True Kings, when
she's destroyed by a card effect, she searches for a
non-wind Wyrm type monster from your deck.
Oh, and you can only use each of her effects once
per turn, so no spamming the field with her. She
comes with a respectable 2700 attack and 2100
defence. Both decent considering her level and
effects. She's not meant to be a big beater or win
condition for the deck, but rather another piece of
the combo puzzle and to drain away the opponent's
resources. You can destroy her yourself through a
2nd Mariamne's summon or another True Draco effect
and search out any True Draco/King you might need.
Advanced 4/5 for True Draco. 2/5 but she really
needs to shine in Wyrms, or possibly Majespecters,
Windwitches or Speedroids where she's got nothing
but Wind monsters to feed on.
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Crunch$G |
Mariamne, the True Dracphoenix:
About two weeks ago, I mentioned the Wind True
King is good to play with Dragonic Diagram. Well now
we get to review that Wind True King today.
Mariame is the final monster of the True King
series along with the amazing XYZ they have. To
special summon Mariamne from the hand, you got to
destroy two cards in your and while one o which is a
Wind monster. Simple enough summoning conditions,
could potentially be good in Dragunities and more
likely Gustos. If you summon this guy via its effect
popping two Wind monsters, you can banish the top 4
cards of your opponent's deck. I don't know how
often this will happen in decks besides the two I
mentioned, but banishing from your opponents deck
can be really powerful if you hit a key card of
theirs. If this card is destroyed by a card effect,
you can search a non-Wind Wyrm from your deck. This
is why he is good with Dragonic Diagram. Use Diagram
to destroy Mariamne to get a Continuous S/T and use
the True King to get to a monster you can tribute
summon. Finally, all of these effects can only be
used once per turn.
This card can be bricky if you play it in Pure
True Dracos, but playing 1 can't hurt too much as
long as you can consistently get to Dragonic Digram.
Advanced Rating: 3/5
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Warlockblitz
YouTube |
Mariamne, the True Dracophoenix is a Level 9 Wind
Wyrm-type monster with 2700 Atk and 2100 Def. The
stats are ok and the effects are ok, so overall
everything is ok. Mariamne can be Normal Summoned,
but it's the Special Summon that makes its main
effect go off. You can destroy 2 hand or face-up
monsters to perform the Special Summon so long as
one monster was Wind. If bother destroyed monsters
were wind you can banish the top 4 cards of the
opponent's deck. If this card is destroyed by an
effect from anywhere you can search a non Wind Wyrm-type
monster from the deck to the hand. Both effects are
limited to once per turn. And both effects don't
really push toward victory. Banishing 4 cards sounds
great, but opponent's might not mind the extra deck
thinning. Pot of Desires is still everywhere after
all. Searching for some Yang Zings might sound
appealing, but within it's own True Draco archetype,
the effect is a bit lacking. It's also just a bit
shy of a good 2800 Atk for the purposes of beating
other boss monsters. Own one because it looks nice.
Score: 2.5/5
Art: 4/5
-WarlockBlitz
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