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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Compulsory Evacuation Device
- ##IOC-EN103 Target 1 monster on the field; return that target to the hand.
Card Rating
Advanced:
3.25
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: March 28, 2017
Back to the main COTD
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RCG |
Compulsory Evacuation Device
We continue our week of looking at cards that should
have a huge presence after link monsters are
introduced. Compulsory Evacuation Device is
definitely near the top of most players’ lists of
must-have cards. Simply put, the extra deck is going
to be completely reliant on a single monster zone
space after link summoning is legal. I’ve overheard
many players claim that link summoning is going to
be just as fast as the prior formats simply based on
what appears to be some fast combos. And have no
doubt, there are already some very long two-card
combos that people are coming up reminiscent of
those infamous 20 minute turns that led to monsters
like Quasar. But that’s so far from what’s actually
likely to occur. Allow me to explain.
The fact of the matter is that the meta is going to
change to focus so heavily on disrupting plays in
the one allotted Extra Monster Zone. It’s a single
target, and it should be easy to do. If you have
Compulsory, the opponent’s entire turn can be
devastated just by hitting the key card. It’s not
like before, when bouncing a monster could be
momentarily disruptive. A timely hit of a crucial
link monster can completely annihilate a turn,
because the entire extra deck can be made
inaccessible. And cards that you could use any time
will now probably be reserved for the extra deck
summon that matters. Compulsory Evac, along with
Solemn Warning, Solemn Strike, Ring of Destruction,
Bottomless Trap Hole, etc. will have much simpler
and easier-to-identify targets. And all of this will
lead to the meta inevitably morphing into slower
protection setup and more reliance on main deck
plays. There’s no way the game can maintain today’s
pace, as currently constituted, even with tokens,
because the new mechanics forbid it. It’s a single
designated space. Just as good players know when to
hit that crucial normal summon because they know the
opponent won’t get another one, they will also know
which link monster to target and when. And if the
game is controlled like that by both players, and
overextending is punished so cruelly by a single
card like Compulsory, then the game will inevitably
transform and slow down. Konami would need to
overhaul the ban list and crush it with a glut of
new cards to prevent this kind of control on the
Extra Monster Zone.
I could be wrong, but it seems Konami is making this
change for a reason. Power creep needed to be reset
5-10 years, and it wouldn’t help them if the game
immediately sped right back up. It’s much more
likely that the game is about to balance out by a
mechanic that Compulsory Evacuation Device
highlights the dangers of abusing. We should know
soon how this trap will impact the game, since
Compulsory is at 3 in the OCG. Time will tell, but
I’m positive this card will be a big player for
years to come.
Advanced: 3/5
Future Potential: 5/5
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Baneful |
Compulsory Evacuation Device
I guess this is what you could call a throwback
week. When this card was originally released,
it was largely a tool for either aggro (taking a -1
to reduce the opponent's field advantage) or,
occasionally, as a 1-for-1 method of protecting your
monster from removal (at expense of your field
advantage). It was a decent card always but
didn't gain prominence until the Synchro/XYZ era
allowed this card to return the monster back to the
Extra Deck. But now that those two types of
monsters are no longer the most powerful monster
types (and decks are more diverse), running CED
hasn't been as safe of a bet, but you never know
when a versatile no-cost card of this sort may come
in handy again.
3/5
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Kingof
Lullaby |
Hello Pojo Fans,
Compulsory Evacuation Device, or Compulsory for
short, is an old card, but still relevant and
useful.
Pop a monster on the field (any monster) back to the
owners hand with this Normal Trap. Easy, simple, no
cost or restrictions. Go after a face-down monster,
Xyz, Fusion, Special Summoned, etc. Interrupt your
opponents swarming, stop their big combo, or just
get rid of their Synchro, Fusion, or Xyz before they
get to use it. Compulsory has lost favor over other
traps as deck space has become thin, but you can
still find it here and there in the side deck and
main deck of certain builds.
I think it is still a solid card, and one that will
remain that way.
Advanced-3.5/5
Art-3/5
Until Next Time
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Dark
Paladin |
Tuesday
Compulsory Evacuation Device (which if only for
etiquette we don't refer to as C.E.D.) is a simple,
but effective Trap card. You Target a Monster
on the Field, and it's returned to the Hand.
Your Monster, or one that belongs to your opponent,
it doesn't play favorites. This card is
currently Restricted in the TCG (unlimited in the
OCG). There isn't a whole lot to say here.
It does well what it does, and if you have room in
your Deck for it, I don't really see why not.
It can certainly be better to destroy than bounce,
but this is effective absolutely.
Rating: 3.5/5
Art: 3/5 |
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