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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Ancient Gear Hydra
- #SR03-EN002

At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.

Card Rating
Advanced: 1.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: May 2, 2017

Back to the main COTD Page

 

Kingof
Lullaby

Hello Pojo Fans,
 
Ancient Gear Hydra is a wall-smasher.
 
Level 7's aren't favorable in the game if they need to be tributed out to gain their effects. Not only do you need to Tribute Summon Hydra, but you have to use an Ancient Gear monster, which limits its usefulness to the archetype. Inherits the Ancient Gear lockdown on spell/traps till the end of the Damage Step. If you did tribute it out using an Ancient Gear, you can banish any monster it battles with that still remains on the field after the battle. Good for beating down walls like Spirit Reaper, and if you use a card that helps keep Hydra alive, you can run it into a bigger monster and get rid of it. Geartown is also helpful in lessening the cost to summon Hydra, and can even help search it out, alongside some other archetype support.
 
If you are going to Tribute Summon monsters in the Ancient Gear deck, it will be higher attack monsters that have more support behind them. Hydra likely won't be finding a spot in the archtype.
 
 
Advanced-1/5
Art-2/5
 
Until Next Time


Syn

Ancient Gear Hydra
 
Todays card of the day is Ancient Gear Hydra, another new piece of support from the Machine Reactor structure deck. Hydra is a level 7 earth machine with 2700 attack and 1700 defence and comes with a trio of effects.
 
Ancient Gear, Level 7, earth and machine are all supported quite nicely, with a variety of cards able to be used alongside it. Geartown, Sacred Sword of Seven Stars and Limiter Removal to name a few.
 
Hydra's first effect is gained when it's summoned by tributing an Ancient Gear and when you do, any monster that battles it and not destroyed is banished. Its second effect allows Hydra to attack every monster the opponent has once each every turn, but only if you tributed a Gadget monster for its summon. And Hydra's third effect is a blanket effect for all Ancient Gears, as when ANY Ancient Gear attacks, Hydra prevents the activation of any card controlled by the opponent until the end of the damage step.
 
Hydra is good support for the theme but won't see much play outside of a deck built around it or splashed into a Gadget deck. The art for the monster itself is rather nifty with three heads for each of its effects. If Hydra was level 8, it'd be used a lot more than it is right now.
 
Advanced 2/5 It's good, but Reactor does the job better and has a bigger body with a destruction effect tagged on.


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