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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Ash Blossom & Joyous Spring
- #MACR-EN036
During either player's turn, when a card or effect is activated that includes any of these effects: You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the Graveyard.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Card Rating
Advanced:
4.75
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: May 24, 2017
Back to the main COTD
Page
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RCG |
Ash Blossom & Joyous
Spring
Ash Blossom & Joyous Spring
continues the line of recent hand traps that makes
me wonder what the “C” series could have been had
they been better designed. And while Ghost Ogre and
Ghost Reaper have had meaningful impacts on the
game, Ash Blossom holds her own, even after the
recent emergency restriction of Grass.
I really like cards like these
that pose dilemmas to the player as a tech play.
I’ve seen decks use Ash or Ogre, but rarely both,
and that’s because the player has to decide which
will be more useful based on the tournament at stake
and the ebbs and flows of the meta at any given
time. Future releases of this series (a water type
next perhaps?) will only further complicate the
matter. Even Winter Cherries could be inserted into
the main deck depending on how strong a certain deck
is. It was only recently when Blue-Eyes variants
were making up 70% of total deck entries in certain
Japanese tournaments.
I especially like Ash Blossom
though, more than Ogre and Cherries, for a number of
reasons. First off, she’s a fire type which has some
harmony with her fellow zombies. She might have a
future that outlasts her sisters because of that.
Second, she has three separate triggers for her
effect, which is more versatile than Ogre and
Cherries. If only she could have used her effect on
the field like Ogre. But I can’t complain.
I’d like to see the entire line
of these monsters before declaring which will be the
best. It’s almost a guarantee we will get a water,
wind, and earth type before all is said and done.
But since they should have just as much ability
post-link format as they do now, I think these girls
will have a long and successful career. For my
money, Ash is the best of them so far, but as I said
before, it all depends on the tournament at stake at
any given time. And that’s the key for a really good
tech card.
Advanced: 4/5
Future Potential: 4/5
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Kingof
Lullaby |
Hello Pojo Fans,
Ash Blossom is arguably the most hyped card in the
set, and most useful. I recently saw this little one
get pulled out of a pack, which told me not to buy
from that box anymore.
Ash Blossom & Joyous Spring continues the family of
related hand traps, this one being the most
versatile.
As a hand trap, ABJS gets play during either players
turn, always a nice effect for a monster to have.
Ditch her to negate pretty much anything. Special
Summon from the deck? Nope. Search a card from the
deck? Nope. Send a card to the grave from the deck?
Nope. Wow, that is power. No seracher cards at all,
no Foolish-like effect, no Special Summon from the
deck. Doesn't matter if you can only use one Ash
Blossom per turn, you can use her during either
turn. She has made quite the impact on decks, being
run in 3's in several decks, no matter the
archetype. She can sit in the hand and wait until
the time is right and interrupt the opponents key
play and stop their momentum in their tracks. Late
game situation she is lethal. Ditch her to stop any
chance of a comeback or defense of an opponent.
If you pull one, use it. If you somehow get 3, use
them all. Make room for her, she's too good.
Advanced-5/5- Hesitant to give a perfect here, but
she is really that good and has made such an impact
Art-5/5
Until Next Time
KingofLullaby
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T-REX |
Ash Blossom & Joyous Spring
While I love the fact that this is a Zombie and a
Tuner (although it cannot be Summon with Shiranui
Solitaire, so big minus there), personally I'm
feeling a little bit tired of these potentially turn
ending or turn crippling Hand Traps.
Basically if you are going to be doing stuff
regarding the Deck, Ash Blossom covers most of all
the bases when it comes to countering said
"Stuff"...
Against "Meta" this is going to be the BIG card to
have and understandably so, especially when
basically everything relies on either adding,
Special Summoning or sending from the Deck each and
every turn.
Rating: 5. This can single handily ruin a turn, and
going first or second even with a Tier Deck Ash
Blossom is potentially able to stop an opponent's
turn entirely. |
Crunch$G |
Ash Blossom & Joyous Spring:
Today, we get to look at one of the best hand traps
in this game today, Ash Blossom, who is the newest
Ghost Ogre type card.
Ash Blossom has one effect that can stop three
different things. If your opponent activates a card
or effect that can either add a card(s) from their
deck to their hand, send a card(s) from the deck to
the graveyard, or would special summon from the
deck. There are so many relevant cards today that do
either of those three that I choose not to mention
all of them. Play this card if you can, it's
amazing.
Advanced Rating: 5/5
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