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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Supreme King Gate Zero
- #MACR-EN017
Pendulum EffectIf you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
Monster EffectOnce per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Card Rating
Advanced:
2.67
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: May 30, 2017
Back to the main COTD
Page
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Crunch$G |
Hello readers, and welcome to Z-ARC Week! Due to
Monday being a holiday, we are doing a twofer
Tuesday to make it up. Today is the perfect day for
it, as we review the 0 and 13 scales of the Z-ARC
archetype.
Supreme King Gate Zero is one of the first two 0
scales in this game, because apparently it would be
too broken to Pendulum Summon level 1 monsters. In
the pendulum scale, Gate Zero has two effects. First
off, if you have Supreme King Z-ARC on the field,
you take no damage whatsoever. Your opponent has to
out the Z-ARC if they want to deal any sort of
damage, unless they play Exodia or something. The
other effect of Gate Zero is to pop it and a Gate
Infinity in your other scale to search for a
Polymerization or Fusion spell card. This will
likely be after a Pendulum Summon as Gate Infinity
prevents you from Pendulum Summoning if you control
a monster.
For the monster effect, Gate Zero can let you pop
itself and a face-up card on the field to summon a
Dragon-type Synchro or Fusion monster from the Extra
Deck. This monster summoned has its ATK become 0,
its effect is negated, and it cannot be used for a
Synchro or XYZ summon. The only reason you can
Fusion Summon with it likely is because of Z-ARC.
You are likely summoning Clear Wing, Crystal Wing,
Starving Venom, or Greedy Venom off this as they
Dragon Fusions and Synchros that can be used to
summon Z-ARC as well as the Sorcerers in Pendulum
Evolution being able to use them for the Fusion
Summon as they require a Pendulum Dragon, Xyz
Dragon, Synchro Dragon, and Fusion Dragon to use
their effects to summon Z-ARC (though there are
Magician Pendulums that count as those for the
Fusion Summon). The other effect of Gate Zero is
that you can put it in the Pendulum Zone if it is
destroyed. That can be useful, as a 0 scale can work
well with any high scale.
If you want to mess around with the Z-ARC deck, then
go ahead and play this card. It isn't that bad.
Advanced Rating: 3/5
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Warlockblitz
YouTube |
Geez there is a lot to process here, and none of
those things are stats. Supreme King Gate Zero is a
means to an end. As a Level 7 Dark Fiend-type
Pendulum Monster with 0 Atk and 0 Def, it better
summon a great boss through that gate. In fact, it
doesn't, but it tries to make the process easier.
The monster effect that matters is if it is
destroyed by battle or effect from the Monster Zone
it can place itself in a Pendulum Zone. Its first
monster effect can destroy both itself and another
card to Special Summon a Dragon Fusion or Synchro
Monster from the Extra Deck. That new monster is
completely neutered, but Zero would get to go to the
Pendulum Zone. While in the Pendulum Zone, you take
no damage while controlling Z-Arc. Furthermore, if
you have the other gate in the other Pendulum Zone,
you can destroy both zone spells to search a
Polymerization or a Fusion Spell Card from the
deck.
Supreme King Gate Zero does a lot of things.
However, it doesn't actually provide protection, and
it doesn't actually summon the boss monster. Running
the gates in multiples is almost a necessity just to
destroy enough of themselves to even attempt to
summon Z-Arc. I still would say this scores well if
only because it surprisingly has versatility. As a
very low Scale of 0 its potential to be splashed in
other decks is high. I'm looking forward to a meta
where these gates are used to their fullest.
Score: 4/5
Art: 4/5
-WarlockBlitz
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Kingof
Lullaby |
Hello Pojo Fans,
Supreme King Gate Zero starts off the week after the
Monday holiday.
A scale of 0 is something new for Pendulum
Summoning, finally the Level 1 monsters are
available to be summoned this way. DARK, Fiend, lot
of support there for you to use. Built-in Waboku as
a Pendulum Monster as long as you have Supreme King
Z-ARC in some way on the field (to be later reviewed
in the week). If you have Supreme King Gate
Infinity, you can go -1 and get yourself a Fusion or
Poly card from your deck. That's not a good trade,
but you can still Pendulum Summon both these
monsters back if you can refill the zones.
As a monster you get the same style of effect. Trade
two cards (any card this time that you control along
with this card), Special Summon a Dragon Fusion or
Synchro from the Extra Deck. Downsides: ATK/DEF
become 0, no effects, and can't be used for a
Synchro or Xyz. Makes you wonder why do such a trade
if you get a monster that is all but useless minus
it being tributed or used a Fusion Material. Gate
Zero does go to the Pendulum Zone when destroyed by
battle or card effect, so that is a plus.
Advanced-1/5
Art-2/5
Until Next Time |
Syn |
I hope everyone had a good monday off work. And
we're starting this tuesday off with the first of
two new pendulums, Supreme King Gate Zero. Now Gate
Zero may not seem like much aside from being the
first of two 0 scale pendulums to come out of
Maximum Crisis. Gate Zero is also part of the
Supreme King archetype used by ARC-V 's final
antagonist, Zarc, and are NOT to the Supreme King
from GX *shudder*
Gate Zero is a level 7 dark, fiend with 0 attack and
defence, armed with a phenominal scale of 0, it also
sports a good number of effects for it's monster AND
pendulum effects.
First off, we'll have a look at it's pendulum
abilities. While you control Supreme King Dragon
Z-ARC, you take no damage. And if you have Supreme
King Gate Infinity in the other scale, you can
destroy both this card and Infinity and add ANY
polymerisation or fusion spell from your deck to
your hand. And honestly, both those effects are
amazing. Granted they only work with specific cards,
but taking no damage at all is great. And adding any
poly or fusion spell is even better, and if you felt
like it, YES, Diffusion wave motion isn't forbidden
from being searched by it.
Next comes Gate Zero's monster effects. You can
target one other face-up card you control, destory
Zero and that card, then special summon any fusion
or synchro dragon from your extra deck. That monster
can't be used as material for an xyz or synchro
summon, its effect is negated and its attack becomes
0. Also, if Gate Zero is destroyed by battle or
effect you can place it in a pendulum zone. Both
Zero and Infinity share this last effect and it's
really good for setting up further pendulum summons
or just searching out a spell for fusions. Gate
Zero's first monster effect is good for allowing the
player to speed up the summoning of Z-ARC or for
setting up further plays.
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