Today is the start of
CGChewie's turn as card selector (I get next week
^_^), and we look at a card that I really wanted to
pick, Robbin' Goblin.
Card Text:
Continuous Trap
Each time 1 of your
monsters inflicts damage to your opponent's Life
Points, 1 card is randomly selected from your
opponent's hand and discarded to the Graveyard.
Analysis:
This guy is instant hand
control. If you attack with multiple monsters,
each taking a chunk of your opponent's life points,
your opponent's hand is destroyed. Best of
all, this is a continuous trap, so it stays on the
field until destroyed by Heavy Storm
or one of the trap destroying cards.
There are so many combos
with this card it's not funny. And the best
part is, this card gets better with
future sets (Booster Chronicle LOVES this card), but
we'll cross that bridge when we get to it.
Combos:
Robbin' Goblin combos
well with the following cards:
Ultimate
Offering (more monsters to attack)
Raigeki/Dark
Hole/Mirror Force (clear out the opponent's
side of the field)
Card Destruction
(nuke their current hand, then destroy
their new hand)
Direct damage
attackers (like Queen's Double) (almost
guaranteed discard, then destroy them all with an
effect like Cannon Soldier or Dark Hole)
Defense cards
(Wall of Illusion, Giant Soldier of Stone, etc.) (if
your monster has a higher defense than their attack,
they lose LP, remember?)
Reinforcements/Castle
Walls (they'll never see it coming)
Barrel Dragon
(field control + hand disruption = ouch)
Sadly, this card can't
combo with the effects of Cannon Soldier
and Catapult Turtle due to an
extended ruling saying only battle damage (i.e. a
monster attacking or defending) could activate the
effect if it causes the opponent to lose LP).
Counters:
Seven Tools:
But hey, that's one less they can use on your Mirror
Force/Trap Holes!
Heavy Storm:
Blah.
Should YOU play
it?
Yes, you should.
You can force your opponent to discard critical
cards that they may not be able to get back, and
with an empty hand, it prevents them from using
cards like Magic Jammer and Tribute
to the Doomed. I would suggest at
least sidedecking 2 of these guys. Barrel
Dragon users should maindeck 1-2 of
them.
Score:
I give Robbin' Goblin a 3.9.
It's an excellent card, but it just falls short of a
deck staple due to the fact it's useless if you have
no monsters on the field, and that's fairly frequent
these days, at least for me =/ I play 2 in my
main deck, and it's, umm, cool =)
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