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Pojo's Yu-Gi-Oh Card of the Day
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Time Wizard
Lvl
2 Light Spellcaster/Effect A:500
D: 400 - UR
"Toss
a coin and call heads or tails. If you
call it right, your opponent's monsters on the
field are destroyed. If you call it wrong,
your own monsters are destroyed and you lose Life
Points equal to half the total ATK of the
destroyed monsters. This card can only be
used during your own turn, once per turn."
Card
Number - MRD-065 Average Rating
- 2.67 (based on 6 reviews).
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Translation
from Scrye
Date
Reviewed - June 18, 2002 |
Zap |
Hey all! This is a brand new week, and this week is the beginning of the
Metal Raiders cards!
Time Wizard:
Casual Play 4
Tourney Play: 2.9
Overall Rating: 3.45
Pros:
+ Can give you a raigeki every turn
+ Has some nice combos
Cons:
- Can give your oppenent a raigeki
- You can lose life points
-Low attack and defense
-Relys on coin flip >_<
RFP: Ah, the card all the newbies have been waiting for. This card is
probably only popular, because Joey from the show used it. This
card(lol) represents newbism in ygo. No offense to anyone who is new to the game or
like Time Wizard. Anyways this card has a nice effect. I mean it shatters
the one raigeki rule, and if you are really lucky then you can do some
massive hurting to your oppenent with this card. I mean the possibility of
raigeki every turn is sick. They m. reborn you use time wizards effect and
basically win the game in 4 or 5 turns. And finally this card has some nice
combos which will be explained later on in this CoTD.
RFC: Well all effects should have some sort of downside, and boy does this
one have a hurtful downside. I mean if you flip tails, all your mons get
discarded. And you have to lose half of each mons attack in life points. So
say you use Time Wizard, and flip tails(you called heads) you had a la jinn
the mystical genie, and a dark elf and the time wizard. you would lose 2150
life points 1000+900+250=2150. Ok, now that that brief math lesson is over
lets discuss the other cons. Like most effect monsters this one has a low
attack and defense. Usually you will only get one use out of this, so it
won't last long on the field anyways. And finally this card is a coin flip.
I hate Coinflips. That is one of the reasons why I play this as well as
pokemon, because of the coinflips. The thing I liked about this game the
most is the lack of coinflips. So yea hopefully we won't get to many
coinflips, and we can have this game as much strategy as possible.
Combos:
Time wizard + Black Forest Witch +sangan +Exodia pieces: This combo is a win
win situation with time wizard. If you flip heads then thats great you got a
raigeki if you flipped tails however depending how many sangan you have and
if you have your black forest witch you can get up to 3 pieces of exodia!
Time Wizard + Magnetic ring: If you have good luck this is the combo for you
all you have to do is use magnetic ring play it on time wizard, and your
oppenent can't attack time wizard. So you are free to raigeki(or um kill
yourself) as many times as you want until Time Wizard is destroyed from the
field.
Time Wizard + Magnetic ring+ Magic jammer:Stop those raigekis, and fissures
from destroying this good old tickety tock clock.
Well that is the cotd, and I hope all you Joey fans are happy : ) good luck
and happy dueling...
Side note: Fear joey :0(using melkors face) hehe
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SomeGuy
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Tuesday - Time
Wizard
Time Wizard is an
interesting card. It can act as a reusable
Raigeki (If your a god flipper ;P).
For a single flip (You
call Heads or Tails) it can either make or break a
game. As stated above, if you win the flip it destroys
all your opponents monsters on the field. If you lose
the flip it destroys all your monsters on the field
(Including Time Wizard) and you lose life points equal
to half the total ATK.
Of course, the best
time to use Time Wizards ability is when your losing
and currently have no monsters on the field. That
way if you lose the flip it won't hurt you as much as
it could have (Time Wizard will die, but he has a low
ATK so you won't lose much life).
This is one of those
few cards where low ATK isn't too bad of a thing. The
more ATK he could have had the more you could have
been taking when you lose the flip. A high DEF would
have been nice, that way he could do something without
the aid of a flip.
Right now I'm not sure
how good this card really is. If your going to play
this, the most you should play is one. Just incase
your in a jam and you happen to have it in your hand.
More than one of these seem like it would be much to
wasteful, especially if you end up getting terrible
flips.
On another not, I will
be attending Origins in a few weeks. Upperdeck is
going to be holding two tournaments (One Friday and
one Saturday) in which Metal Raiders will be
officially out. If I have time, I will hopefully enter
one of them and check out what the metagame (Decks
being widely played) is like. With Metal Raiders out,
I'm hoping there will be a much wider variety of decks
then what we currently have.
Rating: 2.5/5
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CGChewie |
Tuesday- Time Wizard
The first of Metal Raiders
cards, Time Wizard! … and a card you really shouldn’t
play, too! Here, we have a no tribute (good), non-flip
effect (good), luck dependent monster (BAD!). With
stats under four digits, we’ll have to ignore those.
Basically, it’s good for two things- its effect, and
getting better monsters out. The effect can cause a
Raigeki on your opponent, or a Raigeki on you for 1/2
the ATK points of your monsters. Bleh, I don’t like
that at all! Plus, if you use it for that reason only,
it is a space waster. Its other use is getting better
monsters out. I believe the Thousand Dragon, or
something to that effect, is Fuse-able with Time
Wizard and Baby Dragon. Two bad cards. = The other
card is the Black-Robed Sage (I think it’s called).
Sage isn’t in Metal Raiders, but I’ll discuss him.
To special summon him you need a Dark Magician on the
field and a Time Wizard.
The Time Wizard must
successfully pull off its effect. Then you special
summon him. Again, completely not worth it.
Rating: 2/5 – Luck is not good
when planning a strategy.
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NickWhiz1
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Yay! We get to
start Metal Raiders today! And our first card
is none other than.................Time Wizard!
Overall Score: 2.0 (and
I'm being generous here)
Casual Play: 3.0
Tournament Play: 1.0
If you've seen the
anime, you know how this card works. You have
an equal chance of either destroying your opponent's
monsters or destroying your own and losing a chunk
of your LP (equal to half the attack powers of your
monsters). Here, instead of the Time Roulette,
you just flip a coin and guess. This is
probably the best card in the entire game (period!)
to use a stacked coin with. If you can
consistently get the desired result with this card,
your opponent will be in for a world of hurt.
Get the flip wrong, though, and you'll probably lose
the game =/
Oh yeah, did I mention
you can fuse this and Baby Dragon to form the
supreme, indestructible, and ultimately superior
Thousand Dragon? Ok ok, I realize that
Thousand Dragon can't even stand up to Summoned
Skull (2500 to 2400). I thought I'd just
mention it to complete the article.
Combos:
Time Wizard + Baby
Dragon + Polymerization = Puff the Magic
Dragon.......err......Thousand Dragon.
Time Wizard + stacked
coin = Free Raigeki.
Counters:
Fair coin: Murphy's Law
people, Murphy's Law.
Any attacking monster: With
stats of 500/400, this guy won't last much longer
than one turn.
Casual Play:
Knock yourself out here.
Tournament Play:
Wayyyyyyyyyy too risky
for my tastes. I'd rather take my chances with
Jirai Gumo than this guy. If you really want
to play Thousand Dragon, I won't stop you, but
Twin-Headed Thunder Dragon and Black Skull Dragon
are such better fusions =/
Verdict:
Fun for a while, but a
missed flip will probably cost you the game.
If you want to use this guy, either have extreme
luck or a stacked coin.
Metal Raiders:
I am officially retiring this segment, as it is not
needed anymore. I'll put in Magic Ruler once
it is officially announced.
TOMORROW'S COTD:
Revolver.......errr........Barrel Dragon. A
Level 7 monster with a brutal effect. You'll
see.
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Melkor
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Metal Raiders? Whahuh? No
card of the day for such stunning cards as Claw
Reacher and Basic Insect?
No, this is simply horrible! I had such witty comments
ready such as "Don't bug out and use the
Basic Insect!" No pun intended! Well, what's done
is done, and moving on would probably be best. I bet
no one wanted to see the review for Skull
Servant, although personally I would.
Anyways, onwards towards the actual card of the day.
Today we have the card that basically gives Joey free
wins, Time Wizard. Is it really
that good?
A resounding no should
follow that inquiry. His stats are about as great and
useful as a Canadian army, and he'd win about as many
battles with them. His effect looks great from afar. A
50% chance of a free Raigeki!? Then the drawback.
Another Raigeki...to yourself. And not only that, but
it's worse than for your opponent, as you get a
kickback in your life points. It's a gamble, and
losing the flip means more than winning it. Well,
usually.
So, what're its uses?
Makes great toilet paper. Other than that? Well, it
can fuse and stuff, but those aren't that great, and
it can destroy all your opponent's monsters on a lucky
flip. If, like me, you are not lucky (we all think
we're not lucky, though), I recommend not playing it.
It'll just make you mad when it doesn't work the way
you want it to. It's just not good.
Rating - 2.3
It has its uses, but unless you're lucky, you're not
gonna see them. Use it in a fun deck, though. It's
perfect there.
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Trunks the Swordsman
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Time Wizard: Lvl. 2 Light Spellcaster/Effect
A:500 D: 400 - UR
Toss
and a coin and call heads or tails. If you call it
right, your opponent's monsters on the field are
destroyed. If you call it wrong, your own monsters are
destroyed and you lose Life Points equal to half the
total ATK of the destroyed monsters. This card can
only be used during your own turn, once per turn.
Yay. We finally have a time wizard. With the release
of metal raiders im sure this will be a quick
favorite. His power is really risky but if youre stuck
with just him and your opponent has something huge out
why not just use the power huh? This may turn into 1
very good staple card for any deck. Just dont play him
when you have a ton load of monsters out in the field.
This card is a trump card and nothing else. Maybe for
thousand dragon to but if not hes a trump card. Use
him strategically.
Rating 3.5 (Would get a 4 but getting tails gives you
that nasty effect x_x)
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