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Pojo's Yu-Gi-Oh Card of the Day
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Barrel
Dragon
Lvl
7. Dark Machine/Effect A:2600 D:2200
- UR
Toss
a coin 3 times. If 2 out of 3 results are
Heads, destroy one monster on your opponent's side
of the field. This card can only be used
during your own turn, once per turn
Card
Number - MRD-126 Average Rating
- 3.85 (based on 6 reviews).
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Translation
from Scrye
Date
Reviewed - June 18, 2002 |
Zap |
Wow, Metal Raiders has some cool cards, and todays CoTD is especially
cool.....
Barrel Dragon:
Casual Play: 4
Tourney Play: 3.5
Overall Play: 3.75
Pros:
+ 2600 attack
+ Awesome Effect
+ You have a good chance of destroying a monster.
Cons:
- Two tributes in order to summon it.
- The standard Trap Hole, Fissure, raigeki, etc etc etc. . .
- Its effect relys on coin flips.
RFP: Well lets look at this mon, 2600 attack is very nice. It can get past a
lot in the game, and it can do a sufficient amount of LP damage. Although
the effect is what makes this card great. You have a 66.666% chance of
killing one of your oppenent's monsters which could cripple them. This
monster has synergy with in itself, because it can do a high amount of LP
damage, and it can get rid of a monster for you. But every card does have
its downsides, as will be explained in the next section.
RFC: The thing when writing about a monster is that no matter how good it
is, it always has something in common with all monsters. These are the
common cons. to monsters. It need two tributes, You could use Ultimate
Offerings or Soul exchange to get this monster out faster. Or you could use
up 2 good effect monsters, and then sacrifice them for this monster. The
second common con all monsters share is they can get discarded before you
even get to attack with them. This is one of those monsters. For all your
hard work you could just get trapholed. Good thing we have Thieve's seven
tools next set to put a damper on traphole's reign. Also cards like fissure
raigeki, dark hole, and any form of removal gets rid of this card. Effect
monsters however there is no way to stop them unless you raigeki them
yourself. Otherwise thats what Magic Jammer is for. The final con to this
card is that the power relys on coinflips. So in other words we are really
trying to belive in the heart of the coins here.......=/ Other then that
this card is definitly above average.
Combos:
Barrel Dragon + oppenent's mon + flips that go your way: Hey! you have a
dead mon now!
Barrel Dragon + Robbin' Goblins: This card will hurt your oppenent
everywhere. It'll hurt his hand his LP and his field. Nothing like a triple
threat eh?
Overall this card is for advanced players you need to know when to summon
it, and when to ue luck or try to find another way to get rid of the mon. As
always good luck and happy dueling :)
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SomeGuy
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Wednesday - Barrel
Dragon
Barrel Dragon reads:
Flip 3 coins, if you win 2 or more flips, destroy one
of the opponent's monsters. You may only use this
ability once every turn. Besides the ability, Barrel
Dragon is a level 7 monster with 2600 ATK and 2200
DEF.
Out of all the level 7
and 8 monsters, this has got to be my favorite one.
The only real downfall to it, besides that it's a level
7, is that it's not truly a Dragon since it
doesn't have the trait. Being able to bring him
into play via Lord of D. would have made this a much
better card.
On average, you will destroy
a monster every other turn. Since he has a high ATK,
you have a good possibility of destroying even
more monsters (By attacking). The problem is, you have
to find a way to keep him on the board. A good way to
accomplish this would be to pack your deck full
of Counter Traps. In my opinion, the best way to bring
Barrel Dragon into play is by using Soul Exchange. You
will kill one of their monsters by tributing it, then
you have the possibility of destroying another one
with it's ability.
A deck based on Barrel
Dragon would include lots of monster removal giving
you complete board advantage. You would then go
for the kill with Barrel Dragon himself, or some other
beat sticks you've included in the deck. A deck like
this may have the chance to be tournament worthy.
Rating: 3.5/5
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CGChewie |
Wed- Barrel Dragon
Barrel Dragon is next. As a lvl.
7 Dark Machine, he gets 2600 ATK points for two
tributes. That is eh at best. Yea, it CAN beat out a
Dark Magician or Summoned Skull, but… Two tributes
is hella scary. Which brings us to its effect. If you
flip at least two coins out of three (that’s exactly
50% chance, BTW) you get to destroy one of your
opponent’s monsters. The best part is that it is not
a flip – you can use once on each of your turns. So
now what do we have? 2600 ATK and 50% chance at
killing a monster each turn?
Well, I’d have to say that’s
pretty darn good and worth the cost, assuming you plan
around it. Which means you won’t be able to play
Barrel Dragon casually – you must include cards that
will ease up on the cost. This simply means adding
cards like Soul Exchange and generally a few more
monsters. Be careful when adding Ultimate Offering-
the opponent can use it during your turn, usually
AFTER you break their one monster defense with your
Dragon’s effect.
Rating: 4/5 – Yep, there’s
potential here!
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NickWhiz1
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Overall Score: 3.0
(nifty effect)
Casual Play: 3.0
Tournament Play: 3.0
At first glance, you'll
look at this card and say "Hey, this guy is 2
sacrifices for 2600. Let's go play BEWD
instead". Then you read the effect and
think "Hey, this monster has a 50/50 chance of
destroying an opposing monster each turn it's on the
field!" I introduce you to Bandit Keith's
trump card, the Barrel Dragon, known as the Revolver
Dragon to our Japanese friends.
This is a card that will
probably see use in my decks a lot. It has
relatively good attack power (better than the Dark
Magician and Gaia for the same level), and an effect
that DOESN'T have a downside if you don't flip
correctly (other than the fact that you can only use
it once per turn no matter what the result).
And since this guy is Dark, he can use the Sword of
Dark Destruction to match BEWD. Fear.
Sadly, he is not a
Dragon (he is a Machine sub-type), so he can't be
Fluted ;.;
Combos:
Barrel Dragon + any
other monster removal = Your opponent won't have
much on the field to destroy this guy or your other
monsters.
Counters:
Monster removal = =/ =/
Casual/Tournament Play:
This is a nifty little
card to use. If you aren't going to use it in
your maindeck, you may think about sideboarding at
least one. It's quite good, really.
Verdict:
*two thumbs up*
TOMORROW'S COTD: Mirror
Force. See why this card is considered one of
the best cards in the entire game (even in
Japanese!)
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Melkor
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Aha! A card of the day for
a good card! Weird, huh? It's weird to me, anyway.
After Time Wizard and Sogen and all that, it's
refreshing to have a viable card. And today it's Barrel
Dragon, or as many of you may know it as,
Revolver Dragon. A little bit of side info would be
Bandit Keith uses this against Joey in the Duelist
Kingdom quarterfinals, and does quite well with it.
Anyway, onto the actual card.
Sacrifice monsters
usually aren't that good, ESPECIALLY if they cost more
than one sacrifice. They're just slow and hard to get
out, all just for a little boost in power. However,
this card comes with a rather nice effect. It
basically becomes a 50% chance of destroying one of
the opponent's monsters, and unlike the Time
Wizard, it doesn't have a nasty drawback for
a bad flip.
However, two sacrifices
is pretty steep, and getting it out may be a
problem. Once it is out, it's great, and
defeats any commonly played monster outright,
including Summoned Skulls. Of course,
the effect isn't exactly reliable, so don't expect it
to win every game. This card is specifically
vulnerable to magic and traps, so have the Heavy
Storm's and Magic Jammers
ready.
Good for disruption
decks, good for beatdowns. That's about what it
defines. Of course, play other faster monsters in any
deck with this, or else you'll simply never have much
of a chance. Oh, and remember, it's a machine
sub-type, not dragon. That means no Flute of
Summoning Dragon to get it on the field.
Rating - 4.0
I am horribly biased for this card and would love to
see it do well in tournies. Try it out!
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Trunks the Swordsman
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Barrel Dragon
Lvl 7. Dark Machine/Effect A:2600 - - UR
Toss a coin 3 times. If 2 out of 3 results are
Heads, destroy one monster on your opponent's side of
the field. This card can only be used during your own
turn, once per turn
Now this is one awesome power. I hope I can pull 1 out
of my box. His attack power is simply amazing. But of
course he has to be a level 7 monster so sacrificing 2
monsters to get this power house out is worth it. His
effect is pretty powerful as well. Unlike time wizard
this machine doesnt give you any penaltys for getting
tails. And you can use it only once per turn which
makes sense. Wouldnt wanna be able to use it twice per
turn :P. This can ALMOST replace Blue eyes since it
does have a great effect but Blue eyes is still king
when it comes to ATK stats.
Rating 4.0
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