Overall Score: 2.5 (if
you are running THTD, this guy is sort of required,
but there may be other uses)
Casual Play: 3.0
Tournament Play: 2.0
Well now, this is a
highly interesting card. It says if I discard
it during a main phase, I can search my deck for up
to 2 cards with the same name and put them in my
hand. Then I can use that Polymerization card
in my hand to fuse those 2 together to create a
2800/2100 monster (which we'll be looking at
tomorrow). Intriguing.
This actually helps make
the Twin-Headed Thunder Dragon the easiest fusion so
far to play (Black Skull Dragon not close behind),
and it's also the 2nd strongest (behind the
aforementioned BSD).
As for TD's own stats, 1
sacrifice for 1600/1500 is very weak. If it
was Level 4, then it would be useable in case the
Fusion idea falls through.
Now, what about those
'possible other uses?"
This guy can actually
give you an extra card to use for assorted purposes
like Magic Jammer, Tribute to the Doomed, etc.
Card advantage is important in this game, with only
one reliable drawing engine (and it's restricted),
not to mention that Robbin' Goblin is going to be
powerful. Don't expect these guys to be able
to stand alone as monsters, but they can give you
some extra discard fodder.
Maybe I'm looking too
much into this =P
Combos:
Thunder Dragon + effect
= 2 Thunder Dragons.
Thunder Dragon + Thunder
Dragon + Polymerization = =/
Thunder Dragon + effect
+ Magic Jammer/TotD = Your hand breaks even.
Counters:
Weak stats: Puhleeze.
5/1600/1500 are PATHETIC.
Casual Play:
Knock yourself out with
these and Twin-Headed Thunder Dragon. Try the
discard trick if you want to.
Tournament Play:
If you want to tech 3 of these in just for the
slight card advantage trick, you can, but it's not
really worth wasting 3 spots for one extra card in
your hand.
TOMORROW'S COTD: Well,
we have the parts, and the Polymerization card,
let's make ourselves a Twin-Headed Thunder Dragon!
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